#version 450
#extension GL_EXT_nonuniform_qualifier : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

layout(set = 0, binding = 0, std430) buffer SSBO
{
    uint v;
} ssbos[];

void main()
{
    uint _24 = gl_GlobalInvocationID.z;
    uint _25 = atomicAdd(ssbos[nonuniformEXT(_24)].v, 1u);
}

