//////////////////////////////////////////////////////////////////////////////
//
// License Agreement:
//
// The following are Copyright © 2007, Casey Langen
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// Sources and Binaries of: win32cpp
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//////////////////////////////////////////////////////////////////////////////

#pragma once

//////////////////////////////////////////////////////////////////////////////

namespace win32cpp {

//////////////////////////////////////////////////////////////////////////////

///\brief
///WindowPadding is used by Frame to specify the padding around the child control.
///
///\see
///Frame.
struct WindowPadding
{
    ///\brief Constructor.
    /*ctor*/    WindowPadding(int padding = 0)
        : left(padding)
        , right(padding)
        , top(padding)
        , bottom(padding)
    {
    }

    ///\brief Constructor.
    /*ctor*/    WindowPadding(int left, int right, int top, int bottom)
        : left(left)
        , right(right)
        , top(top)
        , bottom(bottom)
    {
    }

    ///\brief Copy constructor.
    /*ctor*/    WindowPadding(const WindowPadding& padding)
        : left(padding.left)
        , right(padding.right)
        , top(padding.top)
        , bottom(padding.bottom)
    {
    }

    ///\brief Equality operator
    bool operator==(const WindowPadding& padding) const
    {
        return ((padding.left == this->left) && (padding.right == this->right)
            && (padding.top == this->top) && (padding.bottom == this->bottom));
    }

    ///\brief Inequality operator
    bool operator!=(const WindowPadding& padding) const
    {
        return ! (padding == *this);
    }

    ///\brief Left padding, in pixels
    int left;
    ///\brief Right padding, in pixels
    int right;
    ///\brief Top padding, in pixels
    int top;
    ///\brief Bottom padding, in pixels
    int bottom;
};

/////////////////////////////////////////////////////////////////////////////

}   // win32cpp
