static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u);

RWByteAddressBuffer _9 : register(u1);
cbuffer UBO : register(b0)
{
    float _14_b : packoffset(c0);
};


void comp_main()
{
    _9.Store(0, asuint(asfloat(asint(_14_b) ^ int(0x80000000))));
}

[numthreads(1, 1, 1)]
void main()
{
    comp_main();
}
