#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

layout(binding = 1, std430) buffer SSBO
{
    float a;
} _9;

layout(binding = 0, std140) uniform UBO
{
    float b;
} _14;

void main()
{
    _9.a = intBitsToFloat(floatBitsToInt(_14.b) ^ int(0x80000000));
}

