#version 450
#extension GL_EXT_nonuniform_qualifier : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

layout(set = 0, binding = 0, r32ui) uniform uimage2D uImage[];

void main()
{
    uint _26 = gl_GlobalInvocationID.z;
    uint _31 = imageAtomicAdd(uImage[nonuniformEXT(_26)], ivec2(gl_GlobalInvocationID.xy), 1u);
}

