#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

layout(binding = 0, std430) buffer A
{
    vec3 a;
    vec3 b;
} _14;

void main()
{
    bvec3 c = lessThan(_14.b, vec3(1.0));
    _14.a = mix(vec3(1.0, 0.0, 0.0), vec3(0.0, 0.0, 1.0), c);
}

