ARGoS 3
A parallel, multi-engine simulator for swarm robotics
footbot_distance_scanner_default_actuator.h
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1
7#ifndef FOOTBOT_DISTANCE_SCANNER_DEFAULT_ACTUATOR_H
8#define FOOTBOT_DISTANCE_SCANNER_DEFAULT_ACTUATOR_H
9
10#include <string>
11#include <map>
12
13namespace argos {
14 class CFootBotDistanceScannerDefaultActuator;
15}
16
17#include <argos3/plugins/robots/foot-bot/control_interface/ci_footbot_distance_scanner_actuator.h>
18#include <argos3/plugins/robots/foot-bot/simulator/footbot_entity.h>
19#include <argos3/plugins/robots/foot-bot/simulator/footbot_distance_scanner_equipped_entity.h>
20#include <argos3/core/simulator/actuator.h>
21
22namespace argos {
23
26
27 public:
28
30
33
34 virtual void SetRobot(CComposableEntity& c_entity);
35
36 virtual void SetAngle(const CRadians& c_angle);
37 virtual void SetRPM(Real f_rpm);
38
39 virtual void Enable();
40 virtual void Disable();
41
42 virtual void Update();
43 virtual void Reset();
44
45 private:
46
47 CFootBotDistanceScannerEquippedEntity* m_pcDistanceScannerEquippedEntity;
48
49 CRadians m_cDesiredRotation;
50 Real m_fDesiredRotationSpeed;
51 UInt8 m_unDesiredMode;
52
53 };
54
55}
56
57#endif
unsigned char UInt8
8-bit unsigned integer.
Definition datatypes.h:60
float Real
Collects all ARGoS code.
Definition datatypes.h:39
The namespace containing all the ARGoS related code.
Definition ci_actuator.h:12
The basic interface for a simulated actuator.
Definition actuator.h:24
Basic class for an entity that contains other entities.
It defines the basic type CRadians, used to store an angle value in radians.
Definition angles.h:42
virtual void Update()
Updates the state of the entity associated to this actuator.
virtual void SetRPM(Real f_rpm)
Sets the distance scanner speed The distance scanner can be controller in position or in speed.
virtual void Reset()
Resets the actuator to the state it had just after Init().
virtual void SetAngle(const CRadians &c_angle)
Sets the distance scanner angle The distance scanner can be controller in position or in speed.
virtual void SetRobot(CComposableEntity &c_entity)
Sets the entity associated to this actuator.