ARGoS 3
A parallel, multi-engine simulator for swarm robotics
footbot_gripper_default_actuator.h
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1
7#ifndef FOOTBOT_GRIPPER_DEFAULT_ACTUATOR_H
8#define FOOTBOT_GRIPPER_DEFAULT_ACTUATOR_H
9
10#include <string>
11#include <map>
12
13namespace argos {
14 class CFootBotGripperDefaultActuator;
15}
16
17#include <argos3/plugins/robots/foot-bot/control_interface/ci_footbot_gripper_actuator.h>
18#include <argos3/plugins/simulator/entities/gripper_equipped_entity.h>
19#include <argos3/core/simulator/actuator.h>
20
21namespace argos {
22
25
26 public:
27
29
31
32 virtual void SetRobot(CComposableEntity& c_entity);
33
34 virtual void Update();
35 virtual void Reset();
36
39
40 private:
41
42 CGripperEquippedEntity* m_pcGripperEquippedEntity;
43
44 };
45
46}
47
48#endif
The namespace containing all the ARGoS related code.
Definition ci_actuator.h:12
The basic interface for a simulated actuator.
Definition actuator.h:24
Basic class for an entity that contains other entities.
virtual void SetRobot(CComposableEntity &c_entity)
Sets the entity associated to this actuator.
virtual void Reset()
Resets the actuator to the state it had just after Init().
virtual void EnableCheckForObjectGrippedRoutine()
Enables the ASEBA routine that checks for a gripped object each time the gripper is opened.
virtual void Update()
Updates the state of the entity associated to this actuator.
virtual void DisableCheckForObjectGrippedRoutine()
Disables the ASEBA routine that checks for a gripped object each time the gripper is opened.
An entity that stores the state of a robot gripper.