JUCE breaking changes
=====================

Version 5.1.2
=============

Change
------
The method used to classify AudioUnit, VST3 and AAX plug-in parameters as
either continuous or discrete has changed, and AudioUnit and AudioUnit v3
parameters are marked as high precision by default.

Possible Issues
---------------
Plug-ins: DAW projects with automation data written by an AudioUnit, AudioUnit
v3 VST3 or AAX plug-in built with JUCE version 5.1.1 or earlier may load
incorrectly when opened by an AudioUnit, AudioUnit v3, VST3 or AAX plug-in
built with JUCE version 5.1.2 and later.

Hosts: The AudioPluginInstance::getParameterNumSteps method now returns correct
values for AU and VST3 plug-ins.

Workaround
----------
Plug-ins: Enable JUCE_FORCE_LEGACY_PARAMETER_AUTOMATION_TYPE in the
juce_audio_plugin_client module config page in the Projucer.

Hosts: Use AudioPluginInstance::getDefaultNumParameterSteps as the number of
steps for all parameters.

Rationale
---------
The old system for presenting plug-in parameters to a host as either continuous
or discrete is inconsistent between plug-in types and lacks sufficient
flexibility. This change harmonises the behaviour and allows individual
parameters to be marked as continuous or discrete. If AudioUnit and AudioUnit
v3 parameters are not marked as high precision then hosts like Logic Pro only
offer a limited number of parameter values, which again produces different
behaviour for different plug-in types.


Change
------
A new FrameRateType fps23976 has been added to AudioPlayHead,

Possible Issues
---------------
Previously JUCE would report the FrameRateType fps24 for both 24 and 23.976
fps. If your code uses switch statements (or similar) to handle all possible
frame rate types, then this change may cause it to fall through.

Workaround
----------
Add fps23976 to your switch statement and handle it appropriately.

Rationale
---------
JUCE should be able to handle all popular frame rate codes but was missing
support for 23.976.


Change
------
The String (bool) constructor and operator<< (String&, bool) have been
explicitly deleted.

Possible Issues
---------------
Previous code which relied on an implicit bool to int type conversion to
produce a String will not compile.

Workaround
----------
Cast your bool to an integer to generate a string representation of it.

Rationale
---------
Letting things implicitly convert to bool to produce a String opens the door to
all kinds of nasty type conversion edge cases. Furthermore, before this change,
MacOS would automatically convert bools to ints but this wouldn't occur on
different platform. Now the behaviour is consistent across all operating
systems supported by JUCE.


Change
------
The writeAsJSON virtual method of the DynamicObject class requires an
additional parameter, maximumDecimalPlaces, to specify the maximum precision of
floating point numbers.

Possible Issues
---------------
Classes which inherit from DynamicObject and override this method will need to
update their method signature.

Workaround
----------
Your custom DynamicObject class can choose to ignore the additional parameter
if you don't wish to support this behaviour.

Rationale
---------
When serialising the results of calculations to JSON the rounding of floating
point numbers can result in numbers with 17 significant figures where only a
few are required. This change to DynamicObject is required to support
truncating those numbers.



Version 5.1.0
=============

Change
------
The option to set the C++ language standard is now located in the project
settings instead of the build configuration settings.

Possible Issues
---------------
Projects that had a specific verison of the C++ language standard set for
exporter build configurations will instead use the default (C++11) when
re-saving with the new Projucer.

Workaround
----------
Change the "C++ Language Standard" setting in the main project settings to the
required version - the Projucer will add this value to the exported project as
a compiler flag when saving exporters.

Rationale
---------
Having a different C++ language standard option for each build configuration
was unnecessary and was not fully implemented for all exporters. Changing it to
a per-project settings means that the preference will propagate to all
exporters and only needs to be set in one place.


Change
------
PopupMenus now scale according to the AffineTransform and scaling factor of
their target components.

Possible Issues
---------------
Developers who have manually scaled their PopupMenus to fit the scaling factor
of the parent UI will now have the scaling applied two times in a row.

Workaround
----------
1. Do not apply your own manual scaling to make your popups match the UI
   scaling

or

2. Override the Look&Feel method
   PopupMenu::LookAndFeelMethods::shouldPopupMenuScaleWithTargetComponent and
   return false. See
   https://github.com/WeAreROLI/JUCE/blob/c288c94c2914af20f36c03ca9c5401fcb555e4e9/modules/juce_gui_basics/menus/juce_PopupMenu.h#725

Rationale
---------
Previously, PopupMenus would not scale if the GUI of the target component (or
any of it’s parents) were scaled. The only way to scale PopupMenus was via the
global scaling factor. This had several drawbacks as the global scaling factor
would scale everything. This was especially problematic in plug-in editors.


Change
------
Removed the setSecurityFlags() method from the Windows implementation of
WebInputStream as it disabled HTTPS security features.

Possible Issues
---------------
Any code previously relying on connections to insecure webpages succeeding will
no longer work.

Workaround
----------
Check network connectivity on Windows and re-write any code that relied on
insecure connections.

Rationale
---------
The previous behaviour resulted in network connections on Windows having all
the HTTPS security features disabled, exposing users to network attacks. HTTPS
connections on Windows are now secure and will fail when connecting to an
insecure web address.


Change
------
Pointer arithmetic on a pointer will have the same result regardless if it is
wrapped in JUCE's Atomic class or not.

Possible Issues
---------------
Any code using pointer arithmetic on Atomic<T*> will now have a different
result leading to undefined behaviour or crashes.

Workaround
----------
Re-write your code in a way that it does not depend on your pointer being
wrapped in JUCE's Atomic or not. See rationale.

Rationale
---------
Before this change, pointer arithmetic with JUCE's Atomic type would yield
confusing results. For example, the following code would assert before this
change:

int* a; Atomic<int*> b;

jassert (++a == ++b);

Pointer a in the above code would be advanced by sizeof(int) whereas the JUCE's
Atomic always advances it's underlying pointer by a single byte. The same is
true for operator+=/operator-= and operator--. The difference in behaviour is
confusing and unintuitive. Furthermore, this aligns JUCE's Atomic type with
std::atomic.



Version 4.3.1
=============

Change
------
JUCE has changed the way native VST3/AudioUnit parameter ids are calculated.

Possible Issues
---------------
DAW projects with automation data written by an AudioUnit or VST3 plug-in built
with pre JUCE 4.3.1 versions will load incorrectly when opened by an AudioUnit
or VST3 built with JUCE versions 4.3.1 and later. Plug-ins using
JUCE_FORCE_USE_LEGACY_PARAM_IDS are not affected.

Workaround
----------
Disable JUCE_USE_STUDIO_ONE_COMPATIBLE_PARAMETERS in the
juce_audio_plugin_client module config page in the Projucer. For new plug-ins,
be sure to use the default value for this property.

Rationale
--------
JUCE needs to convert between its own JUCE parameter id format (strings) to the
native parameter id formats of the various plug-in backends. For VST3 and
AudioUnits, JUCE uses a hash function to generate a numeric id. However, some
VST3/AudioUnit hosts (specifically Studio One) have a bug that ignore any
parameters that have a negative parameter id. Therefore, the hash function for
VST3/AudioUnits needed to be changed to only return positive-valued hashes.



Version 4.3.0
=============

Change
------
A revised multi-bus API was released which supersedes the previously flawed
multi-bus API - JUCE versions 4.0.0 - 4.2.4 (inclusive).

Possible Issues
---------------
If you have developed a plug-in with JUCE versions 4.0.0 - 4.2.4 (inclusive),
then you will need to update your plug-in to the new multi-bus API. Pre JUCE
4.0.0 plug-ins are not affected apart from other breaking changes listed in
this document.

Woraround
---------
None.

Rationale
--------
A flawed multi-bus API was introduced with JUCE versions 4.0.0 up until version
4.2.4 (inclusive) which was not API compatible with pre JUCE 4 plug-ins. JUCE
4.3.0 releases a revised multi-bus API which restores pre JUCE 4 API
compatibility. However, the new multi-bus API is not compatible with the flawed
multi-bus API (JUCE version 4.0.0 - 4.2.4).


Change
------
JUCE now generates the AAX plug-in bus layout configuration id independent from
the position as it appears in the Projucer’s legacy "Channel layout
configuration" field.

Possible Issues
---------------
ProTools projects generated with a < 4.3.0 JUCE versions of your plug-in, may
load the incorrect bus configuration when upgrading your plug-in to >= 4.3.0
versions of JUCE.

Workaround
----------
Implement AudioProcessor’s getAAXPluginIDForMainBusConfig callback to manually
override which AAX plug-in id is associated to a specific bus layout of your
plug-in. This workaround is only necessary if you have released your plug-in
built with a version previous to JUCE 4.3.0.

Rationale
--------
The new multi-bus API offers more features, flexibility and accuracy in
specifying bus layouts which cannot be expressed by the Projucer’s legacy
"Channel layout configuration" field. The native plug-in format backends use
the new multi-bus callback APIs to negotiate channel layouts with the host -
including the AAX plug-in ids assigned to specific bus layouts. With the
callback API, there is no notion of an order in which the channel
configurations appear - as was the case with the legacy "Channel layout
configuration" field - and therefore cannot be used to generate the AAX plug-in
id. To remain backward compatible to pre JUCE 4.0.0 plug-ins, JUCE does
transparently convert the legacy "Channel layout configuration" field to the
new callback based multi-bus API, but this does not take the order into account
in which the channel configurations appear in the legacy "Channel layout
configuration" field.



Version 4.2.1
=============

Change
------
JUCE now uses the paramID property used in AudioProcessorParameterWithID to
uniquely identify parameters to the host.

Possible Issues
---------------
DAW projects with automation data written by an audio plug-in built with pre
JUCE 4.2.1 will load incorrectly when opened by an audio plug-in built with
JUCE 4.2.1 and later.

Workaround
----------
Enable JUCE_FORCE_USE_LEGACY_PARAM_IDS in the juce_audio_plugin_client module config
page in the Projucer. For new plug-ins, be sure to disable this property.

Rationale
--------
Each parameter of the AudioProcessor has an id associated so that the plug-in’s
host can uniquely identify parameters. The id has a different data-type for
different plug-in types (for example VST uses integers, AAX uses string
identifiers). Before 4.2.1, JUCE generated the parameter id by using the index
of the parameter, i.e. the first parameter had id zero, the second parameter
had id one, etc. This caused problems for certain plug-in types where JUCE
needs to add internal parameters to the plug-in (for example VST3 requires the
bypass control to be a parameter - so JUCE automatically creates this parameter
for you in the VST3 backend). This causes subtle problems if a parameter is
added to an update of an already published plug-in. The new parameter’s id
would be identical to the id of the bypass parameter in old versions of your
plug-in, causing seemingly random plug-in bypass behaviour when user’s upgrade
their plug-in.

Most plug-in backends differentiate between a parameter’s id an index, so this
distinction was adopted starting with JUCE 4.2.1 by deriving the parameter’s
unique id from the paramID property of AudioProcessorParameterWithID class.

