ARGoS 3
A parallel, multi-engine simulator for swarm robotics
ci_ground_sensor.cpp
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1
7#include "ci_ground_sensor.h"
8
9#ifdef ARGOS_WITH_LUA
10#include <argos3/core/wrappers/lua/lua_utility.h>
11#endif
12
13namespace argos {
14
15 /****************************************/
16 /****************************************/
17
18#ifdef ARGOS_WITH_LUA
19 void CCI_GroundSensor::CreateLuaState(lua_State* pt_lua_state) {
20 CLuaUtility::StartTable(pt_lua_state, "ground");
21 for(size_t i = 0; i < m_tReadings.size(); ++i) {
22 CLuaUtility::AddToTable(pt_lua_state, i+1, m_tReadings[i]);
23 }
24 CLuaUtility::EndTable(pt_lua_state);
25 }
26#endif
27
28 /****************************************/
29 /****************************************/
30
31#ifdef ARGOS_WITH_LUA
32 void CCI_GroundSensor::ReadingsToLuaState(lua_State* pt_lua_state) {
33 lua_getfield(pt_lua_state, -1, "ground");
34 for(size_t i = 0; i < m_tReadings.size(); ++i) {
35 lua_pushnumber(pt_lua_state, i+1 );
36 lua_pushnumber(pt_lua_state, m_tReadings[i]);
37 lua_settable (pt_lua_state, -3 );
38 }
39 lua_pop(pt_lua_state, 1);
40 }
41#endif
42
43
44 /****************************************/
45 /****************************************/
46
47 const std::vector<Real>& CCI_GroundSensor::GetReadings() const {
48 return m_tReadings;
49 }
50
51 /****************************************/
52 /****************************************/
53
54}
The namespace containing all the ARGoS related code.
Definition ci_actuator.h:12
static void EndTable(lua_State *pt_state)
Adds a table to the Lua stack.
static void AddToTable(lua_State *pt_state, const std::string &str_key, void *pt_data)
Adds a pointer to a chunk of data with the given string key to the table located at the top of the st...
static void StartTable(lua_State *pt_state, const std::string &str_key)
Adds a table with the given string key to the table located at the top of the stack.
std::vector< Real > m_tReadings
const std::vector< Real > & GetReadings() const