#version 450
#if defined(GL_AMD_gpu_shader_half_float)
#extension GL_AMD_gpu_shader_half_float : require
#elif defined(GL_NV_gpu_shader5)
#extension GL_NV_gpu_shader5 : require
#else
#error No extension available for FP16.
#endif
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

layout(binding = 0, std430) buffer SSBO
{
    f16vec2 a;
    float b;
    float c;
    f16vec2 d;
} _4;

void main()
{
    _4.b = uintBitsToFloat(packFloat2x16(_4.a));
    _4.d = unpackFloat2x16(floatBitsToUint(_4.c));
}

