//! Integration tests for client-server communication

#[cfg(test)]
mod integration_tests {
    use std::sync::atomic::Ordering;
    use std::thread;
    use std::time::Duration;

    use crate::server::daemon::is_process_running;
    use crate::server::ipc::{ClientConnection, SocketPaths};
    use crate::server::protocol::{
        ClientControl, ClientHello, ServerControl, ServerHello, TermSize, PROTOCOL_VERSION,
    };
    use crate::server::runner::{Server, ServerConfig};

    /// Read from the client data pipe until the accumulated output contains `needle`.
    /// Appends to `output` so callers can accumulate across multiple calls.
    /// No timeout - cargo nextest provides external timeout.
    fn read_until_contains(conn: &ClientConnection, output: &mut Vec<u8>, needle: &str) {
        let mut buf = [0u8; 8192];
        loop {
            if String::from_utf8_lossy(output).contains(needle) {
                return;
            }
            match conn.data.try_read(&mut buf) {
                Ok(0) => return,
                Ok(n) => output.extend_from_slice(&buf[..n]),
                Err(e) if e.kind() == std::io::ErrorKind::WouldBlock => {
                    thread::sleep(Duration::from_millis(5));
                }
                Err(_) => return,
            }
        }
    }

    fn unique_session_name(prefix: &str) -> String {
        format!(
            "{}-{}-{}",
            prefix,
            std::process::id(),
            std::time::SystemTime::now()
                .duration_since(std::time::UNIX_EPOCH)
                .unwrap()
                .as_nanos()
        )
    }

    /// Test basic server startup and shutdown
    #[test]
    fn test_server_creates_sockets_on_bind() {
        let temp_dir = std::env::temp_dir().join(format!("fresh-test-{}", std::process::id()));
        std::fs::create_dir_all(&temp_dir).unwrap();

        let config = ServerConfig {
            working_dir: temp_dir.clone(),
            session_name: Some(unique_session_name("lifecycle")),
            idle_timeout: Some(Duration::from_millis(100)),
            mouse_hover_enabled: true,
        };

        let mut server = Server::new(config).unwrap();
        let shutdown = server.shutdown_handle();

        // Sockets should exist after bind
        let paths = server.socket_paths();
        assert!(paths.data.exists());
        assert!(paths.control.exists());

        shutdown.store(true, Ordering::SeqCst);
        drop(server.run());

        std::fs::remove_dir_all(&temp_dir).ok();
    }

    /// Test client-server handshake protocol
    #[test]
    fn test_handshake_exchanges_protocol_version() {
        let temp_dir = std::env::temp_dir().join(format!("fresh-test-hs-{}", std::process::id()));
        std::fs::create_dir_all(&temp_dir).unwrap();

        let session_name = unique_session_name("handshake");

        let config = ServerConfig {
            working_dir: temp_dir.clone(),
            session_name: Some(session_name.clone()),
            idle_timeout: Some(Duration::from_secs(5)),
            mouse_hover_enabled: true,
        };

        let mut server = Server::new(config).unwrap();
        let socket_paths = server.socket_paths().clone();
        let server_handle = thread::spawn(move || server.run());

        thread::sleep(Duration::from_millis(50));

        let conn = ClientConnection::connect(&socket_paths).unwrap();

        // Send hello
        let hello = ClientHello::new(TermSize::new(80, 24));
        let hello_json = serde_json::to_string(&ClientControl::Hello(hello)).unwrap();
        conn.write_control(&hello_json).unwrap();

        // Verify server responds with matching protocol version
        let response = conn.read_control().unwrap().unwrap();
        let server_msg: ServerControl = serde_json::from_str(&response).unwrap();

        match server_msg {
            ServerControl::Hello(server_hello) => {
                assert_eq!(server_hello.protocol_version, PROTOCOL_VERSION);
                assert_eq!(server_hello.session_id, session_name);
            }
            _ => panic!("Expected Hello response"),
        }

        thread::sleep(Duration::from_millis(100));
        drop(conn.write_control(&serde_json::to_string(&ClientControl::Quit).unwrap()));

        drop(server_handle.join());
        std::fs::remove_dir_all(&temp_dir).ok();
    }

    /// Test server rejects clients with incompatible protocol version
    #[test]
    fn test_version_mismatch_rejected() {
        let temp_dir = std::env::temp_dir().join(format!("fresh-test-ver-{}", std::process::id()));
        std::fs::create_dir_all(&temp_dir).unwrap();

        let config = ServerConfig {
            working_dir: temp_dir.clone(),
            session_name: Some(unique_session_name("version")),
            idle_timeout: Some(Duration::from_secs(5)),
            mouse_hover_enabled: true,
        };

        let mut server = Server::new(config).unwrap();
        let shutdown = server.shutdown_handle();
        let socket_paths = server.socket_paths().clone();

        let server_handle = thread::spawn(move || server.run());

        thread::sleep(Duration::from_millis(50));

        let conn = ClientConnection::connect(&socket_paths).unwrap();

        // Send hello with incompatible version
        let hello_json = serde_json::json!({
            "type": "hello",
            "protocol_version": 999,
            "client_version": "99.0.0",
            "term_size": { "cols": 80, "rows": 24 },
            "env": {}
        });
        conn.write_control(&hello_json.to_string()).unwrap();

        let response = conn.read_control().unwrap().unwrap();
        let server_msg: ServerControl = serde_json::from_str(&response).unwrap();

        assert!(matches!(server_msg, ServerControl::VersionMismatch(_)));

        shutdown.store(true, Ordering::SeqCst);
        drop(server_handle.join());
        std::fs::remove_dir_all(&temp_dir).ok();
    }

    /// Test idle timeout causes server shutdown
    #[test]
    fn test_idle_timeout_triggers_shutdown() {
        let temp_dir = std::env::temp_dir().join(format!("fresh-test-idle-{}", std::process::id()));
        std::fs::create_dir_all(&temp_dir).unwrap();

        let config = ServerConfig {
            working_dir: temp_dir.clone(),
            session_name: Some(unique_session_name("idle")),
            idle_timeout: Some(Duration::from_millis(50)), // Very short timeout
            mouse_hover_enabled: true,
        };

        let mut server = Server::new(config).unwrap();

        // Without any client connections, server should exit due to idle timeout
        let result = server.run();
        assert!(result.is_ok());

        std::fs::remove_dir_all(&temp_dir).ok();
    }

    /// Test ping/pong keepalive
    #[test]
    #[cfg_attr(
        windows,
        ignore = "Windows named pipe handling needs further investigation for sustained connections"
    )]
    fn test_ping_pong_keepalive() {
        let temp_dir = std::env::temp_dir().join(format!("fresh-test-ping-{}", std::process::id()));
        std::fs::create_dir_all(&temp_dir).unwrap();

        let config = ServerConfig {
            working_dir: temp_dir.clone(),
            session_name: Some(unique_session_name("ping")),
            idle_timeout: Some(Duration::from_secs(5)),
            mouse_hover_enabled: true,
        };

        let mut server = Server::new(config).unwrap();
        let socket_paths = server.socket_paths().clone();
        let server_handle = thread::spawn(move || server.run());

        thread::sleep(Duration::from_millis(50));

        let conn = ClientConnection::connect(&socket_paths).unwrap();

        // Handshake
        let hello = ClientHello::new(TermSize::new(80, 24));
        conn.write_control(&serde_json::to_string(&ClientControl::Hello(hello)).unwrap())
            .unwrap();
        let _ = conn.read_control().unwrap();

        thread::sleep(Duration::from_millis(100));

        // Send ping
        conn.write_control(&serde_json::to_string(&ClientControl::Ping).unwrap())
            .unwrap();

        // Should receive pong
        thread::sleep(Duration::from_millis(50));

        // Due to non-blocking reads, we need to handle the response carefully
        // The server processes ping and sends pong

        drop(conn.write_control(&serde_json::to_string(&ClientControl::Quit).unwrap()));
        drop(server_handle.join());
        std::fs::remove_dir_all(&temp_dir).ok();
    }

    /// Test quit command triggers server shutdown
    #[test]
    #[cfg_attr(
        windows,
        ignore = "Windows named pipe handling needs further investigation for sustained connections"
    )]
    fn test_quit_command_shuts_down_server() {
        let temp_dir = std::env::temp_dir().join(format!("fresh-test-quit-{}", std::process::id()));
        std::fs::create_dir_all(&temp_dir).unwrap();

        let config = ServerConfig {
            working_dir: temp_dir.clone(),
            session_name: Some(unique_session_name("quit")),
            idle_timeout: None, // No idle timeout
            mouse_hover_enabled: true,
        };

        let mut server = Server::new(config).unwrap();
        let socket_paths = server.socket_paths().clone();

        let server_handle = thread::spawn(move || server.run());
        thread::sleep(Duration::from_millis(50));

        let conn = ClientConnection::connect(&socket_paths).unwrap();

        // Handshake
        let hello = ClientHello::new(TermSize::new(80, 24));
        conn.write_control(&serde_json::to_string(&ClientControl::Hello(hello)).unwrap())
            .unwrap();
        let _ = conn.read_control().unwrap();

        thread::sleep(Duration::from_millis(100));

        // Send quit - server should shutdown
        conn.write_control(&serde_json::to_string(&ClientControl::Quit).unwrap())
            .unwrap();

        // Server should exit
        let result = server_handle.join().unwrap();
        assert!(result.is_ok());

        std::fs::remove_dir_all(&temp_dir).ok();
    }

    /// E2E test: Server signals readiness via PID file, client connects using semantic condition
    ///
    /// This test verifies the cross-platform synchronization mechanism:
    /// 1. Server writes PID file AFTER successfully binding to sockets
    /// 2. Client waits for PID file with valid running PID (semantic condition)
    /// 3. Client connects only after server is ready
    ///
    /// No arbitrary sleeps - uses semantic signaling via PID file.
    #[test]
    fn test_pid_file_signals_server_readiness() {
        let temp_dir = std::env::temp_dir().join(format!("fresh-test-pid-{}", std::process::id()));
        std::fs::create_dir_all(&temp_dir).unwrap();

        let session_name = unique_session_name("pid-ready");

        // Start server in background thread and get socket paths from it
        let config = ServerConfig {
            working_dir: temp_dir.clone(),
            session_name: Some(session_name.clone()),
            idle_timeout: Some(Duration::from_secs(5)),
            mouse_hover_enabled: true,
        };

        // Use channel to get socket paths from server thread
        let (paths_tx, paths_rx) = std::sync::mpsc::channel();

        let server_handle = thread::spawn(move || {
            let mut server = Server::new(config).unwrap();
            let socket_paths = server.socket_paths().clone();
            // Write PID file after bind (simulating EditorServer behavior)
            socket_paths.write_pid(std::process::id()).unwrap();
            // Send paths to waiting client
            paths_tx.send(socket_paths).unwrap();
            server.run()
        });

        // Get socket paths from server (this blocks until server sends them)
        let socket_paths = paths_rx.recv().unwrap();

        // PID file exists with valid running PID - server is ready
        let pid = socket_paths.read_pid().unwrap().unwrap();
        assert!(
            is_process_running(pid),
            "PID file should contain running process ID"
        );

        // Now we can connect reliably
        let conn = ClientConnection::connect(&socket_paths);
        assert!(
            conn.is_ok(),
            "Connection should succeed after PID file is ready: {:?}",
            conn.err()
        );

        let conn = conn.unwrap();

        // Perform handshake
        let hello = ClientHello::new(TermSize::new(80, 24));
        conn.write_control(&serde_json::to_string(&ClientControl::Hello(hello)).unwrap())
            .unwrap();

        let response = conn.read_control().unwrap().unwrap();
        let server_msg: ServerControl = serde_json::from_str(&response).unwrap();

        match server_msg {
            ServerControl::Hello(server_hello) => {
                assert_eq!(server_hello.protocol_version, PROTOCOL_VERSION);
            }
            other => panic!("Expected Hello, got {:?}", other),
        }

        // Give server time to process the handshake
        thread::sleep(Duration::from_millis(50));

        // Clean shutdown
        drop(conn.write_control(&serde_json::to_string(&ClientControl::Quit).unwrap()));

        drop(server_handle.join());
        std::fs::remove_dir_all(&temp_dir).ok();
    }

    /// E2E test: Full client-server relay loop with data transmission
    ///
    /// This test verifies the complete data flow:
    /// 1. Server starts and accepts connection
    /// 2. Client connects and completes handshake
    /// 3. Server sends data through data pipe
    /// 4. Client receives the data
    ///
    /// This test reproduces issues with Windows named pipe mode toggling.
    #[test]
    fn test_client_receives_data_from_server() {
        use crate::server::ipc::ServerListener;

        let session_name = unique_session_name("relay");

        // Get socket paths for this session
        let socket_paths = SocketPaths::for_session_name(&session_name).unwrap();
        drop(socket_paths.cleanup()); // Clean any existing

        // Channel to signal when server is ready
        let (ready_tx, ready_rx) = std::sync::mpsc::channel();
        // Channel to get server's connection for sending data
        let (conn_tx, conn_rx) = std::sync::mpsc::channel();
        // Channel to signal test completion
        let (done_tx, done_rx) = std::sync::mpsc::channel::<()>();

        let paths_for_server = socket_paths.clone();
        let session_for_server = session_name.clone();
        let server_handle = thread::spawn(move || {
            let mut listener = ServerListener::bind(paths_for_server.clone()).unwrap();
            paths_for_server.write_pid(std::process::id()).unwrap();
            ready_tx.send(()).unwrap();

            // Accept one connection
            let conn = loop {
                match listener.accept() {
                    Ok(Some(conn)) => break conn,
                    Ok(None) => {
                        thread::yield_now();
                        continue;
                    }
                    Err(e) => panic!("Accept error: {}", e),
                }
            };

            // Do handshake
            let hello_json = conn.read_control().unwrap().unwrap();
            let client_msg: ClientControl = serde_json::from_str(&hello_json).unwrap();

            if let ClientControl::Hello(_hello) = client_msg {
                let server_hello = ServerHello::new(session_for_server);
                let response = serde_json::to_string(&ServerControl::Hello(server_hello)).unwrap();
                conn.write_control(&response).unwrap();
            } else {
                panic!("Expected Hello, got {:?}", client_msg);
            }

            // Send connection to main test thread
            conn_tx.send(conn).unwrap();

            // Wait for test completion
            done_rx.recv().unwrap();
        });

        // Wait for server to be ready
        ready_rx.recv().unwrap();

        // Connect client
        let conn = ClientConnection::connect(&socket_paths).unwrap();

        // Do client handshake
        let hello = ClientHello::new(TermSize::new(80, 24));
        conn.write_control(&serde_json::to_string(&ClientControl::Hello(hello)).unwrap())
            .unwrap();
        let response = conn.read_control().unwrap().unwrap();
        let _server_msg: ServerControl = serde_json::from_str(&response).unwrap();

        // Get server connection
        let server_conn = conn_rx.recv().unwrap();

        // Server sends test data
        let test_data = b"Hello from server!";
        server_conn.write_data(test_data).unwrap();

        // Client reads data using try_read (this is where Windows fails)
        let mut buf = [0u8; 1024];
        let mut attempts = 0;
        let mut received = Vec::new();

        loop {
            match conn.data.try_read(&mut buf) {
                Ok(0) => {
                    panic!("Connection closed unexpectedly");
                }
                Ok(n) => {
                    received.extend_from_slice(&buf[..n]);
                    if received.len() >= test_data.len() {
                        break;
                    }
                }
                Err(e) if e.kind() == std::io::ErrorKind::WouldBlock => {
                    attempts += 1;
                    if attempts > 100 {
                        panic!("Timeout waiting for data after {} attempts", attempts);
                    }
                    thread::sleep(Duration::from_millis(10));
                }
                Err(e) => {
                    panic!(
                        "Read error: {} (kind={:?}, raw={:?})",
                        e,
                        e.kind(),
                        e.raw_os_error()
                    );
                }
            }
        }

        assert_eq!(&received[..test_data.len()], test_data);

        // Signal server to finish and cleanup
        done_tx.send(()).unwrap();
        drop(server_handle.join());
        drop(socket_paths.cleanup());
    }

    /// E2E test: Client waits for PID file before connecting (no sleep-based timing)
    ///
    /// Tests the scenario where client starts before server is fully ready.
    /// Client should poll for PID file existence rather than using arbitrary delays.
    #[test]
    fn test_client_waits_for_pid_file_not_timeout() {
        let temp_dir = std::env::temp_dir().join(format!("fresh-test-wait-{}", std::process::id()));
        std::fs::create_dir_all(&temp_dir).unwrap();

        let session_name = unique_session_name("wait-pid");

        // Get the socket paths that will be used (global socket dir)
        let socket_paths = SocketPaths::for_session_name(&session_name).unwrap();

        // Clean up any existing files
        drop(socket_paths.cleanup());

        // Verify no PID file exists initially
        assert!(
            !socket_paths.pid.exists(),
            "PID file should not exist before server starts"
        );

        // Start client-side waiting BEFORE server starts
        let paths_for_waiter = socket_paths.clone();
        let waiter_handle = thread::spawn(move || {
            // This simulates what run_attach_command does:
            // Wait for PID file to appear with valid running PID
            let mut iterations = 0;
            loop {
                if let Ok(Some(pid)) = paths_for_waiter.read_pid() {
                    if is_process_running(pid) {
                        return Some(pid); // Got the signal
                    }
                }
                thread::yield_now();
                iterations += 1;
                if iterations > 10_000_000 {
                    return None; // Timeout (for test safety)
                }
            }
        });

        // Give waiter thread time to start waiting
        thread::yield_now();

        // Now start server (after waiter is already waiting)
        let config = ServerConfig {
            working_dir: temp_dir.clone(),
            session_name: Some(session_name.clone()),
            idle_timeout: Some(Duration::from_secs(5)),
            mouse_hover_enabled: true,
        };

        let paths_for_cleanup = socket_paths.clone();
        let server_handle = thread::spawn(move || {
            let mut server = Server::new(config).unwrap();
            server.socket_paths().write_pid(std::process::id()).unwrap();
            server.run()
        });

        // Waiter should detect server readiness
        let detected_pid = waiter_handle.join().unwrap();
        assert!(detected_pid.is_some(), "Waiter should detect server PID");

        // Connect and clean up
        let conn = ClientConnection::connect(&paths_for_cleanup);
        assert!(conn.is_ok(), "Should connect after detecting PID");

        let conn = conn.unwrap();
        let hello = ClientHello::new(TermSize::new(80, 24));
        conn.write_control(&serde_json::to_string(&ClientControl::Hello(hello)).unwrap())
            .unwrap();
        let _ = conn.read_control().unwrap();
        conn.write_control(&serde_json::to_string(&ClientControl::Quit).unwrap())
            .unwrap();

        drop(server_handle.join());
        drop(paths_for_cleanup.cleanup());
        std::fs::remove_dir_all(&temp_dir).ok();
    }

    /// E2E test using real EditorServer with full editor initialization
    ///
    /// This test exercises the complete client-server flow:
    /// 1. Starts real EditorServer (with Editor, CaptureBackend, LSP, plugins)
    /// 2. Connects via real IPC (Unix sockets / Windows named pipes)
    /// 3. Completes handshake with version negotiation
    /// 4. Sends keystrokes through data pipe (simulating user input)
    /// 5. Receives rendered output through data pipe
    /// 6. Verifies editor state via output (e.g., typed text appears)
    /// 7. Sends quit command and verifies clean shutdown
    ///
    /// Uses background data drain threads to prevent deadlocks from
    /// blocking pipe writes on Windows named pipes.
    #[test]
    fn test_full_editor_server_e2e() {
        use crate::config::Config;
        use crate::config_io::DirectoryContext;
        use crate::server::editor_server::{EditorServer, EditorServerConfig};
        use std::sync::mpsc;

        eprintln!("[e2e] === START test_full_editor_server_e2e ===");

        let temp_dir = std::env::temp_dir().join(format!("fresh-e2e-{}", std::process::id()));
        std::fs::create_dir_all(&temp_dir).unwrap();

        let session_name = unique_session_name("e2e-full");

        let config = Config::default();
        let dir_context = DirectoryContext::for_testing(&temp_dir);

        let server_config = EditorServerConfig {
            working_dir: temp_dir.clone(),
            session_name: Some(session_name.clone()),
            idle_timeout: Some(Duration::from_secs(30)),
            editor_config: config,
            dir_context,
            plugins_enabled: false,
            init_enabled: false,
            startup_authority: None,
            session_keepalive: None,
        };

        let (paths_tx, paths_rx) = mpsc::channel();
        let (shutdown_tx, shutdown_rx) = mpsc::channel();

        eprintln!("[e2e] Spawning server thread...");
        // EditorServer must be created in the thread because Editor is not Send
        let server_handle = thread::spawn(move || {
            eprintln!("[e2e][server] Creating EditorServer...");
            let mut server = EditorServer::new(server_config).unwrap();
            eprintln!("[e2e][server] EditorServer created, sending paths...");
            let socket_paths = server.socket_paths().clone();
            let shutdown_handle = server.shutdown_handle();
            paths_tx.send(socket_paths).unwrap();
            shutdown_tx.send(shutdown_handle).unwrap();
            eprintln!("[e2e][server] Calling server.run()...");
            let result = server.run();
            eprintln!("[e2e][server] server.run() returned: {:?}", result);
            result
        });

        eprintln!("[e2e] Waiting for paths from server thread...");
        let socket_paths = paths_rx.recv().unwrap();
        let shutdown_handle = shutdown_rx.recv().unwrap();
        eprintln!("[e2e] Got paths. PID file: {:?}", socket_paths.pid);

        // Wait for server to be ready (PID file signals readiness)
        while !socket_paths.pid.exists() || socket_paths.read_pid().ok().flatten().is_none() {
            thread::yield_now();
        }
        eprintln!("[e2e] PID file ready");

        // Connect client 1
        eprintln!("[e2e] Connecting client...");
        let conn = ClientConnection::connect(&socket_paths).expect("Failed to connect to server");
        eprintln!("[e2e] Client connected.");

        // Perform handshake
        eprintln!("[e2e] Sending Hello...");
        let hello = ClientHello::new(TermSize::new(80, 24));
        conn.write_control(&serde_json::to_string(&ClientControl::Hello(hello)).unwrap())
            .unwrap();
        eprintln!("[e2e] Hello sent, reading response...");

        let response = conn.read_control().unwrap().unwrap();
        eprintln!("[e2e] Got server Hello response.");
        let server_msg: ServerControl = serde_json::from_str(&response).unwrap();

        match server_msg {
            ServerControl::Hello(server_hello) => {
                assert_eq!(server_hello.protocol_version, PROTOCOL_VERSION);
                assert_eq!(server_hello.session_id, session_name);
            }
            other => panic!("Expected Hello, got {:?}", other),
        }

        // Wait for initial render output (semantic: wait for ANSI escape sequences)
        // Server uses ClientDataWriter background thread for non-blocking writes
        let mut output1 = Vec::new();
        eprintln!("[e2e] Waiting for initial render output...");
        read_until_contains(&conn, &mut output1, "\x1b[");
        eprintln!("[e2e] Initial render received: {} bytes", output1.len());

        // Send keystrokes and wait for them to appear in the render
        eprintln!("[e2e] Sending 'hello' keystrokes...");
        conn.write_data(b"hello").unwrap();
        eprintln!("[e2e] Waiting for 'hello' to appear in render...");
        read_until_contains(&conn, &mut output1, "hello");
        eprintln!(
            "[e2e] Typed text appeared in render: {} bytes total",
            output1.len()
        );

        // Test detach command
        eprintln!("[e2e] Sending Detach...");
        conn.write_control(&serde_json::to_string(&ClientControl::Detach).unwrap())
            .unwrap();

        // Wait for server to process detach (it sends teardown sequences)
        // The alternate screen teardown includes ESC[?1049l
        eprintln!("[e2e] Waiting for teardown sequences...");
        read_until_contains(&conn, &mut output1, "\x1b[?1049l");
        eprintln!("[e2e] Teardown received, detach complete.");

        // Server should still be running after detach - reconnect
        eprintln!("[e2e] Reconnecting second client after detach...");
        let conn2 =
            ClientConnection::connect(&socket_paths).expect("Should reconnect after detach");
        eprintln!("[e2e] Second client connected.");

        // Handshake again
        eprintln!("[e2e] Sending Hello from second client...");
        let hello2 = ClientHello::new(TermSize::new(80, 24));
        conn2
            .write_control(&serde_json::to_string(&ClientControl::Hello(hello2)).unwrap())
            .unwrap();
        eprintln!("[e2e] Reading second Hello response...");

        let response2 = conn2.read_control().unwrap().unwrap();
        eprintln!("[e2e] Got second Hello response.");
        let server_msg2: ServerControl = serde_json::from_str(&response2).unwrap();
        assert!(
            matches!(server_msg2, ServerControl::Hello(_)),
            "Should get Hello after reconnect"
        );

        // Wait for render output on reconnected client
        let mut output2 = Vec::new();
        eprintln!("[e2e] Waiting for render on reconnected client...");
        read_until_contains(&conn2, &mut output2, "\x1b[");
        eprintln!(
            "[e2e] Reconnected client got render: {} bytes",
            output2.len()
        );

        // Send quit to shut down
        eprintln!("[e2e] Sending Quit...");
        conn2
            .write_control(&serde_json::to_string(&ClientControl::Quit).unwrap())
            .unwrap();
        eprintln!("[e2e] Quit sent, setting shutdown flag...");

        shutdown_handle.store(true, Ordering::SeqCst);
        eprintln!("[e2e] Joining server thread...");
        let result = server_handle.join().unwrap();
        eprintln!("[e2e] Server thread joined: {:?}", result);
        assert!(result.is_ok(), "Server should exit cleanly: {:?}", result);

        drop(socket_paths.cleanup());
        std::fs::remove_dir_all(&temp_dir).ok();
        eprintln!("[e2e] === END test_full_editor_server_e2e ===");
    }

    /// E2E test: Second client connecting gets full screen render
    ///
    /// This test verifies that when a second client connects while the first
    /// is still connected, the second client receives a complete screen render
    /// (not just diffs).
    ///
    /// Uses background data drain threads to prevent deadlocks from
    /// blocking pipe writes on Windows named pipes.
    #[test]
    fn test_second_client_gets_full_screen() {
        use crate::config::Config;
        use crate::config_io::DirectoryContext;
        use crate::server::editor_server::{EditorServer, EditorServerConfig};
        use std::sync::mpsc;

        eprintln!("[multi] === START test_second_client_gets_full_screen ===");

        let temp_dir = std::env::temp_dir().join(format!("fresh-e2e-multi-{}", std::process::id()));
        std::fs::create_dir_all(&temp_dir).unwrap();

        let session_name = unique_session_name("e2e-multi-client");

        let config = Config::default();
        let dir_context = DirectoryContext::for_testing(&temp_dir);

        let server_config = EditorServerConfig {
            working_dir: temp_dir.clone(),
            session_name: Some(session_name.clone()),
            idle_timeout: Some(Duration::from_secs(30)),
            editor_config: config,
            dir_context,
            plugins_enabled: false,
            init_enabled: false,
            startup_authority: None,
            session_keepalive: None,
        };

        let (paths_tx, paths_rx) = mpsc::channel();
        let (shutdown_tx, shutdown_rx) = mpsc::channel();

        eprintln!("[multi] Spawning server thread...");
        let server_handle = thread::spawn(move || {
            eprintln!("[multi][server] Creating EditorServer...");
            let mut server = EditorServer::new(server_config).unwrap();
            eprintln!("[multi][server] EditorServer created, sending paths...");
            let socket_paths = server.socket_paths().clone();
            let shutdown_handle = server.shutdown_handle();
            paths_tx.send(socket_paths).unwrap();
            shutdown_tx.send(shutdown_handle).unwrap();
            eprintln!("[multi][server] Calling server.run()...");
            let result = server.run();
            eprintln!("[multi][server] server.run() returned: {:?}", result);
            result
        });

        let socket_paths = paths_rx.recv().unwrap();
        let shutdown_handle = shutdown_rx.recv().unwrap();
        eprintln!("[multi] Got paths.");

        // Wait for server readiness
        while !socket_paths.pid.exists() || socket_paths.read_pid().ok().flatten().is_none() {
            thread::yield_now();
        }
        eprintln!("[multi] PID file ready");

        // === First client connects ===
        eprintln!("[multi] Connecting first client...");
        let conn1 =
            ClientConnection::connect(&socket_paths).expect("First client failed to connect");
        eprintln!("[multi] First client connected.");

        eprintln!("[multi] Sending Hello from first client...");
        let hello1 = ClientHello::new(TermSize::new(80, 24));
        conn1
            .write_control(&serde_json::to_string(&ClientControl::Hello(hello1)).unwrap())
            .unwrap();
        eprintln!("[multi] Reading first Hello response...");

        let response1 = conn1.read_control().unwrap().unwrap();
        eprintln!("[multi] Got first Hello response.");
        assert!(
            matches!(
                serde_json::from_str::<ServerControl>(&response1).unwrap(),
                ServerControl::Hello(_)
            ),
            "First client should get Hello"
        );

        // Wait for initial render (semantic: wait for ANSI sequences)
        // Server uses ClientDataWriter background thread for non-blocking writes
        let mut output1 = Vec::new();
        eprintln!("[multi] Waiting for first client initial render...");
        read_until_contains(&conn1, &mut output1, "\x1b[");
        eprintln!(
            "[multi] First client initial render: {} bytes",
            output1.len()
        );

        // First client types something to create content
        eprintln!("[multi] First client typing 'HELLO_WORLD'...");
        conn1.write_data(b"HELLO_WORLD").unwrap();

        // Wait for typed text to appear in render (semantic)
        eprintln!("[multi] Waiting for 'HELLO_WORLD' to appear in client 1 render...");
        read_until_contains(&conn1, &mut output1, "HELLO_WORLD");
        eprintln!(
            "[multi] HELLO_WORLD appeared in client 1 render: {} bytes total",
            output1.len()
        );

        // === Second client connects while first is still connected ===
        // Server's ClientDataWriter ensures writes to client 1 don't block the main loop,
        // so the server can accept client 2's connection concurrently.
        eprintln!("[multi] Connecting second client...");
        let conn2 =
            ClientConnection::connect(&socket_paths).expect("Second client failed to connect");
        eprintln!("[multi] Second client connected.");

        eprintln!("[multi] Sending Hello from second client...");
        let hello2 = ClientHello::new(TermSize::new(80, 24));
        conn2
            .write_control(&serde_json::to_string(&ClientControl::Hello(hello2)).unwrap())
            .unwrap();
        eprintln!("[multi] Reading second Hello response...");

        let response2 = conn2.read_control().unwrap().unwrap();
        eprintln!("[multi] Got second Hello response.");
        assert!(
            matches!(
                serde_json::from_str::<ServerControl>(&response2).unwrap(),
                ServerControl::Hello(_)
            ),
            "Second client should get Hello"
        );

        // Wait for second client to receive full render with HELLO_WORLD (semantic)
        let mut output2 = Vec::new();
        eprintln!("[multi] Waiting for 'HELLO_WORLD' to appear in client 2 render...");
        read_until_contains(&conn2, &mut output2, "HELLO_WORLD");

        let client2_str = String::from_utf8_lossy(&output2);

        eprintln!(
            "[multi] Second client received {} bytes, contains HELLO_WORLD: {}",
            output2.len(),
            client2_str.contains("HELLO_WORLD")
        );

        // A full 80x24 render should be substantial (at least 500 bytes with escape sequences)
        assert!(
            output2.len() > 500,
            "Second client should receive substantial output (full render), but only got {} bytes",
            output2.len()
        );

        // Cleanup
        eprintln!("[multi] Setting shutdown flag...");
        shutdown_handle.store(true, Ordering::SeqCst);
        eprintln!("[multi] Joining server thread...");
        drop(server_handle.join());
        eprintln!("[multi] Server thread joined.");
        drop(socket_paths.cleanup());
        std::fs::remove_dir_all(&temp_dir).ok();
        eprintln!("[multi] === END test_second_client_gets_full_screen ===");
    }

    // ===========================================================================
    // E2E regression tests for issue #1089:
    //   "Mouse codes after pressing Escape"
    //
    // These tests start a real EditorServer, connect via IPC, send raw terminal
    // byte sequences, and verify the editor renders correctly — ensuring escape
    // codes don't leak into the document as literal text.
    // ===========================================================================

    /// Helper: start an EditorServer, connect a client, wait for initial render.
    /// Returns (client_conn, accumulated_output, shutdown_handle, server_thread, socket_paths, temp_dir).
    fn setup_editor_server_e2e(
        test_name: &str,
    ) -> (
        ClientConnection,
        Vec<u8>,
        std::sync::Arc<std::sync::atomic::AtomicBool>,
        thread::JoinHandle<std::io::Result<()>>,
        SocketPaths,
        std::path::PathBuf,
    ) {
        use crate::config::Config;
        use crate::config_io::DirectoryContext;
        use crate::server::editor_server::{EditorServer, EditorServerConfig};
        use std::sync::mpsc;

        let temp_dir =
            std::env::temp_dir().join(format!("fresh-e2e-{}-{}", test_name, std::process::id()));
        std::fs::create_dir_all(&temp_dir).unwrap();

        let session_name = unique_session_name(test_name);
        let config = Config::default();
        let dir_context = DirectoryContext::for_testing(&temp_dir);

        let server_config = EditorServerConfig {
            working_dir: temp_dir.clone(),
            session_name: Some(session_name),
            idle_timeout: Some(Duration::from_secs(30)),
            editor_config: config,
            dir_context,
            plugins_enabled: false,
            init_enabled: false,
            startup_authority: None,
            session_keepalive: None,
        };

        let (paths_tx, paths_rx) = mpsc::channel();
        let (shutdown_tx, shutdown_rx) = mpsc::channel();

        let server_handle = thread::spawn(move || {
            let mut server = EditorServer::new(server_config).unwrap();
            let socket_paths = server.socket_paths().clone();
            let shutdown_handle = server.shutdown_handle();
            paths_tx.send(socket_paths).unwrap();
            shutdown_tx.send(shutdown_handle).unwrap();
            server.run()
        });

        let socket_paths = paths_rx.recv().unwrap();
        let shutdown_handle = shutdown_rx.recv().unwrap();

        // Wait for PID file
        while !socket_paths.pid.exists() || socket_paths.read_pid().ok().flatten().is_none() {
            thread::yield_now();
        }

        // Connect
        let conn = ClientConnection::connect(&socket_paths).expect("Failed to connect");
        let hello = ClientHello::new(TermSize::new(80, 24));
        conn.write_control(&serde_json::to_string(&ClientControl::Hello(hello)).unwrap())
            .unwrap();
        let response = conn.read_control().unwrap().unwrap();
        assert!(matches!(
            serde_json::from_str::<ServerControl>(&response).unwrap(),
            ServerControl::Hello(_)
        ));

        // Wait for initial render
        let mut output = Vec::new();
        read_until_contains(&conn, &mut output, "\x1b[");

        (
            conn,
            output,
            shutdown_handle,
            server_handle,
            socket_paths,
            temp_dir,
        )
    }

    /// Helper: shut down the server cleanly
    fn teardown_editor_server_e2e(
        conn: ClientConnection,
        shutdown_handle: std::sync::Arc<std::sync::atomic::AtomicBool>,
        server_handle: thread::JoinHandle<std::io::Result<()>>,
        socket_paths: SocketPaths,
        temp_dir: std::path::PathBuf,
    ) {
        drop(conn.write_control(&serde_json::to_string(&ClientControl::Quit).unwrap()));
        shutdown_handle.store(true, Ordering::SeqCst);
        drop(server_handle.join());
        drop(socket_paths.cleanup());
        std::fs::remove_dir_all(&temp_dir).ok();
    }

    /// Parse accumulated ANSI output through a VT100 terminal emulator
    /// and return the visible screen text (all rows joined by newlines).
    fn vt100_screen_text(output: &[u8]) -> String {
        let mut parser = vt100::Parser::new(24, 80, 0);
        parser.process(output);
        let screen = parser.screen();
        let mut result = String::new();
        for row in 0..24 {
            for col in 0..80 {
                let cell = screen.cell(row, col);
                if let Some(cell) = cell {
                    result.push_str(&cell.contents());
                } else {
                    result.push(' ');
                }
            }
            if row < 23 {
                result.push('\n');
            }
        }
        result
    }

    /// E2E regression test for issue #1089:
    /// ESC followed by mouse event should NOT insert mouse codes as text.
    ///
    /// Reproduces: user presses Escape, then moves mouse →
    /// raw codes like `[<35;67;18M` appear in the document.
    #[test]
    fn test_esc_then_mouse_does_not_insert_codes() {
        let (conn, mut output, shutdown_handle, server_handle, socket_paths, temp_dir) =
            setup_editor_server_e2e("esc-mouse");

        // Send ESC (0x1b) followed by mouse motion event (SGR format)
        // This is the exact sequence: user presses Escape, then moves mouse.
        // The mouse event is: CSI < 35 ; 10 ; 5 M  (motion, no button, at col 10 row 5)
        conn.write_data(b"\x1b\x1b[<35;10;5M").unwrap();

        // Now type a known marker so we can wait for the server to have processed everything
        conn.write_data(b"MARKER_OK").unwrap();

        // Wait for the marker to appear in the render
        read_until_contains(&conn, &mut output, "MARKER_OK");

        // Parse all output through VT100 to get the visible screen text
        let screen = vt100_screen_text(&output);

        // The screen should contain our marker text
        assert!(
            screen.contains("MARKER_OK"),
            "Screen should contain marker text"
        );

        // The screen should NOT contain literal mouse code fragments
        assert!(
            !screen.contains("<35;10;5M"),
            "Mouse code '<35;10;5M' should NOT appear as literal text on screen.\nScreen:\n{}",
            screen
        );
        // Also check for partial fragments that would appear if ESC was consumed separately
        assert!(
            !screen.contains("[<35"),
            "Partial mouse code '[<35' should NOT appear as literal text.\nScreen:\n{}",
            screen
        );

        teardown_editor_server_e2e(conn, shutdown_handle, server_handle, socket_paths, temp_dir);
    }

    /// E2E regression test for issue #1089:
    /// Shift+Tab (CSI Z) should NOT insert `[Z` as literal text.
    #[test]
    fn test_shift_tab_does_not_insert_bracket_z() {
        let (conn, mut output, shutdown_handle, server_handle, socket_paths, temp_dir) =
            setup_editor_server_e2e("shift-tab");

        // Type some text first so we can verify the buffer state
        conn.write_data(b"hello").unwrap();
        read_until_contains(&conn, &mut output, "hello");

        // Send Shift+Tab: CSI Z = ESC [ Z
        conn.write_data(b"\x1b[Z").unwrap();

        // Send marker
        conn.write_data(b"WORLD").unwrap();
        read_until_contains(&conn, &mut output, "WORLD");

        let screen = vt100_screen_text(&output);

        // Should have the typed text
        assert!(screen.contains("WORLD"), "Screen should contain 'WORLD'");

        // Should NOT have literal [Z from a mis-parsed Shift+Tab
        // If the bug exists, after "hello" we'd see "[Z" inserted before "WORLD"
        assert!(
            !screen.contains("[Z"),
            "Shift+Tab should NOT insert literal '[Z' on screen.\nScreen:\n{}",
            screen
        );

        teardown_editor_server_e2e(conn, shutdown_handle, server_handle, socket_paths, temp_dir);
    }

    /// E2E regression test for issue #1089:
    /// ESC buffered, then CSI arrow key arrives — should produce Escape + arrow,
    /// not Alt+Escape + literal characters.
    #[test]
    fn test_esc_then_arrow_key_does_not_insert_codes() {
        let (conn, mut output, shutdown_handle, server_handle, socket_paths, temp_dir) =
            setup_editor_server_e2e("esc-arrow");

        // Type text first
        conn.write_data(b"hello").unwrap();
        read_until_contains(&conn, &mut output, "hello");

        // Send ESC then Down arrow (CSI B = ESC [ B)
        // If the bug exists, ESC+ESC would be consumed as Alt+Esc,
        // and then [B would be inserted as literal text
        conn.write_data(b"\x1b\x1b[B").unwrap();

        // Send marker
        conn.write_data(b"AFTER").unwrap();
        read_until_contains(&conn, &mut output, "AFTER");

        let screen = vt100_screen_text(&output);

        // Should NOT have literal [B from the mis-parsed arrow key
        assert!(
            !screen.contains("[B"),
            "Arrow key escape code '[B' should NOT appear as literal text.\nScreen:\n{}",
            screen
        );

        teardown_editor_server_e2e(conn, shutdown_handle, server_handle, socket_paths, temp_dir);
    }

    /// Poll the control socket (non-blocking) for newline-delimited JSON messages.
    /// Appends to `ctrl_buf` across calls to handle partial reads.
    /// Returns parsed lines (may be empty if no complete line is available yet).
    fn poll_control_lines(conn: &ClientConnection, ctrl_buf: &mut Vec<u8>) -> Vec<String> {
        let mut tmp = [0u8; 4096];
        loop {
            match conn.control.try_read(&mut tmp) {
                Ok(0) => break,
                Ok(n) => ctrl_buf.extend_from_slice(&tmp[..n]),
                Err(_) => break,
            }
        }
        // Extract complete newline-delimited lines
        let mut lines = Vec::new();
        while let Some(pos) = ctrl_buf.iter().position(|&b| b == b'\n') {
            let line: Vec<u8> = ctrl_buf.drain(..=pos).collect();
            if let Ok(s) = String::from_utf8(line) {
                lines.push(s);
            }
        }
        lines
    }

    /// Wait (with timeout) for a control message matching the predicate.
    /// Drains and ignores non-matching messages.
    fn wait_for_control<F, T>(
        conn: &ClientConnection,
        ctrl_buf: &mut Vec<u8>,
        timeout: Duration,
        mut pred: F,
    ) -> Option<T>
    where
        F: FnMut(&ServerControl) -> Option<T>,
    {
        let deadline = std::time::Instant::now() + timeout;
        // Must set non-blocking so poll_control_lines doesn't hang
        #[allow(clippy::let_underscore_must_use)]
        let _ = conn.control.set_nonblocking(true);
        loop {
            for line in poll_control_lines(conn, ctrl_buf) {
                if let Ok(ctrl) = serde_json::from_str::<ServerControl>(&line) {
                    if let Some(val) = pred(&ctrl) {
                        return Some(val);
                    }
                }
            }
            if std::time::Instant::now() >= deadline {
                return None;
            }
            thread::sleep(Duration::from_millis(5));
        }
    }

    /// E2E test: Copy in session mode sends SetClipboard control message to client
    ///
    /// Verifies the full clipboard path in client-server mode:
    /// 1. Editor runs in session mode (clipboard.session_mode = true)
    /// 2. User types text, selects it, and copies (Ctrl+A, Ctrl+C)
    /// 3. Clipboard queues a PendingClipboard instead of writing to stdout
    /// 4. Server main loop picks it up and broadcasts SetClipboard control message
    /// 5. Client receives SetClipboard with the correct text and config flags
    #[test]
    fn test_copy_sends_set_clipboard_control_message() {
        let (conn, mut output, shutdown_handle, server_handle, socket_paths, temp_dir) =
            setup_editor_server_e2e("clipboard-ctrl");

        // Type some text
        conn.write_data(b"CLIPTEST").unwrap();
        read_until_contains(&conn, &mut output, "CLIPTEST");

        // Buffer for accumulating partial control reads
        let mut ctrl_buf = Vec::new();

        // Select all (Ctrl+A = 0x01)
        conn.write_data(&[0x01]).unwrap();

        // Sync: ping/pong round-trip to ensure select-all has been processed
        conn.write_control(&serde_json::to_string(&ClientControl::Ping).unwrap())
            .unwrap();

        wait_for_control(&conn, &mut ctrl_buf, Duration::from_secs(5), |ctrl| {
            matches!(ctrl, ServerControl::Pong).then_some(())
        })
        .expect("Timed out waiting for Pong after Ctrl+A");

        // Copy (Ctrl+C = 0x03)
        conn.write_data(&[0x03]).unwrap();

        // Wait for SetClipboard control message
        let (text, use_osc52, use_sys) = wait_for_control(
            &conn,
            &mut ctrl_buf,
            Duration::from_secs(5),
            |ctrl| match ctrl {
                ServerControl::SetClipboard {
                    text,
                    use_osc52,
                    use_system_clipboard,
                } => Some((text.clone(), *use_osc52, *use_system_clipboard)),
                _ => None,
            },
        )
        .expect("Timed out waiting for SetClipboard control message after Ctrl+C copy");

        assert_eq!(
            text, "CLIPTEST",
            "SetClipboard should contain the copied text"
        );
        assert!(use_osc52, "use_osc52 should be true by default");
        assert!(use_sys, "use_system_clipboard should be true by default");

        // Restore blocking mode before teardown writes Quit
        #[allow(clippy::let_underscore_must_use)]
        let _ = conn.control.set_nonblocking(false);

        teardown_editor_server_e2e(conn, shutdown_handle, server_handle, socket_paths, temp_dir);
    }

    /// Authority transitions in session mode must rebuild the editor in
    /// place (not shut the daemon down).  This test drives the rebuild
    /// path directly against an `EditorServer`, without running the
    /// full event loop — it's enough to assert the public contract: the
    /// Editor instance is replaced, `current_authority` tracks the new
    /// authority, and `should_quit` is cleared so the main loop
    /// wouldn't shut down on the next tick.
    #[test]
    fn test_session_rebuild_swaps_editor_and_authority() {
        use crate::config::Config;
        use crate::config_io::DirectoryContext;
        use crate::server::editor_server::{EditorServer, EditorServerConfig};
        use crate::services::authority::{
            Authority, AuthorityPayload, FilesystemSpec, SpawnerSpec, TerminalWrapperSpec,
        };

        let temp_dir =
            std::env::temp_dir().join(format!("fresh-rebuild-test-{}", std::process::id()));
        std::fs::create_dir_all(&temp_dir).unwrap();

        let dir_context = DirectoryContext::for_testing(&temp_dir);
        let server_config = EditorServerConfig {
            working_dir: temp_dir.clone(),
            session_name: Some(unique_session_name("rebuild")),
            idle_timeout: Some(Duration::from_secs(30)),
            editor_config: Config::default(),
            dir_context,
            plugins_enabled: false,
            init_enabled: false,
            startup_authority: None,
            session_keepalive: None,
        };

        // `Editor` isn't `Send`, so construction + rebuild must happen
        // on the same thread.  Wrap the whole assertion block in a
        // spawned thread to avoid smuggling the server across `await`
        // points; use a channel to propagate the test result out.
        let handle = thread::spawn(move || -> Result<(), String> {
            let mut server =
                EditorServer::new(server_config).map_err(|e| format!("EditorServer::new: {e}"))?;

            // Pretend a client has connected — `initialize_editor`
            // doesn't actually need one, it only needs the term_size
            // to have been written.
            server
                .initialize_editor()
                .map_err(|e| format!("initialize_editor: {e}"))?;

            // Sanity: we booted with a local authority.
            let label_before = server
                .editor()
                .expect("editor after init")
                .authority()
                .display_label
                .clone();
            if !label_before.is_empty() {
                return Err(format!("expected empty label, got {:?}", label_before));
            }

            // Build a container-style authority via the plugin payload
            // path, to exercise the same code plugins hit.
            let payload = AuthorityPayload {
                filesystem: FilesystemSpec::Local,
                spawner: SpawnerSpec::DockerExec {
                    container_id: "deadbeef".into(),
                    user: Some("vscode".into()),
                    workspace: Some("/workspaces/proj".into()),
                },
                terminal_wrapper: TerminalWrapperSpec::Explicit {
                    command: "docker".into(),
                    args: vec![
                        "exec".into(),
                        "-it".into(),
                        "deadbeef".into(),
                        "bash".into(),
                    ],
                    manages_cwd: true,
                },
                display_label: "Container:deadbeef".into(),
            };
            let new_auth = Authority::from_plugin_payload(payload)
                .map_err(|e| format!("from_plugin_payload: {e}"))?;

            // Capture the pre-rebuild editor's address.  We can't
            // compare `Editor` by identity directly (it moves), but the
            // `authority()` pointer is a Arc so it should change.
            // Snapshot the filesystem Arc via strong_count parity:
            // after rebuild the old editor is gone, so any Arc it
            // uniquely held is dropped. We keep a clone to compare.
            let before_filesystem = server
                .editor()
                .expect("editor before rebuild")
                .authority()
                .filesystem
                .clone();

            server
                .rebuild_editor(None, Some(new_auth))
                .map_err(|e| format!("rebuild_editor: {e}"))?;

            // After rebuild: new editor exists, carries the new label.
            let editor = server.editor().expect("editor after rebuild");
            if editor.authority().display_label != "Container:deadbeef" {
                return Err(format!(
                    "expected Container:deadbeef label, got {:?}",
                    editor.authority().display_label
                ));
            }
            if editor.should_quit() {
                return Err("rebuilt editor still has should_quit=true".into());
            }
            // The pre-rebuild filesystem Arc should now only be held
            // by our local clone (strong_count == 1) because the old
            // editor was dropped. If it were still referenced by the
            // new editor, the count would be >= 2.
            let remaining = std::sync::Arc::strong_count(&before_filesystem);
            if remaining != 1 {
                return Err(format!(
                    "expected pre-rebuild filesystem Arc to be unique after rebuild; strong_count={}",
                    remaining
                ));
            }

            Ok(())
        });

        let result = handle.join().expect("rebuild test thread panicked");
        std::fs::remove_dir_all(&temp_dir).ok();
        result.expect("rebuild test failed");
    }

    /// Working-directory changes (the "switch project root" flow) must
    /// also rebuild in place under session mode.  Mirrors the authority
    /// test above but with the working_dir slot instead.
    #[test]
    fn test_session_rebuild_switches_working_dir() {
        use crate::config::Config;
        use crate::config_io::DirectoryContext;
        use crate::server::editor_server::{EditorServer, EditorServerConfig};

        let parent = std::env::temp_dir().join(format!("fresh-rebuild-cwd-{}", std::process::id()));
        let dir_a = parent.join("project_a");
        let dir_b = parent.join("project_b");
        std::fs::create_dir_all(&dir_a).unwrap();
        std::fs::create_dir_all(&dir_b).unwrap();

        let dir_context = DirectoryContext::for_testing(&parent);
        let server_config = EditorServerConfig {
            working_dir: dir_a.clone(),
            session_name: Some(unique_session_name("rebuild-cwd")),
            idle_timeout: Some(Duration::from_secs(30)),
            editor_config: Config::default(),
            dir_context,
            plugins_enabled: false,
            init_enabled: false,
            startup_authority: None,
            session_keepalive: None,
        };

        let dir_b_clone = dir_b.clone();
        let handle = thread::spawn(move || -> Result<(), String> {
            let mut server =
                EditorServer::new(server_config).map_err(|e| format!("EditorServer::new: {e}"))?;

            server
                .initialize_editor()
                .map_err(|e| format!("initialize_editor: {e}"))?;

            server
                .rebuild_editor(Some(dir_b_clone.clone()), None)
                .map_err(|e| format!("rebuild_editor: {e}"))?;

            let editor = server.editor().expect("editor after rebuild");
            if editor.should_quit() {
                return Err("rebuilt editor still has should_quit=true".into());
            }
            let current = editor.working_dir();
            // working_dir may canonicalize — compare via canonical form.
            let want = dir_b_clone
                .canonicalize()
                .unwrap_or_else(|_| dir_b_clone.clone());
            if current != want {
                return Err(format!(
                    "expected working_dir {}, got {}",
                    want.display(),
                    current.display()
                ));
            }
            Ok(())
        });

        let result = handle.join().expect("cwd-rebuild thread panicked");
        std::fs::remove_dir_all(&parent).ok();
        result.expect("cwd-rebuild test failed");
    }

    /// `EditorServerConfig.startup_authority` lets a caller (notably
    /// the `ssh://` / `user@host:path` CLI forms) hand the daemon a
    /// non-local authority to boot into.  The paired
    /// `session_keepalive` must live as long as the server so remote
    /// resources — SSH runtimes, reconnect tasks — don't get dropped
    /// mid-flight.  This test drives both contracts without a live
    /// SSH connection: a plugin-style docker-exec authority stands
    /// in for "something non-local", and a keepalive that drops an
    /// `Arc<AtomicBool>` to `true` proves the server retained it.
    #[test]
    fn test_server_boots_with_startup_authority_and_keeps_keepalive() {
        use crate::config::Config;
        use crate::config_io::DirectoryContext;
        use crate::server::editor_server::{EditorServer, EditorServerConfig};
        use crate::services::authority::{
            Authority, AuthorityPayload, FilesystemSpec, SpawnerSpec, TerminalWrapperSpec,
        };
        use std::sync::atomic::{AtomicBool, Ordering as AOrdering};
        use std::sync::Arc;

        let temp_dir =
            std::env::temp_dir().join(format!("fresh-startup-auth-{}", std::process::id()));
        std::fs::create_dir_all(&temp_dir).unwrap();
        let dir_context = DirectoryContext::for_testing(&temp_dir);

        let payload = AuthorityPayload {
            filesystem: FilesystemSpec::Local,
            spawner: SpawnerSpec::DockerExec {
                container_id: "cafef00d".into(),
                user: None,
                workspace: None,
            },
            terminal_wrapper: TerminalWrapperSpec::Explicit {
                command: "docker".into(),
                args: vec![
                    "exec".into(),
                    "-it".into(),
                    "cafef00d".into(),
                    "bash".into(),
                ],
                manages_cwd: true,
            },
            display_label: "Container:cafef00d".into(),
        };
        let startup_auth =
            Authority::from_plugin_payload(payload).expect("docker payload is valid");

        // Sentinel for the keepalive: flipped to `true` when the
        // wrapper is dropped.  While the server holds it, the flag
        // stays `false`.
        struct DropFlag(Arc<AtomicBool>);
        impl Drop for DropFlag {
            fn drop(&mut self) {
                self.0.store(true, AOrdering::SeqCst);
            }
        }
        let dropped = Arc::new(AtomicBool::new(false));
        let keepalive: Box<dyn std::any::Any + Send> = Box::new(DropFlag(dropped.clone()));

        let server_config = EditorServerConfig {
            working_dir: temp_dir.clone(),
            session_name: Some(unique_session_name("startup-auth")),
            idle_timeout: Some(Duration::from_secs(30)),
            editor_config: Config::default(),
            dir_context,
            plugins_enabled: false,
            init_enabled: false,
            startup_authority: Some(startup_auth),
            session_keepalive: Some(keepalive),
        };

        let dropped_for_thread = dropped.clone();
        let handle = thread::spawn(move || -> Result<(), String> {
            let mut server =
                EditorServer::new(server_config).map_err(|e| format!("EditorServer::new: {e}"))?;

            server
                .initialize_editor()
                .map_err(|e| format!("initialize_editor: {e}"))?;

            // Authority installed at boot: the editor sees the
            // container-style label from the first tick.
            let label = server
                .editor()
                .expect("editor after init")
                .authority()
                .display_label
                .clone();
            if label != "Container:cafef00d" {
                return Err(format!(
                    "expected Container:cafef00d label, got {:?}",
                    label
                ));
            }

            // Keepalive is still alive inside the server.
            if dropped_for_thread.load(AOrdering::SeqCst) {
                return Err("keepalive dropped while server is alive".into());
            }

            // Drop the server — this must drop the keepalive too.
            drop(server);
            if !dropped_for_thread.load(AOrdering::SeqCst) {
                return Err("keepalive not dropped after server shutdown".into());
            }
            Ok(())
        });

        let result = handle.join().expect("startup-auth thread panicked");
        std::fs::remove_dir_all(&temp_dir).ok();
        result.expect("startup-auth test failed");
    }
}
