#include <metal_stdlib>
#include <simd/simd.h>

using namespace metal;

struct Baz
{
    int e;
    int f;
};

struct Foo
{
    int a;
    int b;
};

struct Bar
{
    int c;
    int d;
};

constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(3u, 3u, 2u);

struct spvDescriptorSetBuffer0
{
    constant Foo* m_34 [[id(0)]];
    constant Bar* m_40 [[id(1)]];
};

struct spvDescriptorSetBuffer1
{
    device Baz* baz [[id(0)]][3][3][2];
};

kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], constant uint* spvDynamicOffsets [[buffer(23)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
    constant auto& _34 = *(constant Foo* )((constant char* )spvDescriptorSet0.m_34 + spvDynamicOffsets[0]);
    device Baz* baz[3][3][2] =
    {
        {
            {
                (device Baz* )((device char* )spvDescriptorSet1.baz[0][0][0] + spvDynamicOffsets[1]),
                (device Baz* )((device char* )spvDescriptorSet1.baz[0][0][1] + spvDynamicOffsets[2]),
            },
            {
                (device Baz* )((device char* )spvDescriptorSet1.baz[0][1][0] + spvDynamicOffsets[3]),
                (device Baz* )((device char* )spvDescriptorSet1.baz[0][1][1] + spvDynamicOffsets[4]),
            },
            {
                (device Baz* )((device char* )spvDescriptorSet1.baz[0][2][0] + spvDynamicOffsets[5]),
                (device Baz* )((device char* )spvDescriptorSet1.baz[0][2][1] + spvDynamicOffsets[6]),
            },
        },
        {
            {
                (device Baz* )((device char* )spvDescriptorSet1.baz[1][0][0] + spvDynamicOffsets[7]),
                (device Baz* )((device char* )spvDescriptorSet1.baz[1][0][1] + spvDynamicOffsets[8]),
            },
            {
                (device Baz* )((device char* )spvDescriptorSet1.baz[1][1][0] + spvDynamicOffsets[9]),
                (device Baz* )((device char* )spvDescriptorSet1.baz[1][1][1] + spvDynamicOffsets[10]),
            },
            {
                (device Baz* )((device char* )spvDescriptorSet1.baz[1][2][0] + spvDynamicOffsets[11]),
                (device Baz* )((device char* )spvDescriptorSet1.baz[1][2][1] + spvDynamicOffsets[12]),
            },
        },
        {
            {
                (device Baz* )((device char* )spvDescriptorSet1.baz[2][0][0] + spvDynamicOffsets[13]),
                (device Baz* )((device char* )spvDescriptorSet1.baz[2][0][1] + spvDynamicOffsets[14]),
            },
            {
                (device Baz* )((device char* )spvDescriptorSet1.baz[2][1][0] + spvDynamicOffsets[15]),
                (device Baz* )((device char* )spvDescriptorSet1.baz[2][1][1] + spvDynamicOffsets[16]),
            },
            {
                (device Baz* )((device char* )spvDescriptorSet1.baz[2][2][0] + spvDynamicOffsets[17]),
                (device Baz* )((device char* )spvDescriptorSet1.baz[2][2][1] + spvDynamicOffsets[18]),
            },
        },
    };

    uint3 coords = gl_GlobalInvocationID;
    baz[coords.x][coords.y][coords.z]->e = _34.a + (*spvDescriptorSet0.m_40).c;
    baz[coords.x][coords.y][coords.z]->f = _34.b * (*spvDescriptorSet0.m_40).d;
}

