/* ---------------------------------------------------------------------- *
 * coalmine.c
 * This file is part of lincity.
 * Lincity is copyright (c) I J Peters 1995-1997, (c) Greg Sharp 1997-2001.
 * (c) Corey Keasling, 2004
 * ---------------------------------------------------------------------- */


#include "coalmine.h"

#include <list>                           // for _List_iterator
#include <map>                            // for map

#include "lincity/ConstructionManager.h"  // for ConstructionManager
#include "lincity/ConstructionRequest.h"  // for ConstructionDeletionRequest
#include "modules.h"                      // for Commodity, ExtraFrame, MapTile

// Coalmine:
CoalmineConstructionGroup coalmineConstructionGroup(
    N_("Coal Mine"),
     FALSE,                     /* need credit? */
     GROUP_COALMINE,
     GROUP_COALMINE_SIZE,
     GROUP_COALMINE_COLOUR,
     GROUP_COALMINE_COST_MUL,
     GROUP_COALMINE_BUL_COST,
     GROUP_COALMINE_FIREC,
     GROUP_COALMINE_COST,
     GROUP_COALMINE_TECH,
     GROUP_COALMINE_RANGE
);

//CoalmineConstructionGroup coalmine_L_ConstructionGroup = coalmineConstructionGroup;
//CoalmineConstructionGroup coalmine_M_ConstructionGroup = coalmineConstructionGroup;
//CoalmineConstructionGroup coalmine_H_ConstructionGroup = coalmineConstructionGroup;

Construction *CoalmineConstructionGroup::createConstruction(int x, int y)
{
    return new Coalmine(x, y, this);
}

void Coalmine::update()
{
    bool coal_found = false;
    //scan available coal_reserve in range
    current_coal_reserve = 0;
    for (int yy = ys; yy < ye ; yy++)
    {
        for (int xx = xs; xx < xe ; xx++)
        {   current_coal_reserve += world(xx,yy)->coal_reserve;}
    }
    // mine some coal
    if ((current_coal_reserve > 0)
    && (commodityCount[STUFF_COAL] <= TARGET_COAL_LEVEL * (MAX_COAL_AT_MINE - COAL_PER_RESERVE)/100)
    && (commodityCount[STUFF_LABOR] >= COALMINE_LABOR))
    {
        for (int yy = ys; (yy < ye) && !coal_found; yy++)
        {
            for (int xx = xs; (xx < xe) && !coal_found; xx++)
            {
                if (world(xx,yy)->coal_reserve > 0)
                {
                    world(xx,yy)->coal_reserve--;
                    world(xx,yy)->pollution += COALMINE_POLLUTION;
                    world(xx,yy)->flags |= FLAG_ALTERED;
                    produceStuff(STUFF_COAL, COAL_PER_RESERVE);
                    consumeStuff(STUFF_LABOR, COALMINE_LABOR);
                    if (current_coal_reserve < initial_coal_reserve)
                    {   sust_dig_ore_coal_tip_flag = 0;}
                    coal_found = true;
                    working_days++;
                }
            }
        }
    }
    else if ((commodityCount[STUFF_COAL] - COAL_PER_RESERVE > TARGET_COAL_LEVEL * (MAX_COAL_AT_MINE)/100)
    && (commodityCount[STUFF_LABOR] >= COALMINE_LABOR))
    {
        for (int yy = ys; (yy < ye) && !coal_found; yy++)
        {
            for (int xx = xs; (xx < xe) && !coal_found; xx++)
            {
                if (world(xx,yy)->coal_reserve < COAL_RESERVE_SIZE)
                {
                    world(xx,yy)->coal_reserve++;
                    world(xx,yy)->flags |= FLAG_ALTERED;
                    consumeStuff(STUFF_COAL, COAL_PER_RESERVE);
                    consumeStuff(STUFF_LABOR, COALMINE_LABOR);
                    coal_found = true;
                    working_days++;
                }
            }
        }
    }
    //Monthly update of activity
    if (total_time % 100 == 99) {
        reset_prod_counters();
        busy = working_days;
        working_days = 0;
    }

    // TODO: This may prevent unmining when reserve gets to 0.
    //Evacuate Mine if no more deposits
    if (current_coal_reserve == 0 )
    {   flags |= FLAG_EVACUATE;}

    //Abandon the Coalmine if it is really empty
    if ((current_coal_reserve == 0)
      &&(commodityCount[STUFF_LABOR] == 0)
      &&(commodityCount[STUFF_COAL] == 0) )
    {   ConstructionManager::submitRequest(new ConstructionDeletionRequest(this));}
}

void Coalmine::animate() {
  //choose type depending on availabe coal
  // TODO: make sure case 'nothing' can actually happen
  if(commodityCount[STUFF_COAL] > MAX_COAL_AT_MINE - (MAX_COAL_AT_MINE/4))//75%
  {   frameIt->resourceGroup = ResourceGroup::resMap["CoalMineFull"];}
  else if (commodityCount[STUFF_COAL] > MAX_COAL_AT_MINE / 2)//50%
  {   frameIt->resourceGroup = ResourceGroup::resMap["CoalMineMed"];}
  else if (commodityCount[STUFF_COAL] > 0)//something
  {   frameIt->resourceGroup = ResourceGroup::resMap["CoalMineLow"];}
  else//nothing
  {   frameIt->resourceGroup = ResourceGroup::resMap["CoalMine"];}
  soundGroup = frameIt->resourceGroup;
}

void Coalmine::report()
{
    int i = 0;
    mps_store_sd(i++, constructionGroup->name, ID);
    mps_store_sfp(i++, N_("busy"), busy);
    mps_store_sddp(i++, N_("Deposits"), current_coal_reserve, initial_coal_reserve);
    // i++;
    list_commodities(&i);
}

/** @file lincity/modules/coalmine.cpp */
