#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

struct _20
{
    int _m0;
    int _m1;
};

int _28;

layout(binding = 1, std430) buffer _5_6
{
    int _m0[10];
} _6;

layout(binding = 0, std430) buffer _7_8
{
    int _m0[10];
} _8;

int _39(int _41, _20 _42)
{
    return _41 + _42._m1;
}

void main()
{
    int _32 = _8._m0[gl_GlobalInvocationID.x];
    _20 _33 = _20(_28, 200);
    _6._m0[gl_GlobalInvocationID.x] = _39(_32, _33);
}

