#version 450
#extension GL_EXT_demote_to_helper_invocation : require

layout(location = 0) out vec4 FragColor;

void main()
{
    bool _15 = helperInvocationEXT();
    demote;
    if (!_15)
    {
        FragColor = vec4(1.0, 0.0, 0.0, 1.0);
    }
}

