ARGoS 3
A parallel, multi-engine simulator for swarm robotics
qtopengl_eyebot.h
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1
7#ifndef QTOPENGL_EYEBOT_H
8#define QTOPENGL_EYEBOT_H
9
10namespace argos {
11 class CQTOpenGLEyeBot;
12 class CEyeBotEntity;
13}
14
15
16#ifdef __APPLE__
17#include <gl.h>
18#else
19#include <GL/gl.h>
20#endif
21
22namespace argos {
23
25
26 public:
27
29
30 virtual ~CQTOpenGLEyeBot();
31
32 virtual void Draw(CEyeBotEntity& c_entity);
33
34 protected:
35
37 void SetLEDMaterial(GLfloat f_red, GLfloat f_green, GLfloat f_blue);
38
40 void SetBodyMaterial();
41
43 void MakeLeg();
44
46 void DrawSideLED();
47
49 void DrawBottomLED();
50
52 void DrawBody();
53
54 private:
55
57 GLuint m_unLists;
58
60 GLuint m_unLegList;
61
63 GLuint m_unBodyList;
64
66 GLuint m_unSideLEDList;
67
69 GLuint m_unBottomLEDList;
70
72 GLuint m_unVertices;
73
74 /* Angle gap between two leds */
75 GLfloat m_fLEDAngleSlice;
76
77 };
78
79}
80
81#endif
The namespace containing all the ARGoS related code.
Definition ci_actuator.h:12
void SetBodyMaterial()
Sets a shiny gray material.
void DrawBody()
The eye-bot body.
void DrawBottomLED()
A single LED of the bottom ring.
void DrawSideLED()
A single LED of the side ring.
virtual void Draw(CEyeBotEntity &c_entity)
void MakeLeg()
An eye-bot leg.
void SetLEDMaterial(GLfloat f_red, GLfloat f_green, GLfloat f_blue)
Sets a colored LED material.