SOURCE += motionSolver/motionSolver.C
SOURCE += displacement/points0/points0MotionSolver.C
SOURCE += displacement/displacement/displacementMotionSolver.C
SOURCE += displacement/layeredSolver/displacementLayeredMotionSolver.C
SOURCE += displacement/layeredSolver/pointEdgeStructuredWalk.C
SOURCE += displacement/linearSolver/displacementLinearMotionSolver.C
SOURCE += componentDisplacement/componentDisplacementMotionSolver.C
SOURCE += velocity/velocityMotionSolver.C
SOURCE += componentVelocity/componentVelocityMotionSolver.C
SOURCE += displacement/solidBody/solidBodyMotionSolver/solidBodyMotionSolver.C
SOURCE += displacement/solidBody/multiSolidBodyMotionSolver/multiSolidBodyMotionSolver.C
SOURCE += displacement/solidBody/interpolatingSolidBodyMotionSolver/interpolatingSolidBodyMotionSolver.C
SOURCE += motionSolverList/motionSolverList.C

solidBodyMotionFunctions = displacement/solidBody/solidBodyMotionFunctions
SOURCE += $(solidBodyMotionFunctions)/solidBodyMotionFunction/solidBodyMotionFunction.C
SOURCE += $(solidBodyMotionFunctions)/solidBodyMotionFunction/solidBodyMotionFunctionNew.C
SOURCE += $(solidBodyMotionFunctions)/SDA/SDA.C
SOURCE += $(solidBodyMotionFunctions)/sixDoFMotion/sixDoFMotion.C
SOURCE += $(solidBodyMotionFunctions)/linearMotion/linearMotion.C
SOURCE += $(solidBodyMotionFunctions)/rotatingMotion/rotatingMotion.C
SOURCE += $(solidBodyMotionFunctions)/axisRotationMotion/axisRotationMotion.C
SOURCE += $(solidBodyMotionFunctions)/multiMotion/multiMotion.C
SOURCE += $(solidBodyMotionFunctions)/oscillatingLinearMotion/oscillatingLinearMotion.C
SOURCE += $(solidBodyMotionFunctions)/oscillatingRotatingMotion/oscillatingRotatingMotion.C

SOURCE += displacement/solidBody/pointPatchFields/derived/solidBodyMotionDisplacement/solidBodyMotionDisplacementPointPatchVectorField.C

SOURCE += pointInterpolator/dynamicMeshPointInterpolator.C

LIB = $(FOAM_LIBBIN)/libmotionSolvers
