Source: gamemode
Section: games
Priority: optional
Maintainer: linuxmangaka <linuxmangaka@gmail.com>
Rules-Requires-Root: no
Build-Depends: debhelper-compat (= 13),
 ccache,
 clang,
 cmake,
 libinih-dev,
 libdbus-1-dev,
 libsystemd-dev,
 meson,
 ninja-build,
 pkgconf,
 pkg-config,
 systemd,
# systemd-dev,
Standards-Version: 4.6.2
Homepage: https://github.com/FeralInteractive/gamemode
Vcs-Browser: https://salsa.debian.org/games-team/gamemode
Vcs-Git: https://salsa.debian.org/games-team/gamemode.git

Package: gamemode
Architecture: any
Multi-Arch: allowed
Depends: ${shlibs:Depends},
 ${misc:Depends},
 gamemode-daemon,
 libgamemode0,
 libgamemodeauto0,
Recommends: libgamemode0:i386 [amd64],
 libgamemodeauto0:i386 [amd64],
Suggests: gnome-shell-extension-gamemode,
Description: Optimise Linux system performance on demand
 GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS and/or a game process. GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is now host to a range of optimisation features and configurations.

Package: gamemode-daemon
Section: misc
Architecture: any
Multi-Arch: foreign
Depends: ${shlibs:Depends},
 ${misc:Depends},
 pkexec,
Breaks: gamemode (<< 1.5.1-3),
 libgamemode0 (<< 1.5.1-3),
Description: Optimise Linux system performance on demand
 GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS and/or a game process. GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is now host to a range of optimisation features and configurations.

Package: libgamemode0
Section: libs
Architecture: any
Multi-Arch: same
Depends: ${shlibs:Depends},
 ${misc:Depends},
 gamemode-daemon,
Description: Optimise Linux system performance on demand
 GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS and/or a game process. GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is now host to a range of optimisation features and configurations.

Package: libgamemodeauto0
Section: libs
Architecture: any
Multi-Arch: same
Depends: ${shlibs:Depends},
 ${misc:Depends},
Recommends: libgamemode0 (= ${binary:Version}),
Description: Optimise Linux system performance on demand
 GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS and/or a game process. GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is now host to a range of optimisation features and configurations.

Package: gamemode-dev
Section: libdevel
Architecture: any
Multi-Arch: same
Depends: ${shlibs:Depends},
 ${misc:Depends},
 libgamemodeauto0 (= ${binary:Version}),
Recommends: gamemode:any,
 libgamemode0 (= ${binary:Version}),
Breaks: libgamemode-dev,
 libgamemode0-dev,
 libgamemodeauto-dev,
Replaces: libgamemode-dev,
 libgamemode0-dev,
 libgamemodeauto-dev,
Description: Optimise Linux system performance on demand
 GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS and/or a game process. GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is now host to a range of optimisation features and configurations.