struct Data
{
    float a;
    float b;
};

#ifndef SPIRV_CROSS_CONSTANT_ID_0
#define SPIRV_CROSS_CONSTANT_ID_0 4.0f
#endif
static const float X = SPIRV_CROSS_CONSTANT_ID_0;

static const uint3 gl_WorkGroupSize = uint3(2u, 1u, 1u);

static const Data _21 = { 1.0f, 2.0f };
static const Data _24 = { 3.0f, 4.0f };
static const Data _25[2] = { { 1.0f, 2.0f }, { 3.0f, 4.0f } };
static const Data _30 = { 3.0f, 5.0f };

RWByteAddressBuffer _61 : register(u0);

static uint3 gl_WorkGroupID;
static uint3 gl_LocalInvocationID;
static uint gl_LocalInvocationIndex;
struct SPIRV_Cross_Input
{
    uint3 gl_WorkGroupID : SV_GroupID;
    uint3 gl_LocalInvocationID : SV_GroupThreadID;
    uint gl_LocalInvocationIndex : SV_GroupIndex;
};

void comp_main()
{
    Data _28 = { X, 2.0f };
    Data _31[2] = { _28, _30 };
    Data data2[2] = _31;
    if (gl_LocalInvocationIndex == 0u)
    {
        _61.Store(gl_WorkGroupID.x * 8 + 0, asuint(_25[gl_LocalInvocationID.x].a + data2[gl_LocalInvocationID.x].a));
        _61.Store(gl_WorkGroupID.x * 8 + 4, asuint(_25[gl_LocalInvocationID.x].b + data2[gl_LocalInvocationID.x].b));
    }
}

[numthreads(2, 1, 1)]
void main(SPIRV_Cross_Input stage_input)
{
    gl_WorkGroupID = stage_input.gl_WorkGroupID;
    gl_LocalInvocationID = stage_input.gl_LocalInvocationID;
    gl_LocalInvocationIndex = stage_input.gl_LocalInvocationIndex;
    comp_main();
}
