/*--------------------------------*- C++ -*----------------------------------*\
| =========                 |                                                 |
| \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox           |
|  \\    /   O peration     | Version:  v2012                                 |
|   \\  /    A nd           | Website:  www.openfoam.com                      |
|    \\/     M anipulation  |                                                 |
\*---------------------------------------------------------------------------*/
FoamFile
{
    version     2.0;
    format      ascii;
    class       dictionary;
    object      snappyHexMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

// Which of the steps to run
castellatedMesh true;
snap            false;
addLayers       false;


// Geometry. Definition of all surfaces. All surfaces are of class
// searchableSurface.
// Surfaces are used
// - to specify refinement for any mesh cell intersecting it
// - to specify refinement for any mesh cell inside/outside/near
// - to 'snap' the mesh boundary to the surface
geometry
{
    box1 //0.6x1x0.02  [cm]
    {
        type box;
        min  (-0.1 -0.01 -0.1);
        max  (0.1 0.30 0.1);
    }
}


// Settings for the castellatedMesh generation.
castellatedMeshControls
{

    // Refinement parameters
    // ~~~~~~~~~~~~~~~~~~~~~

    // If local number of cells is >= maxLocalCells on any processor
    // switches from from refinement followed by balancing
    // (current method) to (weighted) balancing before refinement.
    maxLocalCells 1000000;

    // Overall cell limit (approximately). Refinement will stop immediately
    // upon reaching this number so a refinement level might not complete.
    // Note that this is the number of cells before removing the part which
    // is not 'visible' from the keepPoint. The final number of cells might
    // actually be a lot less.
    maxGlobalCells 2000000;

    // The surface refinement loop might spend lots of iterations refining just a
    // few cells. This setting will cause refinement to stop if <= minimumRefine
    // are selected for refinement. Note: it will at least do one iteration
    // (unless the number of cells to refine is 0)
    minRefinementCells 100;

    // Number of buffer layers between different levels.
    // 1 means normal 2:1 refinement restriction, larger means slower
    // refinement.
    nCellsBetweenLevels 1;

    // Region-wise refinement
    // ~~~~~~~~~~~~~~~~~~~~~~

    // Specifies refinement level for cells in relation to a surface. One of
    // three modes
    // - distance. 'levels' specifies per distance to the surface the
    //   wanted refinement level. The distances need to be specified in
    //   descending order.
    // - inside. 'levels' is only one entry and only the level is used. All
    //   cells inside the surface get refined up to the level. The surface
    //   needs to be closed for this to be possible.
    // - outside. Same but cells outside.

    features
    (
    );
    resolveFeatureAngle 0;

     refinementSurfaces
     {
     }

    refinementRegions
    {
        box1
        {
            mode    inside;
            levels  ((1.0 1));
        }
    }


    // Mesh selection
    // ~~~~~~~~~~~~~~

    // After refinement patches get added for all refinementSurfaces and
    // all cells intersecting the surfaces get put into these patches. The
    // section reachable from the locationInMesh is kept.
    // NOTE: This point should never be on a face, always inside a cell, even
    // after refinement.
    locationInMesh (0.01 0 0.001);


    // Whether any faceZones (as specified in the refinementSurfaces)
    // are only on the boundary of corresponding cellZones or also allow
    // free-standing zone faces. Not used if there are no faceZones.
    allowFreeStandingZoneFaces true;

}



// Settings for the snapping.
snapControls
{
    //- Number of patch smoothing iterations before finding correspondence
    //  to surface
    nSmoothPatch 3;

    //- Relative distance for points to be attracted by surface feature point
    //  or edge. True distance is this factor times local
    //  maximum edge length.
    tolerance 4.0;

    //- Number of mesh displacement relaxation iterations.
    nSolveIter 30;

    //- Maximum number of snapping relaxation iterations. Should stop
    //  before upon reaching a correct mesh.
    nRelaxIter 5;
}



// Settings for the layer addition.
addLayersControls
{
    // Are the thickness parameters below relative to the undistorted
    // size of the refined cell outside layer (true) or absolute sizes (false).
    relativeSizes false;

    // Layer thickness specification. This can be specified in one of following
    // ways:
    // - expansionRatio and finalLayerThickness (cell nearest internal mesh)
    // - expansionRatio and firstLayerThickness (cell on surface)
    // - overall thickness and firstLayerThickness
    // - overall thickness and finalLayerThickness
    // - overall thickness and expansionRatio
    //
    // Note: the mode thus selected is global, i.e. one cannot override the
    //       mode on a per-patch basis (only the values can be overridden)

        // Expansion factor for layer mesh
        expansionRatio 1.0;

        // Wanted thickness of the layer furthest away from the wall.
        // If relativeSizes this is relative to undistorted size of cell
        // outside layer.
        finalLayerThickness 0.3;

        // Wanted thickness of the layer next to the wall.
        // If relativeSizes this is relative to undistorted size of cell
        // outside layer.
        //firstLayerThickness 0.3;

        // Wanted overall thickness of layers.
        // If relativeSizes this is relative to undistorted size of cell
        // outside layer.
        //thickness 0.5


    // Minimum overall thickness of total layers. If for any reason layer
    // cannot be above minThickness do not add layer.
    // If relativeSizes this is relative to undistorted size of cell
    // outside layer..
    minThickness 0.25;

     // Per final patch (so not geometry!) the layer information
    // Note: This behaviour changed after 21x. Any non-mentioned patches
    //       now slide unless:
    //          - nSurfaceLayers is explicitly mentioned to be 0.
    //          - angle to nearest surface < slipFeatureAngle (see below)
    layers
    {
    }

    // If points get not extruded do nGrow layers of connected faces that are
    // also not grown. This helps convergence of the layer addition process
    // close to features.
    // Note: changed(corrected) w.r.t 1.7.x! (didn't do anything in 1.7.x)
    nGrow 0;


    // Static analysis of starting mesh

        // When not to extrude surface. 0 is flat surface, 90 is when two faces
        // are perpendicular
        featureAngle 130;

        // Stop layer growth on highly warped cells
        maxFaceThicknessRatio 0.5;


    // Patch displacement

        // Number of smoothing iterations of surface normals
        nSmoothSurfaceNormals 1;

        // Smooth layer thickness over surface patches
        nSmoothThickness 10;

        // Mesh shrinking

        // Optional: at non-patched sides allow mesh to slip if extrusion
        // direction makes angle larger than slipFeatureAngle. Default is
        // 0.5*featureAngle.
        slipFeatureAngle 30;

        // Maximum number of snapping relaxation iterations. Should stop
        // before upon reaching a correct mesh.
        nRelaxIter 5;

        // Create buffer region for new layer terminations
        nBufferCellsNoExtrude 0;

        // Overall max number of layer addition iterations. The mesher will
        // exit if it reaches this number of iterations; possibly with an
        // illegal mesh.
        nLayerIter 50;

        // Max number of iterations after which relaxed meshQuality controls
        // get used. Up to nRelaxedIter it uses the settings in
        // meshQualityControls,
        // after nRelaxedIter it uses the values in
        // meshQualityControls::relaxed.
        nRelaxedIter 20;

        // Additional reporting: if there are just a few faces where there
        // are mesh errors (after adding the layers) print their face centres.
        // This helps in tracking down problematic mesh areas.
        //additionalReporting true;

}



// Generic mesh quality settings. At any undoable phase these determine
// where to undo.
meshQualityControls
{
    //- Maximum non-orthogonality allowed. Set to 180 to disable.
    maxNonOrtho 65;

    //- Max skewness allowed. Set to <0 to disable.
    maxBoundarySkewness 20;
    maxInternalSkewness 4;

    //- Max concaveness allowed. Is angle (in degrees) below which concavity
    //  is allowed. 0 is straight face, <0 would be convex face.
    //  Set to 180 to disable.
    maxConcave 80;

    //- Minimum pyramid volume. Is absolute volume of cell pyramid.
    //  Set to a sensible fraction of the smallest cell volume expected.
    //  Set to very negative number (e.g. -1E30) to disable.
    minVol 1e-13;

    //- Minimum tet volume. Is absolute volume of the tet formed by the
    //  face-centre decomposition triangle and the cell centre.
    //  Set to a sensible fraction of the smallest cell volume expected.
    //  Set to very negative number (e.g. -1E30) to disable.
    minTetVol 1e-20;

    minTetQuality -1;

    //- Minimum face area. Set to <0 to disable.
    minArea -1;

    //- Minimum face twist. Set to <-1 to disable. dot product of face normal
    //- and face centre triangles normal
    minTwist 0.05;

    //- minimum normalised cell determinant
    //- 1 = hex, <= 0 = folded or flattened illegal cell
   // minDeterminant 0.001;
    minDeterminant 1;

    //- minFaceWeight (0 -> 0.5)
    minFaceWeight 0.05;

    //- minVolRatio (0 -> 1)
    minVolRatio 0.01;

    //must be >0 for Fluent compatibility
    minTriangleTwist -1;


    // Advanced

    //- Number of error distribution iterations
    nSmoothScale 4;
    //- amount to scale back displacement at error points
    errorReduction 0.75;
}


// Advanced

// Flags for optional output
// 0 : only write final meshes
// 1 : write intermediate meshes
// 2 : write volScalarField with cellLevel for postprocessing
// 4 : write current intersections as .obj files
debug 0;


// Merge tolerance. Is fraction of overall bounding box of initial mesh.
// Note: the write tolerance needs to be higher than this.
mergeTolerance 1E-6;


// ************************************************************************* //
