/*
*	File:		Air.cpp
*	
*	Version:	1.0
* 
*	Created:	1/12/07
*	
*	Copyright:  Copyright © 2007 Airwindows, Airwindows uses the MIT license
* 
*	Disclaimer:	IMPORTANT:  This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in 
*				consideration of your agreement to the following terms, and your use, installation, modification 
*				or redistribution of this Apple software constitutes acceptance of these terms.  If you do 
*				not agree with these terms, please do not use, install, modify or redistribute this Apple 
*				software.
*
*				In consideration of your agreement to abide by the following terms, and subject to these terms, 
*				Apple grants you a personal, non-exclusive license, under Apple's copyrights in this 
*				original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the 
*				Apple Software, with or without modifications, in source and/or binary forms; provided that if you 
*				redistribute the Apple Software in its entirety and without modifications, you must retain this 
*				notice and the following text and disclaimers in all such redistributions of the Apple Software. 
*				Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to 
*				endorse or promote products derived from the Apple Software without specific prior written 
*				permission from Apple.  Except as expressly stated in this notice, no other rights or 
*				licenses, express or implied, are granted by Apple herein, including but not limited to any 
*				patent rights that may be infringed by your derivative works or by other works in which the 
*				Apple Software may be incorporated.
*
*				The Apple Software is provided by Apple on an "AS IS" basis.  APPLE MAKES NO WARRANTIES, EXPRESS OR 
*				IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY 
*				AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE 
*				OR IN COMBINATION WITH YOUR PRODUCTS.
*
*				IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL 
*				DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS 
*				OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, 
*				REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER 
*				UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN 
*				IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/*=============================================================================
	Air.h
	
=============================================================================*/
#include "Air.h"


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

AUDIOCOMPONENT_ENTRY(AUBaseFactory, Air)


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Air::Air
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Air::Air(AudioUnit component)
	: AUEffectBase(component)
{
	CreateElements();
	Globals()->UseIndexedParameters(kNumberOfParameters);
	SetParameter(kParam_One, kDefaultValue_ParamOne );
	SetParameter(kParam_Two, kDefaultValue_ParamTwo );
	SetParameter(kParam_Three, kDefaultValue_ParamThree );
	SetParameter(kParam_Four, kDefaultValue_ParamFour );
	SetParameter(kParam_Five, kDefaultValue_ParamFive );
	SetParameter(kParam_Six, kDefaultValue_ParamSix );
        
#if AU_DEBUG_DISPATCHER
	mDebugDispatcher = new AUDebugDispatcher (this);
#endif
	
}


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Air::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult		Air::GetParameterValueStrings(AudioUnitScope		inScope,
                                                                AudioUnitParameterID	inParameterID,
                                                                CFArrayRef *		outStrings)
{
        
    return kAudioUnitErr_InvalidProperty;
}



//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Air::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult		Air::GetParameterInfo(AudioUnitScope		inScope,
                                                        AudioUnitParameterID	inParameterID,
                                                        AudioUnitParameterInfo	&outParameterInfo )
{
	ComponentResult result = noErr;

	outParameterInfo.flags = 	kAudioUnitParameterFlag_IsWritable
						|		kAudioUnitParameterFlag_IsReadable;
    
    if (inScope == kAudioUnitScope_Global) {
        switch(inParameterID)
        {
            case kParam_One:
                AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = -1.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamOne;
                break;
            case kParam_Two:
                AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = -1.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
                break;
            case kParam_Three:
                AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = -1.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamThree;
                break;
			case kParam_Four:
                AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamFour;
                break;
			case kParam_Five:
                AUBase::FillInParameterName (outParameterInfo, kParameterFiveName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamFive;
                break;
			case kParam_Six:
                AUBase::FillInParameterName (outParameterInfo, kParameterSixName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamSix;
                break;
            default:
                result = kAudioUnitErr_InvalidParameter;
                break;
            }
	} else {
        result = kAudioUnitErr_InvalidParameter;
    }
    


	return result;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Air::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult		Air::GetPropertyInfo (AudioUnitPropertyID	inID,
                                                        AudioUnitScope		inScope,
                                                        AudioUnitElement	inElement,
                                                        UInt32 &		outDataSize,
                                                        Boolean &		outWritable)
{
	return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Air::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult		Air::GetProperty(	AudioUnitPropertyID inID,
                                                        AudioUnitScope 		inScope,
                                                        AudioUnitElement 	inElement,
                                                        void *			outData )
{
	return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}



//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Air::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Air::Initialize()
{
    ComponentResult result = AUEffectBase::Initialize();
    if (result == noErr)
        Reset(kAudioUnitScope_Global, 0);
    return result;
}

#pragma mark ____AirEffectKernel


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Air::AirKernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void		Air::AirKernel::Reset()
{
	airPrevA = 0.0;
	airEvenA = 0.0;
	airOddA = 0.0;
	airFactorA = 0.0;
	flipA = false;
	airPrevB = 0.0;
	airEvenB = 0.0;
	airOddB = 0.0;
	airFactorB = 0.0;
	flipB = false;
	airPrevC = 0.0;
	airEvenC = 0.0;
	airOddC = 0.0;
	airFactorC = 0.0;
	flop = false;
	tripletPrev = 0.0;
	tripletMid = 0.0;
	tripletA = 0.0;
	tripletB = 0.0;
	tripletC = 0.0;
	tripletFactor = 0.0;
	count = 1;
	fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Air::AirKernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void		Air::AirKernel::Process(	const Float32 	*inSourceP,
                                                    Float32		 	*inDestP,
                                                    UInt32 			inFramesToProcess,
                                                    UInt32			inNumChannels, // for version 2 AudioUnits inNumChannels is always 1
                                                    bool			&ioSilence )
{

	//This code will pass-thru the audio data.
	//This is where you want to process data to produce an effect.

	
	UInt32 nSampleFrames = inFramesToProcess;
	const Float32 *sourceP = inSourceP;
	Float32 *destP = inDestP;
	Float64 hiIntensity = -pow(GetParameter( kParam_One ),3)*2;
	Float64 tripletintensity = -pow(GetParameter( kParam_Two ),3);
	Float64 airIntensity = -pow(GetParameter( kParam_Three ),3)/2;
	Float64 filterQ = 2.1-GetParameter( kParam_Four );
	Float64 output = GetParameter( kParam_Five );
	Float64 wet = GetParameter( kParam_Six );
	Float64 dry = 1.0-wet;
	
	double inputSample;
	Float64 drySample;
	Float64 correction;
	//all types of air band are running in parallel, not series
	
	while (nSampleFrames-- > 0) {
		inputSample = *sourceP;
		if (fabs(inputSample)<1.18e-23) inputSample = fpd * 1.18e-17;
		drySample = inputSample;
		
		sourceP += inNumChannels;
		correction = 0.0;
		
		
		if (count < 1 || count > 3) count = 1;
		switch (count)
		{
			case 1:
				tripletFactor = tripletPrev - inputSample;
				tripletA += tripletFactor;
				tripletC -= tripletFactor;
				tripletFactor = tripletA * tripletintensity;
				tripletPrev = tripletMid;
				tripletMid = inputSample;
				correction = correction + tripletFactor;
			break;
			case 2:
				tripletFactor = tripletPrev - inputSample;
				tripletB += tripletFactor;
				tripletA -= tripletFactor;
				tripletFactor = tripletB * tripletintensity;
				tripletPrev = tripletMid;
				tripletMid = inputSample;
				correction = correction + tripletFactor;
			break;
			case 3:
				tripletFactor = tripletPrev - inputSample;
				tripletC += tripletFactor;
				tripletB -= tripletFactor;
				tripletFactor = tripletC * tripletintensity;
				tripletPrev = tripletMid;
				tripletMid = inputSample;
				correction = correction + tripletFactor;
			break;
		}
		tripletA /= filterQ;
		tripletB /= filterQ;
		tripletC /= filterQ;
		count++;
		//finished Triplet section- 15K
		
		
		
		
		if (flop)
			{
			airFactorA = airPrevA - inputSample;
			if (flipA)
				{
				airEvenA += airFactorA;
				airOddA -= airFactorA;
				airFactorA = airEvenA * airIntensity;
				}
			else
				{
				airOddA += airFactorA;
				airEvenA -= airFactorA;
				airFactorA = airOddA * airIntensity;
				}
			airOddA = (airOddA - ((airOddA - airEvenA)/256.0)) / filterQ;
			airEvenA = (airEvenA - ((airEvenA - airOddA)/256.0)) / filterQ;
			airPrevA = inputSample;
			flipA = !flipA;
			correction = correction + airFactorA;
			}
		else
			{
			airFactorB = airPrevB - inputSample;
			if (flipB)
				{
				airEvenB += airFactorB;
				airOddB -= airFactorB;
				airFactorB = airEvenB * airIntensity;
				}
			else
				{
				airOddB += airFactorB;
				airEvenB -= airFactorB;
				airFactorB = airOddB * airIntensity;
				}
			airOddB = (airOddB - ((airOddB - airEvenB)/256.0)) / filterQ;
			airEvenB = (airEvenB - ((airEvenB - airOddB)/256.0)) / filterQ;
			airPrevB = inputSample;
			flipB = !flipB;
			correction = correction + airFactorB;
			}
		//11K one
		
		
		
		airFactorC = airPrevC - inputSample;
		if (flop)
			{
			airEvenC += airFactorC;
			airOddC -= airFactorC;
			airFactorC = airEvenC * hiIntensity;
			}
		else
			{
			airOddC += airFactorC;
			airEvenC -= airFactorC;
			airFactorC = airOddC * hiIntensity;
			}
		airOddC = (airOddC - ((airOddC - airEvenC)/256.0)) / filterQ;
		airEvenC = (airEvenC - ((airEvenC - airOddC)/256.0)) / filterQ;
		airPrevC = inputSample;
		correction = correction + airFactorC;
		flop = !flop;
		
		
		
		
		inputSample += correction;
		
		if (output < 1.0) inputSample *= output;
		if (wet < 1.0) inputSample = (drySample * dry)+(inputSample*wet);
		//nice little output stage template: if we have another scale of floating point
		//number, we really don't want to meaninglessly multiply that by 1.0.		
		
		//begin 32 bit floating point dither
		int expon; frexpf((float)inputSample, &expon);
		fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
		inputSample += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
		//end 32 bit floating point dither
		
		*destP = inputSample;
		destP += inNumChannels;
	}
}

