ARGoS 3
A parallel, multi-engine simulator for swarm robotics
pointmass3d_cylinder_model.h
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1
7#ifndef POINTMASS3D_CYLINDER_H
8#define POINTMASS3D_CYLINDER_H
9
10namespace argos {
11 class CPointMass3DEngine;
12 class CPointMass3DCylinderModel;
13 class CQuadRotorEntity;
14}
15
16#include <argos3/plugins/simulator/physics_engines/pointmass3d/pointmass3d_model.h>
17#include <argos3/plugins/simulator/entities/quadrotor_entity.h>
18#include <argos3/plugins/simulator/entities/cylinder_entity.h>
19
20namespace argos {
21
23
24 public:
25
27 CCylinderEntity& c_cylinder);
29
30 virtual void UpdateFromEntityStatus() {}
31 virtual void Step() {}
32
33 virtual void CalculateBoundingBox();
34
35 virtual bool CheckIntersectionWithRay(Real& f_t_on_ray,
36 const CRay3& c_ray) const;
37
38 private:
39
40 CCylinderEntity& m_cCylinderEntity;
41 };
42
43}
44
45#endif
float Real
Collects all ARGoS code.
Definition datatypes.h:39
The namespace containing all the ARGoS related code.
Definition ci_actuator.h:12
CPointMass3DCylinderModel(CPointMass3DEngine &c_engine, CCylinderEntity &c_cylinder)
virtual bool CheckIntersectionWithRay(Real &f_t_on_ray, const CRay3 &c_ray) const
virtual void CalculateBoundingBox()
Calculates the axis-aligned box that contains the entire physics model.
virtual void UpdateFromEntityStatus()
Updates the state of this model from the status of the associated entity.