ARGoS 3
A parallel, multi-engine simulator for swarm robotics
light_default_sensor.h
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1
7#ifndef LIGHT_DEFAULT_SENSOR_H
8#define LIGHT_DEFAULT_SENSOR_H
9
10#include <string>
11#include <map>
12
13namespace argos {
14 class CLightDefaultSensor;
15 class CLightSensorEquippedEntity;
16}
17
18#include <argos3/plugins/robots/generic/control_interface/ci_light_sensor.h>
19#include <argos3/core/utility/math/range.h>
20#include <argos3/core/utility/math/rng.h>
21#include <argos3/core/simulator/space/space.h>
22#include <argos3/core/simulator/sensor.h>
23
24namespace argos {
25
27 public CCI_LightSensor {
28
29 public:
30
32
34
35 virtual void SetRobot(CComposableEntity& c_entity);
36
37 virtual void Init(TConfigurationNode& t_tree);
38
39 virtual void Update();
40
41 virtual void Reset();
42
52 virtual Real CalculateReading(Real f_distance, Real f_intensity);
53
58 inline bool IsShowRays() {
59 return m_bShowRays;
60 }
61
66 inline void SetShowRays(bool b_show_rays) {
67 m_bShowRays = b_show_rays;
68 }
69
70 protected:
71
74
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83
86
89
92 };
93
94}
95
96#endif
float Real
Collects all ARGoS code.
Definition datatypes.h:39
The namespace containing all the ARGoS related code.
Definition ci_actuator.h:12
ticpp::Element TConfigurationNode
The ARGoS configuration XML node.
Basic class for an entity that contains other entities.
An entity that contains a pointer to the user-defined controller.
The basic interface for a simulated sensor.
Definition sensor.h:24
The RNG.
Definition rng.h:90
CSpace & m_cSpace
Reference to the space.
virtual void Reset()
Resets the sensor to the state it had just after Init().
CRange< Real > m_cNoiseRange
Noise range.
virtual void Update()
Updates the state of the entity associated to this sensor, if the sensor is currently enabled.
CRandom::CRNG * m_pcRNG
Random number generator.
CLightSensorEquippedEntity * m_pcLightEntity
Reference to light sensor equipped entity associated to this sensor.
bool m_bAddNoise
Whether to add noise or not.
void SetShowRays(bool b_show_rays)
Sets whether or not the rays must be shown in the GUI.
CControllableEntity * m_pcControllableEntity
Reference to controllable entity associated to this sensor.
bool m_bShowRays
Flag to show rays in the simulator.
virtual void Init(TConfigurationNode &t_tree)
Initializes the sensor from the XML configuration tree.
virtual void SetRobot(CComposableEntity &c_entity)
Sets the entity associated to this sensor.
virtual Real CalculateReading(Real f_distance, Real f_intensity)
Calculates the light reading resulting from a light source at the given distance.
bool IsShowRays()
Returns true if the rays must be shown in the GUI.