/*
 * sdl/video.c - SDL library specific port code - video display
 *
 * Copyright (c) 2001-2002 Jacek Poplawski
 * Copyright (C) 2001-2010 Atari800 development team (see DOC/CREDITS)
 *
 * This file is part of the Atari800 emulator project which emulates
 * the Atari 400, 800, 800XL, 130XE, and 5200 8-bit computers.
 *
 * Atari800 is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * Atari800 is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Atari800; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
*/

#include <SDL.h>

#include "af80.h"
#include "bit3.h"
#include "artifact.h"
#include "atari.h"
#include "colours.h"
#include "config.h"
#include "filter_ntsc.h"
#include "log.h"
#ifdef PAL_BLENDING
#include "pal_blending.h"
#endif /* PAL_BLENDING */
#include "pbi_proto80.h"
#include "platform.h"
#include "screen.h"
#include "util.h"
#include "videomode.h"
#include "xep80.h"

#include "sdl/input.h"
#include "sdl/palette.h"
#include "sdl/video.h"
#include "sdl/video_sw.h"
#if HAVE_OPENGL
#include "sdl/video_gl.h"
#endif

/* This value must be set during initialisation, because on Windows BPP
   autodetection works only before the first call to SDL_SetVideoMode(). */
int SDL_VIDEO_native_bpp;

int SDL_VIDEO_scanlines_percentage = 5;
int SDL_VIDEO_interpolate_scanlines = TRUE;
int SDL_VIDEO_width;
int SDL_VIDEO_height;

VIDEOMODE_MODE_t SDL_VIDEO_current_display_mode = VIDEOMODE_MODE_NORMAL;

SDL_Surface *SDL_VIDEO_screen = NULL;

/* Desktop screen resolution is stored here on initialisation. */
static VIDEOMODE_resolution_t desktop_resolution;

#if VIDEO_ACCEL_ON_BY_DEFAULT
int SDL_VIDEO_opengl = TRUE; /* Default for targets that require acceleration to run properly*/
#elif HAVE_OPENGL
int SDL_VIDEO_opengl = FALSE;
#endif

#if HAVE_OPENGL
int SDL_VIDEO_opengl_available;
/* Was OpenGL active previously? */
static int currently_opengl = FALSE;
#endif
int SDL_VIDEO_vsync = FALSE;
int SDL_VIDEO_vsync_available;

static int window_maximised = FALSE;

#if HAVE_WINDOWS_H
/* Contains TRUE if the user chose a video backend by setting
   the SDL_VIDEODRIVER environment variable. */
static int user_video_driver = FALSE;
#endif /* HAVE_WINDOWS_H */

void SDL_VIDEO_UpdatePaletteLookup(VIDEOMODE_MODE_t mode, int bpp_32)
{
#ifdef PAL_BLENDING
	if (mode == VIDEOMODE_MODE_NORMAL && ARTIFACT_mode == ARTIFACT_PAL_BLEND)
		PAL_BLENDING_UpdateLookup();
	else
#endif /* PAL_BLENDING */
#ifdef NTSC_FILTER
	if (mode != VIDEOMODE_MODE_NTSC_FILTER)
#endif
	{
		void *dest;
		if (bpp_32)
			dest = SDL_PALETTE_buffer.bpp32;
		else
			dest = SDL_PALETTE_buffer.bpp16;
		PLATFORM_MapRGB(dest, SDL_PALETTE_tab[mode].palette, SDL_PALETTE_tab[mode].size);
	}
}

void PLATFORM_PaletteUpdate(void)
{
#ifdef NTSC_FILTER
	if (SDL_VIDEO_current_display_mode == VIDEOMODE_MODE_NTSC_FILTER)
		FILTER_NTSC_Update(FILTER_NTSC_emu);
	else
#endif
	{
#if HAVE_OPENGL
		if (SDL_VIDEO_opengl)
			SDL_VIDEO_GL_PaletteUpdate();
		else
#endif
			SDL_VIDEO_SW_PaletteUpdate();
	}
}

void PLATFORM_GetPixelFormat(PLATFORM_pixel_format_t *format)
{
#if HAVE_OPENGL
	if (SDL_VIDEO_opengl)
		SDL_VIDEO_GL_GetPixelFormat(format);
	else
#endif
		SDL_VIDEO_SW_GetPixelFormat(format);
}

void PLATFORM_MapRGB(void *dest, int const *palette, int size)
{
#if HAVE_OPENGL
	if (SDL_VIDEO_opengl)
		SDL_VIDEO_GL_MapRGB(dest, palette, size);
	else
#endif
		SDL_VIDEO_SW_MapRGB(dest, palette, size);
}

#ifdef NTSC_FILTER
static void UpdateNtscFilter(VIDEOMODE_MODE_t mode)
{
	if (mode != VIDEOMODE_MODE_NTSC_FILTER && FILTER_NTSC_emu != NULL) {
		/* Turning filter off */
		FILTER_NTSC_Delete(FILTER_NTSC_emu);
		FILTER_NTSC_emu = NULL;
#if HAVE_OPENGL
		if (SDL_VIDEO_opengl)
			SDL_VIDEO_GL_PaletteUpdate();
		else
#endif
			SDL_VIDEO_SW_PaletteUpdate();
	}
	else if (mode == VIDEOMODE_MODE_NTSC_FILTER && FILTER_NTSC_emu == NULL) {
		/* Turning filter on */
		FILTER_NTSC_emu = FILTER_NTSC_New();
		FILTER_NTSC_Update(FILTER_NTSC_emu);
	}
}
#endif

void PLATFORM_SetVideoMode(VIDEOMODE_resolution_t const *res, int windowed, VIDEOMODE_MODE_t mode, int rotate90)
{
	/* In SDL there's really no way to determine if a window is maximised. So we use a method
	   that's not 100% sure: if we notice, that the windows's horizontal size equals desktop
	   resolution, then we assume that the window is maximised. This works at least on Windows
	   and Linux/KDE. */
	window_maximised = windowed && res->width == desktop_resolution.width;

#if HAVE_WINDOWS_H
	/* On Windows, choose Windib or DirectX backend when switching between
	   fullscreen<->windowed. */
	if (!user_video_driver &&
	    SDL_VIDEO_screen != NULL &&
	    ((SDL_VIDEO_screen->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) == windowed) {
		if (windowed)
			SDL_putenv("SDL_VIDEODRIVER=windib");
		else
			SDL_putenv("SDL_VIDEODRIVER=directx");
		/* SDL_VIDEODRIVER is only used when initialising the video subsystem. */
		SDL_VIDEO_ReinitSDL();
	}
#if HAVE_OPENGL
	/* Reinitialise the video subsystem when switching between software<->OpenGL
	   to avoid various SDL glitches and segfaults that might appear depending on
	   the type of graphics hardware. */
	else if (SDL_VIDEO_screen != NULL && SDL_VIDEO_opengl != currently_opengl)
		SDL_VIDEO_ReinitSDL();
#endif /* HAVE_OPENGL */
#endif /* HAVE_WINDOWS_H */

#if HAVE_OPENGL
	if (SDL_VIDEO_opengl) {
		if (!currently_opengl)
			SDL_VIDEO_screen = NULL;
		/* Switching to OpenGL can fail when the host machine doesn't
		   support it. If so, revert to software mode. */
		if (!SDL_VIDEO_GL_SetVideoMode(res, windowed, mode, rotate90)) {
			SDL_VIDEO_GL_Cleanup();
			SDL_VIDEO_screen = NULL;
			SDL_VIDEO_opengl = SDL_VIDEO_opengl_available = FALSE;
			VIDEOMODE_Update();
		}
	} else {
		if (currently_opengl) {
			SDL_VIDEO_GL_Cleanup();
			SDL_VIDEO_screen = NULL;
		}
		SDL_VIDEO_SW_SetVideoMode(res, windowed, mode, rotate90);
	}
	currently_opengl = SDL_VIDEO_opengl;
#else
	SDL_VIDEO_SW_SetVideoMode(res, windowed, mode, rotate90);
#endif
	SDL_VIDEO_current_display_mode = mode;
#ifdef NTSC_FILTER
	UpdateNtscFilter(mode);
#endif
	PLATFORM_DisplayScreen();

	/* For unknown reason (maybe window manager-related), when SDL_SetVideoMode
	   is called twice without calling SDL_PollEvent in between, SDL may throw
	   an SDL_VIDEORESIZE event. (Happens on KDE4 in windowed mode during
	   initialisation of the XEP80 handler (TV system = PAL), when it switches
	   between 60Hz and 50Hz modes rapidly). If this event was processed, it
	   would cause another screen resize, resulting in invalid window size. To
	   avoid the glitch, we ignore all pending SDL_VIDEORESIZE events after
	   each screen resize. */
	for (;;) {
		SDL_Event event;
		int found = FALSE;
		SDL_PumpEvents();
		while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_EVENTMASK(SDL_VIDEORESIZE)) > 0)
			found = TRUE;
		if (!found)
			break;
	}
}

VIDEOMODE_resolution_t *PLATFORM_AvailableResolutions(unsigned int *size)
{
	SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN);
	VIDEOMODE_resolution_t *resolutions;
	unsigned int num_modes;
	unsigned int i;
	if (modes == (SDL_Rect**)0)
		return NULL;
	if (modes == (SDL_Rect**)-1) {
		resolutions = (VIDEOMODE_resolution_t *)Util_malloc(sizeof(VIDEOMODE_resolution_t));
		resolutions[0].width = 336;
		resolutions[0].height = 240;
		*size = 1;
		return resolutions;
	}
	/* Determine number of available modes. */
	for (num_modes = 0; modes[num_modes] != NULL; ++num_modes);

	resolutions = (VIDEOMODE_resolution_t *)Util_malloc(num_modes * sizeof(VIDEOMODE_resolution_t));
	for (i = 0; i < num_modes; i++) {
		resolutions[i].width = modes[i]->w;
		resolutions[i].height = modes[i]->h;
	}
	*size = num_modes;

	return resolutions;
}

VIDEOMODE_resolution_t *PLATFORM_DesktopResolution(void)
{
	/* FIXME: This function should always return the current desktop
	   resolution, not a resolution stored on initialisation. */
	return &desktop_resolution;
}

int PLATFORM_SupportsVideomode(VIDEOMODE_MODE_t mode, int stretch, int rotate90)
{
#if HAVE_OPENGL
	if (SDL_VIDEO_opengl)
		return SDL_VIDEO_GL_SupportsVideomode(mode, stretch, rotate90);
	else
#endif
		return SDL_VIDEO_SW_SupportsVideomode(mode, stretch, rotate90);
}

int PLATFORM_WindowMaximised(void)
{
	return window_maximised;
}

void PLATFORM_DisplayScreen(void)
{
#if HAVE_OPENGL
	if (SDL_VIDEO_opengl)
		SDL_VIDEO_GL_DisplayScreen();
	else
#endif
		SDL_VIDEO_SW_DisplayScreen();
}

int SDL_VIDEO_ReadConfig(char *option, char *parameters)
{
	if (strcmp(option, "SCANLINES_PERCENTAGE") == 0) {
		int value = Util_sscandec(parameters);
		if (value < 0 || value > 100)
			return FALSE;
		else {
			SDL_VIDEO_scanlines_percentage = value;
		}
	}
	else if (strcmp(option, "INTERPOLATE_SCANLINES") == 0)
		return (SDL_VIDEO_interpolate_scanlines = Util_sscanbool(parameters)) != -1;
	else if (strcmp(option, "VIDEO_VSYNC") == 0)
		return (SDL_VIDEO_vsync = Util_sscanbool(parameters)) != -1;
#if HAVE_OPENGL
	else if (strcmp(option, "VIDEO_ACCEL") == 0)
		return (currently_opengl = SDL_VIDEO_opengl = Util_sscanbool(parameters)) != -1;
	else if (SDL_VIDEO_GL_ReadConfig(option, parameters)) {
	}
#endif /* HAVE_OPENGL */
	else if (SDL_VIDEO_SW_ReadConfig(option, parameters)) {
	}
	else
		return FALSE;
	return TRUE;
}

void SDL_VIDEO_WriteConfig(FILE *fp)
{
	fprintf(fp, "SCANLINES_PERCENTAGE=%d\n", SDL_VIDEO_scanlines_percentage);
	fprintf(fp, "INTERPOLATE_SCANLINES=%d\n", SDL_VIDEO_interpolate_scanlines);
	fprintf(fp, "VIDEO_VSYNC=%d\n", SDL_VIDEO_vsync);
#if HAVE_OPENGL
	fprintf(fp, "VIDEO_ACCEL=%d\n", SDL_VIDEO_opengl);
	SDL_VIDEO_GL_WriteConfig(fp);
#endif
	SDL_VIDEO_SW_WriteConfig(fp);
}

void SDL_VIDEO_InitSDL(void)
{
	if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
			Log_print("SDL_INIT_VIDEO FAILED: %s", SDL_GetError());
			Log_flushlog();
			exit(-1);
	}
	/* SDL_WM_SetIcon("/usr/local/atari800/atarixe.ICO"), NULL); */
	SDL_WM_SetCaption(Atari800_TITLE, "Atari800");

	/* Get the desktop resolution */
	{
		SDL_VideoInfo const * const info = SDL_GetVideoInfo();
		if (info->current_w == 0 || info->current_h == 0) {
			/* fix for Atari's XBIOS SDL backend */
			desktop_resolution.width = 320;
			desktop_resolution.height = 240;
		} else {
			desktop_resolution.width = info->current_w;
			desktop_resolution.height = info->current_h;
		}

		SDL_VIDEO_native_bpp = info->vfmt->BitsPerPixel;
	}

#if HAVE_OPENGL
	SDL_VIDEO_GL_InitSDL();
	if (!SDL_VIDEO_opengl_available)
		currently_opengl = SDL_VIDEO_opengl = FALSE;
#endif

	SDL_EnableUNICODE(1);
}

void SDL_VIDEO_QuitSDL(void)
{
	if (SDL_VIDEO_screen != NULL) {
#if HAVE_OPENGL
		if (currently_opengl)
			SDL_VIDEO_GL_Cleanup();
#endif
		SDL_VIDEO_screen = NULL;

		SDL_QuitSubSystem(SDL_INIT_VIDEO);
	}
}

void SDL_VIDEO_ReinitSDL(void)
{
	SDL_VIDEO_QuitSDL();
	/* At this moment the SDL window gets destroyed but for any pressed key no SDL_KEY_UP
	   event is received. We have to flush the input state manually. */
	SDL_INPUT_Restart();
	SDL_VIDEO_InitSDL();
}

int SDL_VIDEO_Initialise(int *argc, char *argv[])
{
	int i, j;
	int help_only = FALSE;

	for (i = j = 1; i < *argc; i++) {
		int i_a = (i + 1 < *argc);		/* is argument available? */
		int a_m = FALSE;			/* error, argument missing! */
		if (strcmp(argv[i], "-scanlines") == 0) {
			if (i_a) {
				SDL_VIDEO_scanlines_percentage  = Util_sscandec(argv[++i]);
			}
			else a_m = TRUE;
		}
		else if (strcmp(argv[i], "-scanlinesint") == 0)
			SDL_VIDEO_interpolate_scanlines = TRUE;
		else if (strcmp(argv[i], "-no-scanlinesint") == 0)
			SDL_VIDEO_interpolate_scanlines = FALSE;
#if HAVE_OPENGL
		else if (strcmp(argv[i], "-video-accel") == 0)
			currently_opengl = SDL_VIDEO_opengl = TRUE;
		else if (strcmp(argv[i], "-no-video-accel") == 0)
			currently_opengl = SDL_VIDEO_opengl = FALSE;
#endif /* HAVE_OPENGL */
		else if (strcmp(argv[i], "-vsync") == 0)
			SDL_VIDEO_vsync = TRUE;
		else if (strcmp(argv[i], "-no-vsync") == 0)
			SDL_VIDEO_vsync = FALSE;
		else {
			if (strcmp(argv[i], "-help") == 0) {
				help_only = TRUE;
				Log_print("\t-scanlines        Set visibility of scanlines (0..100)");
				Log_print("\t-scanlinesint     Enable scanlines interpolation");
				Log_print("\t-no-scanlinesint  Disable scanlines interpolation");
#if HAVE_OPENGL
				Log_print("\t-video-accel      Use hardware video acceleration");
				Log_print("\t-no-video-accel   Don't use hardware video acceleration");
#endif /* HAVE_OPENGL */
				Log_print("\t-vsync            Synchronize display to vertical retrace");
				Log_print("\t-no-vsync         Don't synchronize display to vertical retrace");
			}
			argv[j++] = argv[i];
		}

		if (a_m) {
			Log_print("Missing argument for '%s'", argv[i]);
			return FALSE;
		}
	}
	*argc = j;

	if (!SDL_VIDEO_SW_Initialise(argc, argv)
#if HAVE_OPENGL
	    || !SDL_VIDEO_GL_Initialise(argc, argv)
#endif
	)
		return FALSE;

	if (!help_only) {
#ifdef HAVE_WINDOWS_H
		/* On Windows the DirectX SDL backend is glitchy in windowed modes, but allows
		   for vertical synchronisation in fullscreen modes. Unless the user specified
		   his own backend, use DirectX in fullscreen modes and Windib in windowed modes. */
		if (SDL_getenv("SDL_VIDEODRIVER") != NULL)
			user_video_driver = TRUE;
		else if (VIDEOMODE_windowed)
			SDL_putenv("SDL_VIDEODRIVER=windib");
		else
			SDL_putenv("SDL_VIDEODRIVER=directx");
#endif /* HAVE_WINDOWS_H */
		SDL_VIDEO_InitSDL();
	}

	return TRUE;
}

void SDL_VIDEO_Exit(void)
{
	SDL_VIDEO_QuitSDL();
#ifdef NTSC_FILTER
	if (FILTER_NTSC_emu)
#endif
	{
		/* Turning filter off */
		FILTER_NTSC_Delete(FILTER_NTSC_emu);
		FILTER_NTSC_emu = NULL;
	}
}

void SDL_VIDEO_BlitNormal8(Uint32 *dest, Uint8 *src, int pitch, int width, int height)
{
	register Uint32 *start32 = dest;
	while (height > 0) {
		memcpy(start32, src, width);
		src += Screen_WIDTH;
		start32 += pitch;
		height--;
	}
}

void SDL_VIDEO_BlitNormal16(Uint32 *dest, Uint8 *src, int pitch, int width, int height, Uint16 *palette16)
{
	register Uint32 quad;
	register Uint32 *start32 = dest;
	register Uint8 c;
	register int pos;
	int width_32;
	if (width & 0x01)
		width_32 = width + 1;
	else
		width_32 = width;
	while (height > 0) {
		pos = width_32;
		do {
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
			pos--;
			c = src[pos];
			quad = palette16[c];
			pos--;
			c = src[pos];
			quad += palette16[c] << 16;
#else
			pos--;
			c = src[pos];
			quad = palette16[c] << 16;
			pos--;
			c = src[pos];
			quad += palette16[c];
#endif
			start32[pos >> 1] = quad;
		} while (pos > 0);
		src += Screen_WIDTH;
		start32 += pitch;
		height--;
	}
}

void SDL_VIDEO_BlitNormal32(Uint32 *dest, Uint8 *src, int pitch, int width, int height, Uint32 *palette32)
{
	register Uint32 quad;
	register Uint32 *start32 = dest;
	register Uint8 c;
	register int pos;
	while (height > 0) {
		pos = width;
		do {
			pos--;
			c = src[pos];
			quad = palette32[c];
			start32[pos] = quad;
		} while (pos > 0);
		src += Screen_WIDTH;
		start32 += pitch;
		height--;
	}
}

void SDL_VIDEO_BlitXEP80_8(Uint32 *dest, Uint8 *src, int pitch, int width, int height)
{
	register Uint32 *start32 = dest;
	while (height > 0) {
		memcpy(start32, src, width);
		start32 += pitch;
		src += XEP80_SCRN_WIDTH;
		height--;
	}
}

void SDL_VIDEO_BlitXEP80_16(Uint32 *dest, Uint8 *src, int pitch, int width, int height, Uint16 *palette16)
{
	register Uint32 quad;
	register Uint32 *start32 = dest;
	register Uint8 c;
	register int pos;
	int width_32;
	if (width & 0x01)
		width_32 = width + 1;
	else
		width_32 = width;
	while (height > 0) {
		pos = width_32;
		do {
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
			pos--;
			c = src[pos];
			quad = palette16[c];
			pos--;
			c = src[pos];
			quad += palette16[c] << 16;
#else
			pos--;
			c = src[pos];
			quad = palette16[c] << 16;
			pos--;
			c = src[pos];
			quad += palette16[c];
#endif
			start32[pos >> 1] = quad;
		} while (pos > 0);
		src += XEP80_SCRN_WIDTH;
		start32 += pitch;
		height--;
	}
}

void SDL_VIDEO_BlitXEP80_32(Uint32 *dest, Uint8 *src, int pitch, int width, int height, Uint32 *palette32)
{
	register Uint32 quad;
	register Uint32 *start32 = dest;
	register Uint8 c;
	register int pos;
	while (height > 0) {
		pos = width;
		do {
			pos--;
			c = src[pos];
			quad = palette32[c];
			start32[pos] = quad;
		} while (pos > 0);
		src += XEP80_SCRN_WIDTH;
		start32 += pitch;
		height--;
	}
}

void SDL_VIDEO_BlitProto80_8(Uint32 *dest, int first_column, int last_column, int pitch, int first_line, int last_line)
{
	int skip = pitch - (last_column - first_column)*2;
	register Uint32 *start32 = dest;
	unsigned int column;
	UBYTE pixels;
	register Uint32 quad;
	for (; first_line < last_line; first_line++) {
		for (column = first_column; column < last_column; column++) {
			int i;
			pixels = PBI_PROTO80_GetPixels(first_line, column);
			for (i = 0; i < 2; i++) {
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
				if (pixels & 0x10)
					quad = 0x0000000f;
				else
					quad = 0x00000000;
				if (pixels & 0x20)
					quad |= 0x00000f00;
				if (pixels & 0x40)
					quad |= 0x000f0000;
				if (pixels & 0x80)
					quad |= 0x0f000000;
#else
				if (pixels & 0x80)
					quad = 0x0000000f;
				else
					quad = 0x00000000;
				if (pixels & 0x40)
					quad |= 0x00000f00;
				if (pixels & 0x20)
					quad |= 0x000f0000;
				if (pixels & 0x10)
					quad |= 0x0f000000;
#endif
				*start32++ = quad;
				pixels <<= 4;
			}
		}
		start32 += skip;
	}
}

void SDL_VIDEO_BlitProto80_16(Uint32 *dest, int first_column, int last_column, int pitch, int first_line, int last_line, Uint16 *palette16)
{
	Uint32 const black = (Uint32)palette16[0];
	Uint32 const white = (Uint32)palette16[15];
	Uint32 const black2 = black << 16;
	Uint32 const white2 = white << 16;
	int skip = pitch - (last_column - first_column)*4;
	register Uint32 *start32 = dest;
	unsigned int column;
	UBYTE pixels;
	register Uint32 quad;
	for (; first_line < last_line; first_line++) {
		for (column = first_column; column < last_column; column++) {
			int i;
			pixels = PBI_PROTO80_GetPixels(first_line, column);
			for (i = 0; i < 4; i++) {
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
				if (pixels & 0x40)
					quad = white;
				else
					quad = black;
				if (pixels & 0x80)
					quad |= white2;
				else
					quad |= black2;
#else
				if (pixels & 0x80)
					quad = white;
				else
					quad = black;
				if (pixels & 0x40)
					quad |= white2;
				else
					quad |= black2;
#endif
				*start32++ = quad;
				pixels <<= 2;
			}
		}
		start32 += skip;
	}
}

void SDL_VIDEO_BlitProto80_32(Uint32 *dest, int first_column, int last_column, int pitch, int first_line, int last_line, Uint32 *palette32)
{
	Uint32 const black = palette32[0];
	Uint32 const white = palette32[15];
	int skip = pitch - (last_column - first_column)*8;
	register Uint32 *start32 = dest;
	unsigned int column;
	UBYTE pixels;
	for (; first_line < last_line; first_line++) {
		for (column = first_column; column < last_column; column++) {
			int i;
			pixels = PBI_PROTO80_GetPixels(first_line, column);
			for (i = 0; i < 8; i++) {
				if (pixels & 0x80)
					*start32++ = white;
				else
					*start32++ = black;
				pixels <<= 1;
			}
		}
		start32 += skip;
	}
}

#ifdef AF80
void SDL_VIDEO_BlitAF80_8(Uint32 *dest, int first_column, int last_column, int pitch, int first_line, int last_line, int blink)
{
	int skip = pitch - (last_column - first_column)*2;
	register Uint32 *start32 = dest;
	unsigned int column;
	UBYTE pixels;
	register Uint32 quad;
	for (; first_line < last_line; first_line++) {
		for (column = first_column; column < last_column; column++) {
			int i;
			int colour;
			pixels = AF80_GetPixels(first_line, column, &colour, blink);
			for (i = 0; i < 2; i++) {
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
				if (pixels & 0x01)
					quad = colour << 24;
				else
					quad = 0;
				if (pixels & 0x02)
					quad |= colour << 16;
				if (pixels & 0x04)
					quad |= colour << 8;
				if (pixels & 0x08)
					quad |= colour;
#else
				if (pixels & 0x01)
					quad = colour;
				else
					quad = 0;
				if (pixels & 0x02)
					quad |= colour << 8;
				if (pixels & 0x04)
					quad |= colour << 16;
				if (pixels & 0x08)
					quad |= colour << 24;
#endif
				*start32++ = quad;
				pixels >>= 4;
			}
		}
		start32 += skip;
	}
}

void SDL_VIDEO_BlitAF80_16(Uint32 *dest, int first_column, int last_column, int pitch, int first_line, int last_line, int blink, Uint16 *palette16)
{
	Uint32 const black = (Uint32)palette16[0];
	Uint32 const black2 = black << 16;
	int skip = pitch - (last_column - first_column)*4;
	register Uint32 *start32 = dest;
	unsigned int column;
	UBYTE pixels;
	register Uint32 quad;
	for (; first_line < last_line; first_line++) {
		for (column = first_column; column < last_column; column++) {
			int i;
			int colour;
			pixels = AF80_GetPixels(first_line, column, &colour, blink);
			for (i = 0; i < 4; i++) {
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
				if (pixels & 0x01)
					quad = palette16[colour] << 16;
				else
					quad = black2;
				if (pixels & 0x02)
					quad |= palette16[colour];
				else
					quad |= black;
#else
				if (pixels & 0x01)
					quad = palette16[colour];
				else
					quad = black;
				if (pixels & 0x02)
					quad |= palette16[colour] << 16;
				else
					quad |= black2;
#endif
				*start32++ = quad;
				pixels >>= 2;
			}
		}
		start32 += skip;
	}
}

void SDL_VIDEO_BlitAF80_32(Uint32 *dest, int first_column, int last_column, int pitch, int first_line, int last_line, int blink, Uint32 *palette32)
{
	Uint32 const black = palette32[0];
	int skip = pitch - (last_column - first_column)*8;
	register Uint32 *start32 = dest;
	unsigned int column;
	UBYTE pixels;
	for (; first_line < last_line; first_line++) {
		for (column = first_column; column < last_column; column++) {
			int i;
			int colour;
			pixels = AF80_GetPixels(first_line, column, &colour, blink);
			for (i = 0; i < 8; i++) {
				if (pixels & 0x01)
					*start32++ = palette32[colour];
				else
					*start32++ = black;
				pixels >>= 1;
			}
		}
		start32 += skip;
	}
}
#endif /* AF80 */

#ifdef BIT3
void SDL_VIDEO_BlitBIT3_8(Uint32 *dest, int first_column, int last_column, int pitch, int first_line, int last_line, int blink)
{
	int skip = pitch - (last_column - first_column)*2;
	register Uint32 *start32 = dest;
	unsigned int column;
	UBYTE pixels;
	register Uint32 quad;
	for (; first_line < last_line; first_line++) {
		for (column = first_column; column < last_column; column++) {
			int i;
			int colour;
			pixels = BIT3_GetPixels(first_line, column, &colour, blink);
			for (i = 0; i < 2; i++) {
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
				if (pixels & 0x01)
					quad = colour << 24;
				else
					quad = 0;
				if (pixels & 0x02)
					quad |= colour << 16;
				if (pixels & 0x04)
					quad |= colour << 8;
				if (pixels & 0x08)
					quad |= colour;
#else
				if (pixels & 0x01)
					quad = colour;
				else
					quad = 0;
				if (pixels & 0x02)
					quad |= colour << 8;
				if (pixels & 0x04)
					quad |= colour << 16;
				if (pixels & 0x08)
					quad |= colour << 24;
#endif
				*start32++ = quad;
				pixels >>= 4;
			}
		}
		start32 += skip;
	}
}

void SDL_VIDEO_BlitBIT3_16(Uint32 *dest, int first_column, int last_column, int pitch, int first_line, int last_line, int blink, Uint16 *palette16)
{
	Uint32 const black = (Uint32)palette16[0];
	Uint32 const black2 = black << 16;
	int skip = pitch - (last_column - first_column)*4;
	register Uint32 *start32 = dest;
	unsigned int column;
	UBYTE pixels;
	register Uint32 quad;
	for (; first_line < last_line; first_line++) {
		for (column = first_column; column < last_column; column++) {
			int i;
			int colour;
			pixels = BIT3_GetPixels(first_line, column, &colour, blink);
			for (i = 0; i < 4; i++) {
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
				if (pixels & 0x01)
					quad = palette16[colour] << 16;
				else
					quad = black2;
				if (pixels & 0x02)
					quad |= palette16[colour];
				else
					quad |= black;
#else
				if (pixels & 0x01)
					quad = palette16[colour];
				else
					quad = black;
				if (pixels & 0x02)
					quad |= palette16[colour] << 16;
				else
					quad |= black2;
#endif
				*start32++ = quad;
				pixels >>= 2;
			}
		}
		start32 += skip;
	}
}

void SDL_VIDEO_BlitBIT3_32(Uint32 *dest, int first_column, int last_column, int pitch, int first_line, int last_line, int blink, Uint32 *palette32)
{
	Uint32 const black = palette32[0];
	int skip = pitch - (last_column - first_column)*8;
	register Uint32 *start32 = dest;
	unsigned int column;
	UBYTE pixels;
	for (; first_line < last_line; first_line++) {
		for (column = first_column; column < last_column; column++) {
			int i;
			int colour;
			pixels = BIT3_GetPixels(first_line, column, &colour, blink);
			for (i = 0; i < 8; i++) {
				if (pixels & 0x01)
					*start32++ = palette32[colour];
				else
					*start32++ = black;
				pixels >>= 1;
			}
		}
		start32 += skip;
	}
}
#endif /* BIT3 */

void SDL_VIDEO_SetScanlinesPercentage(int value)
{
	if (value < 0)
		value = 0;
	else if (value > 100)
		value = 100;
	SDL_VIDEO_scanlines_percentage = value;
#if HAVE_OPENGL
	SDL_VIDEO_GL_ScanlinesPercentageChanged();
#endif /* HAVE_OPENGL */
}

void SDL_VIDEO_SetInterpolateScanlines(int value)
{
	SDL_VIDEO_interpolate_scanlines = value;
#if HAVE_OPENGL
	SDL_VIDEO_GL_InterpolateScanlinesChanged();
#endif /* HAVE_OPENGL */
}

void SDL_VIDEO_ToggleInterpolateScanlines(void)
{
	SDL_VIDEO_SetInterpolateScanlines(!SDL_VIDEO_interpolate_scanlines);
}

#if HAVE_OPENGL
/* Sets an integer parameter and updates the video mode if needed. */
static int SetIntAndUpdateVideo(int *ptr, int value)
{
	int old_value = *ptr;
	if (old_value != value) {
		*ptr = value;
		if (!VIDEOMODE_Update()) {
			*ptr = old_value;
			return FALSE;
		}
	}
	return TRUE;
}

int SDL_VIDEO_SetOpengl(int value)
{
	if (!SDL_VIDEO_opengl_available)
		return FALSE;
	return SetIntAndUpdateVideo(&SDL_VIDEO_opengl, value);
}

int SDL_VIDEO_ToggleOpengl(void)
{
	return SDL_VIDEO_SetOpengl(!SDL_VIDEO_opengl);
}
#endif /* HAVE_OPENGL */

int SDL_VIDEO_SetVsync(int value)
{
	SDL_VIDEO_vsync = value;
	VIDEOMODE_Update();
	/* Return false if vsync is requested but not available. */
	return !SDL_VIDEO_vsync || SDL_VIDEO_vsync_available;
}

int SDL_VIDEO_ToggleVsync(void)
{
	return SDL_VIDEO_SetVsync(!SDL_VIDEO_vsync);
}
