#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

layout(binding = 0, std430) buffer SSBO
{
    ivec4 ints;
    uvec4 uints;
} _3;

void main()
{
    ivec4 _19 = _3.ints;
    uvec4 _20 = _3.uints;
    _3.ints = bitCount(_19);
    _3.uints = uvec4(bitCount(_19));
    _3.ints = bitCount(_20);
    _3.uints = uvec4(bitCount(_20));
    _3.ints = bitfieldReverse(_19);
    _3.uints = bitfieldReverse(_20);
    _3.ints = bitfieldExtract(_19, 1, int(11u));
    _3.uints = uvec4(bitfieldExtract(ivec4(_20), int(11u), 1));
    _3.ints = ivec4(bitfieldExtract(uvec4(_19), 1, int(11u)));
    _3.uints = bitfieldExtract(_20, int(11u), 1);
    _3.ints = bitfieldInsert(_19, _19.wzyx, 1, int(11u));
    _3.uints = bitfieldInsert(_20, _20.wzyx, int(11u), 1);
}

