Source: quakespasm
Maintainer: PICCORO Lenz McKAY <mckaygerhard@gmail.com>
Section: games
Priority: optional
Build-Depends: debhelper (>= 7.0.52),
 libflac-dev,
 libmad0-dev,
 libmikmod-dev,
# libopusfile-dev,
 libsdl1.2-dev,
 libvorbis-dev,
 libjpeg62-turbo-dev | libjpeg62-dev
Standards-Version: 3.9.6
Homepage: http://quakespasm.sourceforge.net/
Vcs-Git: git://anonscm.debian.org/pkg-games/quakespasm.git
Vcs-Browser: http://anonscm.debian.org/gitweb/?p=pkg-games/quakespasm.git

Package: quakespasm
Architecture: any
Depends: ${misc:Depends}, ${shlibs:Depends}
# quakespasm doe not provide good netwuake or quakeworld server mode only lan mode so disable it
Provides: quake-engine, quake-engine-lanserver
Suggests: quake, quake-armagon, quake-disolution, quake-music-pack
Description: Quake 1 engine for iD software's Quake 3d game
 QuakeSpasm is a Unix-friendly Quake engine based on the SDL port of the
 popular FitzQuake. It includes some new features, important fixes, 
 and aims for portability and correctness.
 .
 This engine has focused on singleplayer mode gaming. The mayor 
 improvement are music custom loading either from cd only and
 differents audio driver loadings throught DSL, also comes with 
 graphics features niceities like shaders and lighting.
 .
 The main difference over original engines are the loading on the fly 
 of mods games and the external playback (usefully if not has the cd 
 audio disc of the game).
 .
 Use this package with any of the quake-* packages for venenux.

Package: quakespasm-dbg
Architecture: any
Section: debug
Priority: extra
Depends: quakespasm (= ${binary:Version}), ${misc:Depends}
Description: engine for iD software's Quake - debug symbols
 QuakeSpasm is a Unix-friendly Quake engine based on the SDL port of the
 popular FitzQuake.
 .
 This package contains debug symbols, which can be used to debug QuakeSpasm
 if it crashes.
