ARGoS 3
A parallel, multi-engine simulator for swarm robotics
physx_epuck_model.h
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1
7#ifndef PHYSX_EPUCK_MODEL_H
8#define PHYSX_EPUCK_MODEL_H
9
10namespace argos {
11 class CPhysXEngine;
12 class CPhysXEPuckModel;
13 class CEPuckEntity;
14 class CWheeledEntity;
15}
16
17#include <argos3/plugins/simulator/physics_engines/physx/physx_differential_drive.h>
18#include <argos3/plugins/simulator/physics_engines/physx/physx_multi_body_object_model.h>
19
20namespace argos {
21
22 class CPhysXEPuckModel : public CPhysXMultiBodyObjectModel {
23
24 public:
25
26 CPhysXEPuckModel(CPhysXEngine& c_engine,
27 CEPuckEntity& c_entity);
28
29 virtual void Reset();
30
31 virtual void UpdateFromEntityStatus();
32
37 void UpdateOriginAnchor(SAnchor& s_anchor);
38
39 inline CPhysXDifferentialDrive& GetDifferentialDrive() {
40 return m_cDiffDrive;
41 }
42
43 private:
44
45 const Real* m_fCurrentWheelVelocity;
46 CPhysXDifferentialDrive m_cDiffDrive;
47 };
48
49}
50
51#endif
float Real
Collects all ARGoS code.
Definition datatypes.h:39
The namespace containing all the ARGoS related code.
Definition ci_actuator.h:12
An anchor related to the body of an entity.
CPhysXEPuckModel(CPhysXEngine &c_engine, CEPuckEntity &c_entity)
virtual void UpdateFromEntityStatus()
CPhysXDifferentialDrive & GetDifferentialDrive()
void UpdateOriginAnchor(SAnchor &s_anchor)
Updates the origin anchor associated to the embodied entity.