Holds the name as well as the PNG data of the player image.
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#include <clientconnection.h>
Holds the name as well as the PNG data of the player image.
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std::string | name |
| | the player name
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const unsigned char * | pngData |
| | raw data of the player image, must be freed by the client
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std::size_t | pngDataLen |
| | length of the raw data of the player image
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The documentation for this struct was generated from the following file: