#include <metal_stdlib>
#include <simd/simd.h>

using namespace metal;

struct A
{
    float3x3 a;
    float b;
};

constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);

kernel void main0(device A& _14 [[buffer(0)]])
{
    bool c = _14.b < 1.0;
    _14.a = c ? float3x3(float3(1.0), float3(1.0), float3(1.0)) : float3x3(float3(0.0), float3(0.0), float3(0.0));
    _14.a = c ? float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), float3(0.0, 0.0, 1.0)) : float3x3(float3(0.0), float3(0.0), float3(0.0));
}

