#include <metal_stdlib>
#include <simd/simd.h>

using namespace metal;

struct SSBO
{
    int4 value;
};

constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);

kernel void main0(volatile device SSBO& _10 [[buffer(0)]], texture2d<int> uImage [[texture(0)]])
{
    _10.value = uImage.read(uint2(int2(10)));
}

