#ifndef SPIRV_CROSS_CONSTANT_ID_0
#define SPIRV_CROSS_CONSTANT_ID_0 100
#endif
static const int a = SPIRV_CROSS_CONSTANT_ID_0;
#ifndef SPIRV_CROSS_CONSTANT_ID_1
#define SPIRV_CROSS_CONSTANT_ID_1 200
#endif
static const int b = SPIRV_CROSS_CONSTANT_ID_1;

struct A
{
    int member0[a];
    int member1[b];
};

struct B
{
    int member0[b];
    int member1[a];
};

#ifndef SPIRV_CROSS_CONSTANT_ID_2
#define SPIRV_CROSS_CONSTANT_ID_2 300
#endif
static const int c = SPIRV_CROSS_CONSTANT_ID_2;
static const int d = (c + 50);
#ifndef SPIRV_CROSS_CONSTANT_ID_3
#define SPIRV_CROSS_CONSTANT_ID_3 400
#endif
static const int e = SPIRV_CROSS_CONSTANT_ID_3;
static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u);

RWByteAddressBuffer _22 : register(u0);

static uint3 gl_GlobalInvocationID;
struct SPIRV_Cross_Input
{
    uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
};

void comp_main()
{
    _22.Store(gl_GlobalInvocationID.x * 4 + 2800, uint(int(_22.Load(gl_GlobalInvocationID.x * 4 + 2800)) + (int(_22.Load(gl_GlobalInvocationID.x * 4 + 2400)) + e)));
}

[numthreads(1, 1, 1)]
void main(SPIRV_Cross_Input stage_input)
{
    gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
    comp_main();
}
