#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

struct _20
{
    int _m0;
    int _m1;
};

int _28;

layout(binding = 1, std430) buffer _5_6
{
    int _m0[10];
} _6;

layout(binding = 0, std430) buffer _7_8
{
    int _m0[10];
} _8;

void main()
{
    _6._m0[gl_GlobalInvocationID.x] = _8._m0[gl_GlobalInvocationID.x] + _20(_28, 200)._m1;
}

