/*
*	File:		BiquadPlus.cpp
*	
*	Version:	1.0
* 
*	Created:	9/27/21
*	
*	Copyright:  Copyright © 2021 Airwindows, Airwindows uses the MIT license
* 
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/*=============================================================================
	BiquadPlus.cpp
	
=============================================================================*/
#include "BiquadPlus.h"


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

AUDIOCOMPONENT_ENTRY(AUBaseFactory, BiquadPlus)


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	BiquadPlus::BiquadPlus
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BiquadPlus::BiquadPlus(AudioUnit component)
	: AUEffectBase(component)
{
	CreateElements();
	Globals()->UseIndexedParameters(kNumberOfParameters);
	SetParameter(kParam_One, kDefaultValue_ParamOne );
	SetParameter(kParam_Two, kDefaultValue_ParamTwo );
	SetParameter(kParam_Three, kDefaultValue_ParamThree );
	SetParameter(kParam_Four, kDefaultValue_ParamFour );
         
#if AU_DEBUG_DISPATCHER
	mDebugDispatcher = new AUDebugDispatcher (this);
#endif
	
}


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	BiquadPlus::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			BiquadPlus::GetParameterValueStrings(AudioUnitScope		inScope,
                                                                AudioUnitParameterID	inParameterID,
                                                                CFArrayRef *		outStrings)
{
        
    return kAudioUnitErr_InvalidProperty;
}



//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	BiquadPlus::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			BiquadPlus::GetParameterInfo(AudioUnitScope		inScope,
                                                        AudioUnitParameterID	inParameterID,
                                                        AudioUnitParameterInfo	&outParameterInfo )
{
	ComponentResult result = noErr;

	outParameterInfo.flags = 	kAudioUnitParameterFlag_IsWritable
						|		kAudioUnitParameterFlag_IsReadable;
    
    if (inScope == kAudioUnitScope_Global) {
        switch(inParameterID)
        {
			case kParam_One:
                AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Indexed;
                outParameterInfo.minValue = 1.0;
                outParameterInfo.maxValue = 4.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamOne;
                break;
            case kParam_Two:
                AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
				outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
                break;
            case kParam_Three:
                AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
				outParameterInfo.flags |= kAudioUnitParameterFlag_DisplayLogarithmic;
                outParameterInfo.minValue = 0.01;
                outParameterInfo.maxValue = 30.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamThree;
                break;
			case kParam_Four:
                AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = -1.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamFour;
                break;
			default:
                result = kAudioUnitErr_InvalidParameter;
                break;
            }
	} else {
        result = kAudioUnitErr_InvalidParameter;
    }
    


	return result;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	BiquadPlus::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			BiquadPlus::GetPropertyInfo (AudioUnitPropertyID	inID,
                                                        AudioUnitScope		inScope,
                                                        AudioUnitElement	inElement,
                                                        UInt32 &		outDataSize,
                                                        Boolean &		outWritable)
{
	return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	BiquadPlus::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			BiquadPlus::GetProperty(	AudioUnitPropertyID inID,
                                                        AudioUnitScope 		inScope,
                                                        AudioUnitElement 	inElement,
                                                        void *			outData )
{
	return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}

//	BiquadPlus::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult BiquadPlus::Initialize()
{
    ComponentResult result = AUEffectBase::Initialize();
    if (result == noErr)
        Reset(kAudioUnitScope_Global, 0);
    return result;
}

#pragma mark ____BiquadPlusEffectKernel



//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	BiquadPlus::BiquadPlusKernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void		BiquadPlus::BiquadPlusKernel::Reset()
{
	for (int x = 0; x < biq_total; x++) {biquad[x] = 0.0;}
	fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	BiquadPlus::BiquadPlusKernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void		BiquadPlus::BiquadPlusKernel::Process(	const Float32 	*inSourceP,
                                                    Float32		 	*inDestP,
                                                    UInt32 			inFramesToProcess,
                                                    UInt32			inNumChannels, 
                                                    bool			&ioSilence )
{
	UInt32 nSampleFrames = inFramesToProcess;
	const Float32 *sourceP = inSourceP;
	Float32 *destP = inDestP;
	double overallscale = 1.0;
	overallscale /= 44100.0;
	overallscale *= GetSampleRate();
	
	int type = GetParameter( kParam_One);
	
	biquad[biq_freq] = ((pow(GetParameter( kParam_Two ),3)*20000.0)/GetSampleRate());
	if (biquad[biq_freq] < 0.0001) biquad[biq_freq] = 0.0001;
	
    biquad[biq_reso] = GetParameter( kParam_Three );
	if (biquad[biq_reso] < 0.0001) biquad[biq_reso] = 0.0001;
	
	Float64 wet = GetParameter( kParam_Four );
	
	//biquad contains these values:
	//[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist
	//[1] is resonance, 0.7071 is Butterworth. Also can't be zero
	//[2] is a0 but you need distinct ones for additional biquad instances so it's here
	//[3] is a1 but you need distinct ones for additional biquad instances so it's here
	//[4] is a2 but you need distinct ones for additional biquad instances so it's here
	//[5] is b1 but you need distinct ones for additional biquad instances so it's here
	//[6] is b2 but you need distinct ones for additional biquad instances so it's here
	//[7] is LEFT stored delayed sample (freq and res are stored so you can move them sample by sample)
	//[8] is LEFT stored delayed sample (you have to include the coefficient making code if you do that)
	//[9] is RIGHT stored delayed sample (freq and res are stored so you can move them sample by sample)
	//[10] is RIGHT stored delayed sample (you have to include the coefficient making code if you do that)
	
	//to build a dedicated filter, rename 'biquad' to whatever the new filter is, then
	//put this code either within the sample buffer (for smoothly modulating freq or res)
	//or in this 'read the controls' area (for letting you change freq and res with controls)
	//or in 'reset' if the freq and res are absolutely fixed (use GetSampleRate to define freq)
	
	biquad[biq_aA0] = biquad[biq_aB0];
	biquad[biq_aA1] = biquad[biq_aB1];
	biquad[biq_aA2] = biquad[biq_aB2];
	biquad[biq_bA1] = biquad[biq_bB1];
	biquad[biq_bA2] = biquad[biq_bB2];
	//previous run through the buffer is still in the filter, so we move it
	//to the A section and now it's the new starting point.
	
	if (type == 1) { //lowpass
		double K = tan(M_PI * biquad[biq_freq]);
		double norm = 1.0 / (1.0 + K / biquad[biq_reso] + K * K);
		biquad[biq_aB0] = K * K * norm;
		biquad[biq_aB1] = 2.0 * biquad[biq_aB0];
		biquad[biq_aB2] = biquad[biq_aB0];
		biquad[biq_bB1] = 2.0 * (K * K - 1.0) * norm;
		biquad[biq_bB2] = (1.0 - K / biquad[biq_reso] + K * K) * norm;
	}
	
	if (type == 2) { //highpass
		double K = tan(M_PI * biquad[biq_freq]);
		double norm = 1.0 / (1.0 + K / biquad[biq_reso] + K * K);
		biquad[biq_aB0] = norm;
		biquad[biq_aB1] = -2.0 * biquad[biq_aB0];
		biquad[biq_aB2] = biquad[biq_aB0];
		biquad[biq_bB1] = 2.0 * (K * K - 1.0) * norm;
		biquad[biq_bB2] = (1.0 - K / biquad[biq_reso] + K * K) * norm;
	}
	
	if (type == 3) { //bandpass
		double K = tan(M_PI * biquad[biq_freq]);
		double norm = 1.0 / (1.0 + K / biquad[biq_reso] + K * K);
		biquad[biq_aB0] = K / biquad[biq_reso] * norm;
		biquad[biq_aB1] = 0.0; //bandpass can simplify the biquad kernel: leave out this multiply
		biquad[biq_aB2] = -biquad[biq_aB0];
		biquad[biq_bB1] = 2.0 * (K * K - 1.0) * norm;
		biquad[biq_bB2] = (1.0 - K / biquad[biq_reso] + K * K) * norm;
	}
	
	if (type == 4) { //notch
		double K = tan(M_PI * biquad[biq_freq]);
		double norm = 1.0 / (1.0 + K / biquad[biq_reso] + K * K);
		biquad[biq_aB0] = (1.0 + K * K) * norm;
		biquad[biq_aB1] = 2.0 * (K * K - 1) * norm;
		biquad[biq_aB2] = biquad[biq_aB0];
		biquad[biq_bB1] = biquad[biq_aB1];
		biquad[biq_bB2] = (1.0 - K / biquad[biq_reso] + K * K) * norm;
	}
	
	if (biquad[biq_aA0] == 0.0) { // if we have just started, start directly with raw info
		biquad[biq_aA0] = biquad[biq_aB0];
		biquad[biq_aA1] = biquad[biq_aB1];
		biquad[biq_aA2] = biquad[biq_aB2];
		biquad[biq_bA1] = biquad[biq_bB1];
		biquad[biq_bA2] = biquad[biq_bB2];
	}
	
	while (nSampleFrames-- > 0) {
		double inputSample = *sourceP;
		if (fabs(inputSample)<1.18e-23) inputSample = fpd * 1.18e-17;
		double drySample = *sourceP;
		
		double buf = (double)nSampleFrames/inFramesToProcess;
		biquad[biq_a0] = (biquad[biq_aA0]*buf)+(biquad[biq_aB0]*(1.0-buf));
		biquad[biq_a1] = (biquad[biq_aA1]*buf)+(biquad[biq_aB1]*(1.0-buf));
		biquad[biq_a2] = (biquad[biq_aA2]*buf)+(biquad[biq_aB2]*(1.0-buf));
		biquad[biq_b1] = (biquad[biq_bA1]*buf)+(biquad[biq_bB1]*(1.0-buf));
		biquad[biq_b2] = (biquad[biq_bA2]*buf)+(biquad[biq_bB2]*(1.0-buf));
		double tempSample = (inputSample * biquad[biq_a0]) + biquad[biq_sL1];
		biquad[biq_sL1] = (inputSample * biquad[biq_a1]) - (tempSample * biquad[biq_b1]) + biquad[biq_sL2];
		biquad[biq_sL2] = (inputSample * biquad[biq_a2]) - (tempSample * biquad[biq_b2]);
		inputSample = tempSample;
		
		
		
		if (wet < 1.0) {
			inputSample = (inputSample*wet) + (drySample*(1.0-fabs(wet)));
			//inv/dry/wet lets us turn LP into HP and band into notch
		}
		
		//begin 32 bit floating point dither
		int expon; frexpf((float)inputSample, &expon);
		fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
		inputSample += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
		//end 32 bit floating point dither
		
		*destP = inputSample;
		
		sourceP += inNumChannels; destP += inNumChannels;
	}
}

/*
 if (type == 5) { //peak, but I prefer to assemble this from bandpass/notch
 double biquad[biq_freq] = freq; // 0.000001 to 0.499999 is near-zero to near-Nyquist
 double biquad[biq_reso] = reso; // 0.000001 to >10 is resonance, 0.7071 is Butterworth
 double peakGain = boost; //negative or positive gain, in dB
 if (peakGain >= 0) {    // boost
 double V = pow(10, fabs(peakGain) / 20.0);
 double K = tan(M_PI * biquad[biq_freq]);
 double norm = 1 / (1 + 1/biquad[biq_reso] * K + K * K);
 biquad[biq_a0] = (1 + V/biquad[biq_reso] * K + K * K) * norm;
 biquad[biq_a1] = 2 * (K * K - 1) * norm;
 biquad[biq_a2] = (1 - V/biquad[biq_reso] * K + K * K) * norm;
 biquad[biq_b1] = biquad[biq_a1];
 biquad[biq_b2] = (1 - 1/biquad[biq_reso] * K + K * K) * norm;
 } else {// cut
 double V = pow(10, fabs(peakGain) / 20.0);
 double K = tan(M_PI * biquad[biq_freq]);
 double norm = 1 / (1 + V/biquad[biq_reso] * K + K * K);
 biquad[biq_a0] = (1 + 1/biquad[biq_reso] * K + K * K) * norm;
 biquad[biq_a1] = 2 * (K * K - 1) * norm;
 biquad[biq_a2] = (1 - 1/biquad[biq_reso] * K + K * K) * norm;
 biquad[biq_b1] = biquad[biq_a1];
 biquad[biq_b2] = (1 - V/biquad[biq_reso] * K + K * K) * norm;
 }
 }
 
 if (type == 6) { //lowshelf, but I prefer to assemble this from raw lowpass/highpass
 double biquad[biq_freq] = freq; // 0.000001 to 0.499999 is near-zero to near-Nyquist
 double peakGain = 0.0; //negative or positive gain, in dB
 if (peakGain >= 0) {    // boost
 double V = pow(10, fabs(peakGain) / 20.0);
 double K = tan(M_PI * biquad[biq_freq]);
 double norm = 1 / (1 + sqrt(2) * K + K * K);
 biquad[biq_a0] = (1 + sqrt(2*V) * K + V * K * K) * norm;
 biquad[biq_a1] = 2 * (V * K * K - 1) * norm;
 biquad[biq_a2] = (1 - sqrt(2*V) * K + V * K * K) * norm;
 biquad[biq_b1] = 2 * (K * K - 1) * norm;
 biquad[biq_b2] = (1 - sqrt(2) * K + K * K) * norm;
 } else {    // cut
 double V = pow(10, fabs(peakGain) / 20.0);
 double K = tan(M_PI * biquad[biq_freq]);
 double norm = 1 / (1 + sqrt(2*V) * K + V * K * K);
 biquad[biq_a0] = (1 + sqrt(2) * K + K * K) * norm;
 biquad[biq_a1] = 2 * (K * K - 1) * norm;
 biquad[biq_a2] = (1 - sqrt(2) * K + K * K) * norm;
 biquad[biq_b1] = 2 * (V * K * K - 1) * norm;
 biquad[biq_b2] = (1 - sqrt(2*V) * K + V * K * K) * norm;
 }
 }
 
 if (type == 7) { //highshelf, but I prefer to assemble this from raw lowpass/highpass
 double biquad[biq_freq] = freq; // 0.000001 to 0.499999 is near-zero to near-Nyquist
 double peakGain = 0.0; //negative or positive gain, in dB
 if (peakGain >= 0) {    // boost
 double V = pow(10, fabs(peakGain) / 20.0);
 double K = tan(M_PI * biquad[biq_freq]);
 double norm = 1 / (1 + sqrt(2) * K + K * K);
 biquad[biq_a0] = (V + sqrt(2*V) * K + K * K) * norm;
 biquad[biq_a1] = 2 * (K * K - V) * norm;
 biquad[biq_a2] = (V - sqrt(2*V) * K + K * K) * norm;
 biquad[biq_b1] = 2 * (K * K - 1) * norm;
 biquad[biq_b2] = (1 - sqrt(2) * K + K * K) * norm;
 } else {    // cut
 double V = pow(10, fabs(peakGain) / 20.0);
 double K = tan(M_PI * biquad[biq_freq]);
 double norm = 1 / (V + sqrt(2*V) * K + K * K);
 biquad[biq_a0] = (1 + sqrt(2) * K + K * K) * norm;
 biquad[biq_a1] = 2 * (K * K - 1) * norm;
 biquad[biq_a2] = (1 - sqrt(2) * K + K * K) * norm;
 biquad[biq_b1] = 2 * (K * K - V) * norm;
 biquad[biq_b2] = (V - sqrt(2*V) * K + K * K) * norm;
 }
 }
 */

