#version 450
#extension GL_EXT_buffer_reference : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

layout(buffer_reference, buffer_reference_align = 8) buffer uvec4Pointer
{
    uvec4 value;
};

layout(push_constant, std430) uniform Push
{
    uvec4Pointer ptr;
} _4;

void main()
{
    _4.ptr.value = uvec4(1u, 2u, 3u, 4u);
}

