#include <metal_stdlib>
#include <simd/simd.h>

using namespace metal;

struct SSBO
{
    float4 a[16];
    float4 b[16];
};

constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);

kernel void main0(device SSBO& _14 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
    _14.b[gl_GlobalInvocationID.x] = float4(_14.a[gl_GlobalInvocationID.x].x);
}

