ARGoS 3
A parallel, multi-engine simulator for swarm robotics
cylinder_entity.cpp
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1
7#include "cylinder_entity.h"
8#include <argos3/core/utility/math/matrix/rotationmatrix3.h>
9#include <argos3/core/simulator/space/space.h>
10#include <argos3/core/simulator/simulator.h>
11#include <argos3/plugins/simulator/media/led_medium.h>
12#include <argos3/plugins/simulator/physics_engines/physics_cylinder_model.h>
13
14namespace argos {
15
16 /****************************************/
17 /****************************************/
18
20 CComposableEntity(nullptr),
21 m_pcEmbodiedEntity(nullptr),
22 m_pcLEDEquippedEntity(nullptr),
23 m_fMass(1.0f),
24 m_pcLEDMedium(nullptr) {
25 }
26
27 /****************************************/
28 /****************************************/
29
30 CCylinderEntity::CCylinderEntity(const std::string& str_id,
31 const CVector3& c_position,
32 const CQuaternion& c_orientation,
33 bool b_movable,
34 Real f_radius,
35 Real f_height,
36 Real f_mass) :
37 CComposableEntity(nullptr, str_id),
38 m_pcEmbodiedEntity(
39 new CEmbodiedEntity(this,
40 "body_0",
41 c_position,
42 c_orientation,
43 b_movable)),
44 m_pcLEDEquippedEntity(
45 new CLEDEquippedEntity(this, "leds_0")),
46 m_fRadius(f_radius),
47 m_fHeight(f_height),
48 m_fMass(f_mass) {
49 AddComponent(*m_pcEmbodiedEntity);
50 AddComponent(*m_pcLEDEquippedEntity);
51 }
52
53 /****************************************/
54 /****************************************/
55
57 try {
58 /* Init parent */
60 /* Parse XML to get the radius */
61 GetNodeAttribute(t_tree, "radius", m_fRadius);
62 /* Parse XML to get the height */
63 GetNodeAttribute(t_tree, "height", m_fHeight);
64 /* Parse XML to get the movable attribute */
65 bool bMovable;
66 GetNodeAttribute(t_tree, "movable", bMovable);
67 if(bMovable) {
68 /* Parse XML to get the mass */
69 GetNodeAttribute(t_tree, "mass", m_fMass);
70 }
71 else {
72 m_fMass = 0.0f;
73 }
74 /* Create embodied entity using parsed data */
75 m_pcEmbodiedEntity = new CEmbodiedEntity(this);
76 AddComponent(*m_pcEmbodiedEntity);
77 m_pcEmbodiedEntity->Init(GetNode(t_tree, "body"));
78 m_pcEmbodiedEntity->SetMovable(bMovable);
79 /* Init LED equipped entity component */
80 m_pcLEDEquippedEntity = new CLEDEquippedEntity(this);
81 AddComponent(*m_pcLEDEquippedEntity);
82 if(NodeExists(t_tree, "leds")) {
83 /* Create LED equipped entity
84 * NOTE: the LEDs are not added to the medium yet
85 */
86 m_pcLEDEquippedEntity->Init(GetNode(t_tree, "leds"));
87 /* Add the LEDs to the medium */
88 std::string strMedium;
89 GetNodeAttribute(GetNode(t_tree, "leds"), "medium", strMedium);
90 m_pcLEDMedium = &CSimulator::GetInstance().GetMedium<CLEDMedium>(strMedium);
91 m_pcLEDEquippedEntity->SetMedium(*m_pcLEDMedium);
92 m_pcLEDEquippedEntity->Enable();
93 }
95 }
96 catch(CARGoSException& ex) {
97 THROW_ARGOSEXCEPTION_NESTED("Failed to initialize the cylinder entity.", ex);
98 }
99 }
100
101 /****************************************/
102 /****************************************/
103
105 /* Reset all components */
106 m_pcEmbodiedEntity->Reset();
107 m_pcLEDEquippedEntity->Reset();
108 /* Update components */
110 }
111
112 /****************************************/
113 /****************************************/
114
116 m_pcLEDMedium = &c_medium;
117 m_pcLEDEquippedEntity->SetMedium(*m_pcLEDMedium);
118 m_pcLEDEquippedEntity->Enable();
119 }
120
121 /****************************************/
122 /****************************************/
123
125 m_pcLEDEquippedEntity->Disable();
126 }
127
128 /****************************************/
129 /****************************************/
130
131 void CCylinderEntity::AddLED(const CVector3& c_offset,
132 const CColor& c_color) {
133 m_pcLEDEquippedEntity->AddLED(c_offset,
134 GetEmbodiedEntity().GetOriginAnchor(),
135 c_color);
137 }
138
139 /****************************************/
140 /****************************************/
141
142 void CCylinderEntity::Resize(Real f_radius, Real f_height) {
143 /* Store size */
144 m_fRadius = f_radius;
145 m_fHeight = f_height;
146 /* Go through the physics box models and call resize on them */
147 for(size_t i = 0; i < m_pcEmbodiedEntity->GetPhysicsModelsNum(); ++i) {
148 dynamic_cast<CPhysicsCylinderModel&>(m_pcEmbodiedEntity->GetPhysicsModel(i)).Resize(f_radius, f_height);
149 }
150 /* Update bounding box */
151 m_pcEmbodiedEntity->CalculateBoundingBox();
152 }
153
154 /****************************************/
155 /****************************************/
156
158 "cylinder",
159 "Carlo Pinciroli [ilpincy@gmail.com]",
160 "1.0",
161 "A stretchable cylinder.",
162 "The cylinder entity can be used to model obstacles or cylinder-shaped\n"
163 "grippable objects. The cylinder has a red LED on the center of one\n"
164 "of the circular surfaces, that allows perception using the cameras.\n"
165 "The cylinder can be movable or not. A movable object can be pushed\n"
166 "and gripped. An unmovable object is pretty much like a column.\n\n"
167 "REQUIRED XML CONFIGURATION\n\n"
168 "To declare an unmovable object (i.e., a column) you need the following:\n\n"
169 " <arena ...>\n"
170 " ...\n"
171 " <cylinder id=\"cyl1\" radius=\"0.8\" height=\"0.5\" movable=\"false\">\n"
172 " <body position=\"0.4,2.3,0\" orientation=\"45,0,0\" />\n"
173 " </cylinder>\n"
174 " ...\n"
175 " </arena>\n\n"
176 "To declare a movable object you need the following:\n\n"
177 " <arena ...>\n"
178 " ...\n"
179 " <cylinder id=\"cyl1\" radius=\"0.8\" height=\"0.5\"\n"
180 " movable=\"true\" mass=\"2.5\">\n"
181 " <body position=\"0.4,2.3,0\" orientation=\"45,0,0\" />\n"
182 " </cylinder>\n"
183 " ...\n"
184 " </arena>\n\n"
185 "The 'id' attribute is necessary and must be unique among the entities. If two\n"
186 "entities share the same id, initialization aborts.\n"
187 "The 'radius' and 'height' attributes specify the size of the cylinder. When\n"
188 "you add a cylinder, imagine it initially unrotated and centered in the origin.\n"
189 "The base of the cylinder, then, is parallel to the XY plane and its height\n"
190 "goes with the Z axis.\n"
191 "The 'movable' attribute specifies whether or not the object is movable. When\n"
192 "set to 'false', the object is unmovable: if another object pushes against it,\n"
193 "the cylinder won't move. When the attribute is set to 'true', the cylinder is\n"
194 "movable upon pushing or gripping. When an object is movable, the 'mass'\n"
195 "attribute is required.\n"
196 "The 'mass' attribute quantifies the mass of the cylinder in kg.\n"
197 "The 'body/position' attribute specifies the position of the base of the\n"
198 "cylinder in the arena. The three values are in the X,Y,Z order.\n"
199 "The 'body/orientation' attribute specifies the orientation of the cylinder. All\n"
200 "rotations are performed with respect to the center of mass. The order of the\n"
201 "angles is Z,Y,X, which means that the first number corresponds to the rotation\n"
202 "around the Z axis, the second around Y and the last around X. This reflects\n"
203 "the internal convention used in ARGoS, in which rotations are performed in\n"
204 "that order. Angles are expressed in degrees.\n\n"
205 "OPTIONAL XML CONFIGURATION\n\n"
206 "It is possible to add any number of colored LEDs to the cylinder. In this way,\n"
207 "the cylinder is visible with a robot camera. The position and color of the\n"
208 "LEDs is specified with the following syntax:\n\n"
209 " <arena ...>\n"
210 " ...\n"
211 " <cylinder id=\"cyl1\" radius=\"0.8\" height=\"0.5\"\n"
212 " movable=\"true\" mass=\"2.5\">\n"
213 " <body position=\"0.4,2.3,0\" orientation=\"45,0,0\" />\n"
214 " <leds medium=\"id_of_led_medium\">\n"
215 " <led offset=\" 0.15, 0.15,0.15\" anchor=\"origin\" color=\"white\" />\n"
216 " <led offset=\"-0.15, 0.15,0\" anchor=\"origin\" color=\"red\" />\n"
217 " <led offset=\" 0.15, 0.15,0\" anchor=\"origin\" color=\"blue\" />\n"
218 " <led offset=\" 0.15,-0.15,0\" anchor=\"origin\" color=\"green\" />\n"
219 " </leds>\n"
220 " </cylinder>\n"
221 " ...\n"
222 " </arena>\n\n"
223 "In the example, four LEDs are added around the cylinder. The LEDs have\n"
224 "different colors and are located around the cylinder. The LEDs are\n"
225 "managed by the LED medium declared in the <media> section of the\n"
226 "configuration file with id \"id_of_led_medium\"",
227 "Usable"
228 );
229
230 /****************************************/
231 /****************************************/
232
234
235 /****************************************/
236 /****************************************/
237
238}
float Real
Collects all ARGoS code.
Definition datatypes.h:39
#define THROW_ARGOSEXCEPTION_NESTED(message, nested)
This macro throws an ARGoS exception with the passed message and nesting the passed exception.
#define REGISTER_ENTITY(CLASSNAME, LABEL, AUTHOR, VERSION, BRIEF_DESCRIPTION, LONG_DESCRIPTION, STATUS)
Definition entity.h:432
The namespace containing all the ARGoS related code.
Definition ci_actuator.h:12
ticpp::Element TConfigurationNode
The ARGoS configuration XML node.
bool NodeExists(TConfigurationNode &t_node, const std::string &str_tag)
Given a tree root node, returns true if one of its child nodes has the wanted name.
TConfigurationNode & GetNode(TConfigurationNode &t_node, const std::string &str_tag)
Given a tree root node, returns the first of its child nodes with the wanted name.
REGISTER_STANDARD_SPACE_OPERATIONS_ON_COMPOSABLE(CComposableEntity)
void GetNodeAttribute(TConfigurationNode &t_node, const std::string &str_attribute, T &t_buffer)
Returns the value of a node's attribute.
Basic class for an entity that contains other entities.
virtual void UpdateComponents()
Calls the Update() method on all the components.
void AddComponent(CEntity &c_component)
Adds a component to this composable entity.
This entity is a link to a body in the physics engine.
void CalculateBoundingBox()
Calculates the bounding box of this entity.
const CPhysicsModel & GetPhysicsModel(size_t un_idx) const
Returns a physics model associated to this entity.
UInt32 GetPhysicsModelsNum() const
Returns the number of physics models associated to this entity.
virtual void Init(TConfigurationNode &t_tree)
Initializes the state of the entity from the XML configuration tree.
void SetMovable(bool b_movable)
Sets whether this entity is movable or not.
virtual void Reset()
Resets the state of the entity to whatever it was after Init() or the standalone constructor was call...
virtual void Init(TConfigurationNode &t_tree)
Initializes the state of the entity from the XML configuration tree.
Definition entity.cpp:40
static CSimulator & GetInstance()
Returns the instance to the CSimulator class.
Definition simulator.cpp:78
T & GetMedium(const std::string &str_id)
Returns a reference to a medium.
Definition simulator.h:129
The exception that wraps all errors in ARGoS.
The basic color type.
Definition color.h:25
A 3D vector class.
Definition vector3.h:31
void AddLED(const CVector3 &c_offset, const CColor &c_color=CColor::BLACK)
Adds an LED to this entity.
void Resize(Real f_radius, Real f_height)
void EnableLEDs(CLEDMedium &c_medium)
virtual void Init(TConfigurationNode &t_tree)
Initializes the state of the entity from the XML configuration tree.
virtual void Reset()
Resets the state of the entity to whatever it was after Init() or the standalone constructor was call...
CEmbodiedEntity & GetEmbodiedEntity()
A container of CLEDEntity.
void SetMedium(CLEDMedium &c_medium)
Sets the medium associated to this entity.
void AddLED(const CVector3 &c_offset, SAnchor &s_anchor, const CColor &c_color=CColor::BLACK)
Adds an LED to this entity.
virtual void Init(TConfigurationNode &t_tree)
Initializes the state of the entity from the XML configuration tree.
virtual void Reset()
Resets the state of the entity to whatever it was after Init() or the standalone constructor was call...
virtual void Resize(Real f_radius, Real f_height)=0