ARGoS 3
A parallel, multi-engine simulator for swarm robotics
loop_functions.cpp
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1
7#include "loop_functions.h"
8#include <argos3/core/utility/plugins/factory.h>
9#include <argos3/core/simulator/entity/positional_entity.h>
10#include <argos3/core/simulator/entity/embodied_entity.h>
11
12namespace argos {
13
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16
18 const CVector3& c_position,
19 const CQuaternion& c_orientation) {
20 c_entity.MoveTo(c_position, c_orientation);
21 }
22
23 /****************************************/
24 /****************************************/
25
27 const CVector3& c_position,
28 const CQuaternion& c_orientation,
29 bool b_check_only,
30 bool b_ignore_collisions) {
31 return c_entity.MoveTo(c_position, c_orientation, b_check_only, b_ignore_collisions);
32 }
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41 /****************************************/
42 /****************************************/
43
44 void CLoopFunctions::RemoveEntity(const std::string& str_entity_id) {
45 CEntity& entity = m_cSpace.GetEntity(str_entity_id);
46 RemoveEntity(entity);
47 }
48
49 /****************************************/
50 /****************************************/
51
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56 /****************************************/
57 /****************************************/
58
59}
The namespace containing all the ARGoS related code.
Definition ci_actuator.h:12
RETURN_VALUE CallEntityOperation(PLUGIN &t_plugin, CEntity &c_entity)
Calls the operation corresponding to the given context and operand Skips the function call if the ope...
Definition entity.h:418
This entity is a link to a body in the physics engine.
virtual bool MoveTo(const CVector3 &c_position, const CQuaternion &c_orientation, bool b_check_only=false, bool b_ignore_collisions=false)
Moves the entity to the wanted position and orientation.
The basic entity type.
Definition entity.h:90
virtual void MoveTo(const CVector3 &c_position, const CQuaternion &c_orientation)
virtual void RemoveEntity(const std::string &str_entity_id)
Removes an entity from the simulation.
virtual void MoveEntity(CPositionalEntity &c_entity, const CVector3 &c_position, const CQuaternion &c_orientation)
Moves the entity to the wanted position and orientation.
virtual void AddEntity(CEntity &c_entity)
Adds the passed entity to the simulation.
CEntity & GetEntity(const std::string &str_id)
Returns the entity with the given id.
Definition space.h:160
A 3D vector class.
Definition vector3.h:31