//-----------------------------------------------------------------------------
// Project     : VST SDK
// Version     : 3.6.7
//
// Category    : Interfaces
// Filename    : pluginterfaces/vst/ivstcomponent.h
// Created by  : Steinberg, 04/2005
// Description : Basic VST Interfaces
//
//-----------------------------------------------------------------------------
// This file is part of a Steinberg SDK. It is subject to the license terms
// in the LICENSE file found in the top-level directory of this distribution
// and at www.steinberg.net/sdklicenses. 
// No part of the SDK, including this file, may be copied, modified, propagated,
// or distributed except according to the terms contained in the LICENSE file.
//-----------------------------------------------------------------------------

#pragma once

#include "pluginterfaces/base/ipluginbase.h"
#include "vsttypes.h"

//------------------------------------------------------------------------
#include "pluginterfaces/base/falignpush.h"
//------------------------------------------------------------------------

namespace Steinberg {
class IBStream;

//------------------------------------------------------------------------
/** All VST specific interfaces are located in Vst namespace */
//------------------------------------------------------------------------
namespace Vst {
const int32 kDefaultFactoryFlags = PFactoryInfo::kUnicode; ///< Standard value for PFactoryInfo::flags

#define BEGIN_FACTORY_DEF(vendor,url,email) using namespace Steinberg; \
	EXPORT_FACTORY IPluginFactory* PLUGIN_API GetPluginFactory () { \
	if (!gPluginFactory) \
	{	static PFactoryInfo factoryInfo (vendor,url,email,Vst::kDefaultFactoryFlags); \
		gPluginFactory = new CPluginFactory (factoryInfo);

//------------------------------------------------------------------------
/** \defgroup vstBus VST Buses
@{*/

//------------------------------------------------------------------------
/** Bus media types */
//------------------------------------------------------------------------
enum MediaTypes
{
//------------------------------------------------------------------------
	kAudio = 0,		///< audio
	kEvent,			///< events
	kNumMediaTypes
//------------------------------------------------------------------------
};

//------------------------------------------------------------------------
/** Bus directions */
//------------------------------------------------------------------------
enum BusDirections
{
//------------------------------------------------------------------------
	kInput = 0,		///< input bus
	kOutput			///< output bus
//------------------------------------------------------------------------
};

//------------------------------------------------------------------------
/** Bus types */
//------------------------------------------------------------------------
enum BusTypes
{
//------------------------------------------------------------------------
	kMain = 0,		///< main bus
	kAux			///< auxiliary bus (sidechain)
//------------------------------------------------------------------------
};

//------------------------------------------------------------------------
/** Bus Description

    A bus can be understood as a 'collection of data channels' belonging together.
    It describes a data input or a data output of the Plug-in.
    A VST component can define any desired number of buses, but this number must \b never change.
    Dynamic usage of buses is handled in the host by activating and deactivating buses. 
	The component has to define the maximum number of supported buses and it has to 
	define which of them are active by default. A host that can handle multiple buses,
	allows the user to activate buses that were initially inactive.

See also: IComponent::getBusInfo , IComponent::activateBus
*/
//------------------------------------------------------------------------
struct BusInfo
{
//------------------------------------------------------------------------
	MediaType mediaType;	///< Media type - has to be a value of \ref MediaTypes
	BusDirection direction; ///< input or output \ref BusDirections
	int32 channelCount;		///< number of channels (if used then need to be recheck after \ref
							/// IAudioProcessor::setBusArrangements is called).
							/// For a bus of type MediaTypes::kEvent the channelCount corresponds
							/// to the number of supported MIDI channels by this bus
	String128 name;			///< name of the bus
	BusType busType;		///< main or aux - has to be a value of \ref BusTypes
	uint32 flags;			///< flags - a combination of \ref BusFlags
	enum BusFlags
	{
		kDefaultActive = 1 << 0 ///< bus active per default
	};
//------------------------------------------------------------------------
};

/*@}*/

//------------------------------------------------------------------------
/** I/O modes */
//------------------------------------------------------------------------
enum IoModes
{
	kSimple = 0,		///< 1:1 Input / Output. Only used for Instruments. See \ref vst3IoMode
	kAdvanced,			///< n:m Input / Output. Only used for Instruments.
	kOfflineProcessing	///< Plug-in used in an offline processing context
};

//------------------------------------------------------------------------
/** Routing Information.
    When the Plug-in supports multiple I/O buses, a host may want to know how the
    buses are related. The relation of an event-input-channel to an audio-output-bus
	in particular is of interest to the host (in order to relate MIDI-tracks to audio-channels)
    \n See also: IComponent::getRoutingInfo, \ref vst3Routing */
//------------------------------------------------------------------------
struct RoutingInfo
{
	MediaType mediaType;	///< media type see \ref MediaTypes
	int32 busIndex;			///< bus index
	int32 channel;			///< channel (-1 for all channels)
};

//------------------------------------------------------------------------
// IComponent Interface
//------------------------------------------------------------------------
/** Component Base Interface
\ingroup vstIPlug vst300
- [plug imp]
- [released: 3.0.0]
- [mandatory]

This is the basic interface for a VST component and must always be supported.
It contains the common parts of any kind of processing class. The parts that
are specific to a media type are defined in a separate interface. An implementation
component must provide both the specific interface and IComponent.
*/
class IComponent: public IPluginBase
{
public:
//------------------------------------------------------------------------
	/** Called before initializing the component to get information about the controller class. */
	virtual tresult PLUGIN_API getControllerClassId (TUID classId) = 0;

	/** Called before 'initialize' to set the component usage (optional). See \ref IoModes */
	virtual tresult PLUGIN_API setIoMode (IoMode mode) = 0;

	/** Called after the Plug-in is initialized. See \ref MediaTypes, BusDirections */
	virtual int32 PLUGIN_API getBusCount (MediaType type, BusDirection dir) = 0;

	/** Called after the Plug-in is initialized. See \ref MediaTypes, BusDirections */
	virtual tresult PLUGIN_API getBusInfo (MediaType type, BusDirection dir, int32 index, BusInfo& bus /*out*/) = 0;

	/** Retrieves routing information (to be implemented when more than one regular input or output bus exists).
	    The inInfo always refers to an input bus while the returned outInfo must refer to an output bus! */
	virtual tresult PLUGIN_API getRoutingInfo (RoutingInfo& inInfo, RoutingInfo& outInfo /*out*/) = 0;

	/** Called upon (de-)activating a bus in the host application. The Plug-in should only processed an activated bus,
	    the host could provide less see \ref AudioBusBuffers in the process call (see \ref IAudioProcessor::process) if last buses are not activated */
	virtual tresult PLUGIN_API activateBus (MediaType type, BusDirection dir, int32 index, TBool state) = 0;

	/** Activates / deactivates the component. */
	virtual tresult PLUGIN_API setActive (TBool state) = 0;

	/** Sets complete state of component. */
	virtual tresult PLUGIN_API setState (IBStream* state) = 0;

	/** Retrieves complete state of component. */
	virtual tresult PLUGIN_API getState (IBStream* state) = 0;

//------------------------------------------------------------------------
	static const FUID iid;
};

DECLARE_CLASS_IID (IComponent, 0xE831FF31, 0xF2D54301, 0x928EBBEE, 0x25697802)

//------------------------------------------------------------------------
} // namespace Vst
} // namespace Steinberg

//------------------------------------------------------------------------
#include "pluginterfaces/base/falignpop.h"
//------------------------------------------------------------------------
