/*
*	File:		ConsoleX2Pre.h
*	
*	Version:	1.0
* 
*	Created:	10/7/25
*	
*	Copyright:  Copyright © 2025 Airwindows, Airwindows uses the MIT license
* 
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#include "AUEffectBase.h"
#include "ConsoleX2PreVersion.h"

#if AU_DEBUG_DISPATCHER
	#include "AUDebugDispatcher.h"
#endif


#ifndef __ConsoleX2Pre_h__
#define __ConsoleX2Pre_h__


#pragma mark ____ConsoleX2Pre Parameters

// parameters
static const int kDefaultValue_ParamTRM = 1;
static const float kDefaultValue_ParamMOR = 0.0;

static const float kDefaultValue_ParamHIG = 0.5;
static const float kDefaultValue_ParamHMG = 0.5;
static const float kDefaultValue_ParamLMG = 0.5;
static const float kDefaultValue_ParamBSG = 0.5;

static const float kDefaultValue_ParamHIF = 0.5;
static const float kDefaultValue_ParamHMF = 0.5;
static const float kDefaultValue_ParamLMF = 0.5;
static const float kDefaultValue_ParamBSF = 0.5;

static const float kDefaultValue_ParamTHR = 1.0;
static const float kDefaultValue_ParamATK = 0.5;
static const float kDefaultValue_ParamRLS = 0.5;
static const float kDefaultValue_ParamGAT = 0.0;

static const float kDefaultValue_ParamLOP = 1.0;
static const float kDefaultValue_ParamHIP = 0.0;
static const float kDefaultValue_ParamFAD = 0.5;

static CFStringRef kParameterTRMName = CFSTR("Trim");
static CFStringRef kParameterMORName = CFSTR("More");

static CFStringRef kParameterHIGUnit = CFSTR("eq");
static CFStringRef kParameterHIGName = CFSTR("High");
static CFStringRef kParameterHMGName = CFSTR("HMid");
static CFStringRef kParameterLMGName = CFSTR("LMid");
static CFStringRef kParameterBSGName = CFSTR("Bass");

static CFStringRef kParameterHIFUnit = CFSTR("freq");
static CFStringRef kParameterHIFName = CFSTR("HighF");
static CFStringRef kParameterHMFName = CFSTR("HMidF");
static CFStringRef kParameterLMFName = CFSTR("LMidF");
static CFStringRef kParameterBSFName = CFSTR("BassF");

static CFStringRef kParameterTHRUnit = CFSTR("dyn");
static CFStringRef kParameterTHRName = CFSTR("Thresh");
static CFStringRef kParameterATKName = CFSTR("Attack");
static CFStringRef kParameterRLSName = CFSTR("Release");
static CFStringRef kParameterGATName = CFSTR("Gate");

static CFStringRef kParameterLOPUnit = CFSTR("fltr");
static CFStringRef kParameterLOPName = CFSTR("Lowpass");
static CFStringRef kParameterHIPName = CFSTR("Hipass");
static CFStringRef kParameterFADName = CFSTR("Fader");

enum {
	kParam_TRM =0,
	kParam_MOR =1,
	kParam_HIG =2,
	kParam_HMG =3,
	kParam_LMG =4,
	kParam_BSG =5,
	kParam_HIF =6,
	kParam_HMF =7,
	kParam_LMF =8,
	kParam_BSF =9,
	kParam_THR =10,
	kParam_ATK =11,
	kParam_RLS =12,
	kParam_GAT =13,
	kParam_LOP =14,
	kParam_HIP =15,
	kParam_FAD =16,
	//Add your parameters here...
	kNumberOfParameters=17
};

const int dscBuf = 256;

#pragma mark ____ConsoleX2Pre
class ConsoleX2Pre : public AUEffectBase
{
public:
	ConsoleX2Pre(AudioUnit component);
#if AU_DEBUG_DISPATCHER
	virtual ~ConsoleX2Pre () { delete mDebugDispatcher; }
#endif
	
	virtual AUKernelBase *		NewKernel() { return new ConsoleX2PreKernel(this); }
	
	virtual	ComponentResult		GetParameterValueStrings(AudioUnitScope			inScope,
														 AudioUnitParameterID		inParameterID,
														 CFArrayRef *			outStrings);
    
	virtual	ComponentResult		GetParameterInfo(AudioUnitScope			inScope,
												 AudioUnitParameterID	inParameterID,
												 AudioUnitParameterInfo	&outParameterInfo);
    
	virtual ComponentResult		GetPropertyInfo(AudioUnitPropertyID		inID,
												AudioUnitScope			inScope,
												AudioUnitElement		inElement,
												UInt32 &			outDataSize,
												Boolean	&			outWritable );
	
	virtual ComponentResult		GetProperty(AudioUnitPropertyID inID,
											AudioUnitScope 		inScope,
											AudioUnitElement 		inElement,
											void *			outData);
	
	virtual ComponentResult    Initialize();
	virtual bool				SupportsTail () { return true; }
    virtual Float64				GetTailTime() {return (1.0/GetSampleRate())*0.0;} //in SECONDS! gsr * a number = in samples
    virtual Float64				GetLatency() {return (1.0/GetSampleRate())*0.0;}	// in SECONDS! gsr * a number = in samples
	
	/*! @method Version */
	virtual ComponentResult		Version() { return kConsoleX2PreVersion; }
	
    
	
protected:
		class ConsoleX2PreKernel : public AUKernelBase		// most of the real work happens here
	{
public:
		ConsoleX2PreKernel(AUEffectBase *inAudioUnit )
		: AUKernelBase(inAudioUnit)
	{
	}
		
		// *Required* overides for the process method for this effect
		// processes one channel of interleaved samples
        virtual void 		Process(	const Float32 	*inSourceP,
										Float32		 	*inDestP,
										UInt32 			inFramesToProcess,
										UInt32			inNumChannels,
										bool			&ioSilence);
		
        virtual void		Reset();
		
		private: 
		
		enum {
			biq_freq,
			biq_reso,
			biq_a0,
			biq_a1,
			biq_a2,
			biq_b1,
			biq_b2,
			biq_sL1,
			biq_sL2,
			biq_total
		}; //coefficient interpolating bessel filter, stereo
		double highA[biq_total];
		double highB[biq_total];
		double highC[biq_total];
		double highIIR;
		
		double midA[biq_total];
		double midB[biq_total];
		double midC[biq_total];
		double midIIR;
		
		double lowA[biq_total];
		double lowB[biq_total];
		double lowC[biq_total];
		double lowIIR;
		//SmoothEQ2
		
		enum {
			bez_A,
			bez_B,
			bez_C,
			bez_Ctrl,
			bez_cycle,
			bez_total
		}; //the new undersampling. bez signifies the bezier curve reconstruction
		double bezComp[bez_total];
		double bezMax;
		double bezMin;
		double bezGate;
		//Dynamics3
		
		double iirHPosition[23];
		double iirHAngle[23];
		bool hBypass;
		double iirLPosition[15];
		double iirLAngle[15];
		bool lBypass;
		double lFreqA;
		double lFreqB; //the lowpass
		double hFreqA;
		double hFreqB; //the highpass
		//Cabs2
		
		double dBaL[dscBuf+5];
		double dBaPosL;
		int dBaXL;
		//Discontapeity
		
		double avg32L[33];
		double avg16L[17];
		double avg8L[9];
		double avg4L[5];
		double avg2L[3];
		double post32L[33];
		double post16L[17];
		double post8L[9];
		double post4L[5];
		double post2L[3];
		int avgPos;
		double lastDarkL;
		//preTapeHack	
		
		double inTrimA;
		double inTrimB;
		
		uint32_t fpd;
	};
};

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


#endif