#version 460
#extension GL_EXT_ray_query : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;

float _16;
vec3 _17;

layout(set = 0, binding = 0) uniform accelerationStructureEXT RTAS;

void main()
{
    rayQueryEXT _19;
    rayQueryInitializeEXT(_19, RTAS, 2u, 255u, _17, _16, _17, _16);
}

