ARGoS 3
A parallel, multi-engine simulator for swarm robotics
footbot_light_rotzonly_sensor.cpp
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1
7#include <argos3/core/simulator/simulator.h>
8#include <argos3/core/simulator/entity/embodied_entity.h>
9#include <argos3/core/simulator/entity/composable_entity.h>
10#include <argos3/plugins/simulator/entities/light_entity.h>
11#include <argos3/plugins/simulator/entities/light_sensor_equipped_entity.h>
12
14
15namespace argos {
16
17 /****************************************/
18 /****************************************/
19
20 static CRange<Real> SENSOR_RANGE(0.0f, 1.0f);
21 static CRadians SENSOR_SPACING = CRadians(ARGOS_PI / 12.0f);
22 static CRadians SENSOR_HALF_SPACING = SENSOR_SPACING * 0.5;
23
24 /****************************************/
25 /****************************************/
26
27 static SInt32 Modulo(SInt32 n_value, SInt32 un_modulo) {
28 while(n_value < 0) n_value += un_modulo;
29 while(n_value >= un_modulo) n_value -= un_modulo;
30 return n_value;
31 }
32
33 static Real ComputeReading(Real f_distance) {
34 if(f_distance > 2.5f) {
35 return 0.0f;
36 }
37 else {
38 return ::exp(-f_distance * 2.0f);
39 }
40 }
41
42 static Real ScaleReading(const CRadians& c_angular_distance) {
43 if(c_angular_distance > CRadians::PI_OVER_TWO) {
44 return 0.0f;
45 }
46 else {
47 return (1.0f - 2.0f * c_angular_distance / CRadians::PI);
48 }
49 }
50
51 /****************************************/
52 /****************************************/
53
55 m_pcEmbodiedEntity(nullptr),
56 m_bShowRays(false),
57 m_pcRNG(nullptr),
58 m_bAddNoise(false),
59 m_cSpace(CSimulator::GetInstance().GetSpace()) {}
60
61 /****************************************/
62 /****************************************/
63
65 try {
66 m_pcEmbodiedEntity = &(c_entity.GetComponent<CEmbodiedEntity>("body"));
67 m_pcControllableEntity = &(c_entity.GetComponent<CControllableEntity>("controller"));
68 m_pcLightEntity = &(c_entity.GetComponent<CLightSensorEquippedEntity>("light_sensors"));
70 }
71 catch(CARGoSException& ex) {
72 THROW_ARGOSEXCEPTION_NESTED("Can't set robot for the foot-bot light default sensor", ex);
73 }
74 }
75
76 /****************************************/
77 /****************************************/
78
80 try {
81 /* Show rays? */
83 /* Parse noise level */
84 Real fNoiseLevel = 0.0f;
85 GetNodeAttributeOrDefault(t_tree, "noise_level", fNoiseLevel, fNoiseLevel);
86 if(fNoiseLevel < 0.0f) {
87 THROW_ARGOSEXCEPTION("Can't specify a negative value for the noise level of the light sensor");
88 }
89 else if(fNoiseLevel > 0.0f) {
90 m_bAddNoise = true;
91 m_cNoiseRange.Set(-fNoiseLevel, fNoiseLevel);
92 m_pcRNG = CRandom::CreateRNG("argos");
93 }
95
96 /* sensor is enabled by default */
97 Enable();
98 }
99 catch(CARGoSException& ex) {
100 THROW_ARGOSEXCEPTION_NESTED("Initialization error in rot_z_only light sensor", ex);
101 }
102 }
103
104 /****************************************/
105 /****************************************/
106
108 /* sensor is disabled--nothing to do */
109 if (IsDisabled()) {
110 return;
111 }
112 /* Erase readings */
113 for(size_t i = 0; i < m_tReadings.size(); ++i) {
114 m_tReadings[i].Value = 0.0f;
115 }
116 /* Get foot-bot orientation */
117 CRadians cTmp1, cTmp2, cOrientationZ;
118 m_pcEmbodiedEntity->GetOriginAnchor().Orientation.ToEulerAngles(cOrientationZ, cTmp1, cTmp2);
119 /* Ray used for scanning the environment for obstacles */
120 CRay3 cOcclusionCheckRay;
122 CVector3 cRobotToLight;
123 /* Buffer for the angle of the light wrt to the foot-bot */
124 CRadians cAngleLightWrtFootbot;
125 /* Buffers to contain data about the intersection */
127 /* List of light entities */
128 auto itLights = m_cSpace.GetEntityMapPerTypePerId().find("light");
129 if (itLights != m_cSpace.GetEntityMapPerTypePerId().end()) {
130 CSpace::TMapPerType& mapLights = itLights->second;
131 /*
132 * 1. go through the list of light entities in the scene
133 * 2. check if a light is occluded
134 * 3. if it isn't, distribute the reading across the sensors
135 * NOTE: the readings are additive
136 * 4. go through the sensors and clamp their values
137 */
138 for(auto it = mapLights.begin();
139 it != mapLights.end();
140 ++it) {
141 /* Get a reference to the light */
142 CLightEntity& cLight = *(any_cast<CLightEntity*>(it->second));
143 /* Consider the light only if it has non zero intensity */
144 if(cLight.GetIntensity() > 0.0f) {
145 /* Set the ray end */
146 cOcclusionCheckRay.SetEnd(cLight.GetPosition());
147 /* Check occlusion between the foot-bot and the light */
149 cOcclusionCheckRay,
151 /* The light is not occluded */
152 if(m_bShowRays) {
153 m_pcControllableEntity->AddCheckedRay(false, cOcclusionCheckRay);
154 }
155 /* Get the distance between the light and the foot-bot */
156 cOcclusionCheckRay.ToVector(cRobotToLight);
157 /*
158 * Linearly scale the distance with the light intensity
159 * The greater the intensity, the smaller the distance
160 */
161 cRobotToLight /= cLight.GetIntensity();
162 /* Get the angle wrt to foot-bot rotation */
163 cAngleLightWrtFootbot = cRobotToLight.GetZAngle();
164 cAngleLightWrtFootbot -= cOrientationZ;
165 /*
166 * Find closest sensor index to point at which ray hits footbot body
167 * Rotate whole body by half a sensor spacing (corresponding to placement of first sensor)
168 * Division says how many sensor spacings there are between first sensor and point at which ray hits footbot body
169 * Increase magnitude of result of division to ensure correct rounding
170 */
171 Real fIdx = (cAngleLightWrtFootbot - SENSOR_HALF_SPACING) / SENSOR_SPACING;
172 SInt32 nReadingIdx = static_cast<SInt32>((fIdx > 0) ? fIdx + 0.5f : fIdx - 0.5f);
173 /* Set the actual readings */
174 Real fReading = cRobotToLight.Length();
175 /*
176 * Take 6 readings before closest sensor and 6 readings after - thus we
177 * process sensors that are with 180 degrees of intersection of light
178 * ray with robot body
179 */
180 for(SInt32 nIndexOffset = -6; nIndexOffset < 7; ++nIndexOffset) {
181 UInt32 unIdx = Modulo(nReadingIdx + nIndexOffset, 24);
182 CRadians cAngularDistanceFromOptimalLightReceptionPoint = Abs((cAngleLightWrtFootbot - m_tReadings[unIdx].Angle).SignedNormalize());
183 /*
184 * ComputeReading gives value as if sensor was perfectly in line with
185 * light ray. We then linearly decrease actual reading from 1 (dist
186 * 0) to 0 (dist PI/2)
187 */
188 m_tReadings[unIdx].Value += ComputeReading(fReading) * ScaleReading(cAngularDistanceFromOptimalLightReceptionPoint);
189 }
190 }
191 else {
192 /* The ray is occluded */
193 if(m_bShowRays) {
194 m_pcControllableEntity->AddCheckedRay(true, cOcclusionCheckRay);
195 m_pcControllableEntity->AddIntersectionPoint(cOcclusionCheckRay, sIntersection.TOnRay);
196 }
197 }
198 }
199 }
200 /* Apply noise to the sensors */
201 if(m_bAddNoise) {
202 for(size_t i = 0; i < 24; ++i) {
204 }
205 }
206 /* Trunc the reading between 0 and 1 */
207 for(size_t i = 0; i < 24; ++i) {
208 SENSOR_RANGE.TruncValue(m_tReadings[i].Value);
209 }
210 }
211 else {
212 /* There are no lights in the environment */
213 if(m_bAddNoise) {
214 /* Go through the sensors */
215 for(UInt32 i = 0; i < m_tReadings.size(); ++i) {
216 /* Apply noise to the sensor */
218 /* Trunc the reading between 0 and 1 */
219 SENSOR_RANGE.TruncValue(m_tReadings[i].Value);
220 }
221 }
222 }
223 }
224
225 /****************************************/
226 /****************************************/
227
229 for(UInt32 i = 0; i < GetReadings().size(); ++i) {
230 m_tReadings[i].Value = 0.0f;
231 }
232 }
233
234 /****************************************/
235 /****************************************/
236
238 "footbot_light", "rot_z_only",
239 "Carlo Pinciroli [ilpincy@gmail.com]",
240 "1.0",
241 "The foot-bot light sensor (optimized for 2D).",
242 "This sensor accesses a set of light sensors. The sensors all return a value\n"
243 "between 0 and 1, where 0 means nothing within range and 1 means the perceived\n"
244 "light saturates the sensor. Values between 0 and 1 depend on the distance of\n"
245 "the perceived light. Each reading R is calculated with R=(I/x)^2, where x is the\n"
246 "distance between a sensor and the light, and I is the reference intensity of the\n"
247 "perceived light. The reference intensity corresponds to the minimum distance at\n"
248 "which the light saturates a sensor. The reference intensity depends on the\n"
249 "individual light, and it is set with the \"intensity\" attribute of the light\n"
250 "entity. In case multiple lights are present in the environment, each sensor\n"
251 "reading is calculated as the sum of the individual readings due to each light.\n"
252 "In other words, light wave interference is not taken into account. In\n"
253 "controllers, you must include the ci_light_sensor.h header.\n\n"
254 "REQUIRED XML CONFIGURATION\n\n"
255 " <controllers>\n"
256 " ...\n"
257 " <my_controller ...>\n"
258 " ...\n"
259 " <sensors>\n"
260 " ...\n"
261 " <footbot_light implementation=\"rot_z_only\" />\n"
262 " ...\n"
263 " </sensors>\n"
264 " ...\n"
265 " </my_controller>\n"
266 " ...\n"
267 " </controllers>\n\n"
268 "OPTIONAL XML CONFIGURATION\n\n"
269 "It is possible to draw the rays shot by the light sensor in the OpenGL\n"
270 "visualization. This can be useful for sensor debugging but also to understand\n"
271 "what's wrong in your controller. In OpenGL, the rays are drawn in cyan when\n"
272 "they are not obstructed and in purple when they are. In case a ray is\n"
273 "obstructed, a black dot is drawn where the intersection occurred.\n"
274 "To turn this functionality on, add the attribute \"show_rays\" as in this\n"
275 "example:\n\n"
276 " <controllers>\n"
277 " ...\n"
278 " <my_controller ...>\n"
279 " ...\n"
280 " <sensors>\n"
281 " ...\n"
282 " <footbot_light implementation=\"rot_z_only\"\n"
283 " show_rays=\"true\" />\n"
284 " ...\n"
285 " </sensors>\n"
286 " ...\n"
287 " </my_controller>\n"
288 " ...\n"
289 " </controllers>\n\n"
290 "It is possible to add uniform noise to the sensors, thus matching the\n"
291 "characteristics of a real robot better. This can be done with the attribute\n"
292 "\"noise_level\", whose allowed range is in [-1,1] and is added to the calculated\n"
293 "reading. The final sensor reading is always normalized in the [0-1] range.\n\n"
294 " <controllers>\n"
295 " ...\n"
296 " <my_controller ...>\n"
297 " ...\n"
298 " <sensors>\n"
299 " ...\n"
300 " <footbot_light implementation=\"rot_z_only\"\n"
301 " noise_level=\"0.1\" />\n"
302 " ...\n"
303 " </sensors>\n"
304 " ...\n"
305 " </my_controller>\n"
306 " ...\n"
307 " </controllers>\n\n"
308 "OPTIONAL XML CONFIGURATION\n\n"
309 "None.\n",
310 "Usable"
311 );
312
313}
#define ARGOS_PI
To be used when initializing static variables.
Definition angles.h:32
signed int SInt32
32-bit signed integer.
Definition datatypes.h:93
unsigned int UInt32
32-bit unsigned integer.
Definition datatypes.h:97
float Real
Collects all ARGoS code.
Definition datatypes.h:39
#define THROW_ARGOSEXCEPTION_NESTED(message, nested)
This macro throws an ARGoS exception with the passed message and nesting the passed exception.
#define THROW_ARGOSEXCEPTION(message)
This macro throws an ARGoS exception with the passed message.
#define REGISTER_SENSOR(CLASSNAME, LABEL, IMPLEMENTATION, AUTHOR, VERSION, BRIEF_DESCRIPTION, LONG_DESCRIPTION, STATUS)
Registers a new sensor model inside ARGoS.
Definition sensor.h:63
The namespace containing all the ARGoS related code.
Definition ci_actuator.h:12
bool GetClosestEmbodiedEntityIntersectedByRay(SEmbodiedEntityIntersectionItem &s_item, const CRay3 &c_ray)
Returns the closest intersection with an embodied entity to the ray start.
void GetNodeAttributeOrDefault(TConfigurationNode &t_node, const std::string &str_attribute, T &t_buffer, const T &t_default)
Returns the value of a node's attribute, or the passed default value.
T * any_cast(CAny *pc_any)
Performs a cast on the any type to the desired type, when the any type is passed by non-const pointer...
Definition any.h:148
ticpp::Element TConfigurationNode
The ARGoS configuration XML node.
T Abs(const T &t_v)
Returns the absolute value of the passed argument.
Definition general.h:25
virtual void Enable()
Enables updating of sensor information in the event loop.
Definition ci_sensor.h:78
bool IsDisabled() const
Definition ci_sensor.h:86
Basic class for an entity that contains other entities.
CEntity & GetComponent(const std::string &str_component)
Returns the component with the passed string label.
An entity that contains a pointer to the user-defined controller.
void AddIntersectionPoint(const CRay3 &c_ray, Real f_t_on_ray)
Adds an intersection point to the list.
void AddCheckedRay(bool b_obstructed, const CRay3 &c_ray)
Adds a ray to the list of checked rays.
This entity is a link to a body in the physics engine.
const SAnchor & GetOriginAnchor() const
Returns a const reference to the origin anchor associated to this entity.
const CVector3 & GetPosition() const
CQuaternion Orientation
The orientation of the anchor wrt the global coordinate system.
CVector3 Position
The position of the anchor wrt the global coordinate system.
The core class of ARGOS.
Definition simulator.h:62
std::map< std::string, CAny, std::less< std::string > > TMapPerType
A map of entities indexed by type description.
Definition space.h:56
TMapPerTypePerId & GetEntityMapPerTypePerId()
Returns a nested map of entities, ordered by type and by id.
Definition space.h:205
The exception that wraps all errors in ARGoS.
It defines the basic type CRadians, used to store an angle value in radians.
Definition angles.h:42
static const CRadians PI
The PI constant.
Definition angles.h:49
static const CRadians PI_OVER_TWO
Set to PI / 2.
Definition angles.h:59
void ToEulerAngles(CRadians &c_z_angle, CRadians &c_y_angle, CRadians &c_x_angle) const
Definition quaternion.h:172
void TruncValue(T &t_value) const
Definition range.h:97
void Set(const T &t_min, const T &t_max)
Definition range.h:68
void SetEnd(const CVector3 &c_end)
Definition ray3.h:57
CVector3 & ToVector(CVector3 &c_buffer) const
Definition ray3.h:100
void SetStart(const CVector3 &c_start)
Definition ray3.h:53
static CRNG * CreateRNG(const std::string &str_category)
Creates a new RNG inside the given category.
Definition rng.cpp:347
CRadians Uniform(const CRange< CRadians > &c_range)
Returns a random value from a uniform distribution.
Definition rng.cpp:87
A 3D vector class.
Definition vector3.h:31
Real Length() const
Returns the length of this vector.
Definition vector3.h:227
CRadians GetZAngle() const
Returns the angle between this vector and the z axis.
Definition vector3.h:360
const TReadings & GetReadings() const
Returns the readings of this sensor.
bool m_bShowRays
Flag to show rays in the simulator.
virtual void Init(TConfigurationNode &t_tree)
Initializes the sensor from the XML configuration tree.
CLightSensorEquippedEntity * m_pcLightEntity
Reference to light sensor equipped entity associated to this sensor.
CEmbodiedEntity * m_pcEmbodiedEntity
Reference to embodied entity associated to this sensor.
virtual void Update()
Updates the state of the entity associated to this sensor, if the sensor is currently enabled.
virtual void Reset()
Resets the sensor to the state it had just after Init().
bool m_bAddNoise
Whether to add noise or not.
CControllableEntity * m_pcControllableEntity
Reference to controllable entity associated to this sensor.
CRandom::CRNG * m_pcRNG
Random number generator.
virtual void SetRobot(CComposableEntity &c_entity)
Sets the entity associated to this sensor.
Real GetIntensity() const