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mercator
0.4.0
A terrain generation library for the Worldforge system.
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This is the complete list of members for Mercator::TileShader, including all inherited members.
| addShader(std::unique_ptr< Shader > t, int id) | Mercator::TileShader | inline |
| checkIntersect(const Segment &) const override | Mercator::TileShader | virtual |
| getAlpha() const | Mercator::Shader | inline |
| getColor() const | Mercator::Shader | inline |
| newSurface(const Segment &) const | Mercator::Shader | |
| Parameters typedef | Mercator::Shader | |
| shade(Surface &) const override | Mercator::TileShader | virtual |
| Shader(bool color=false, bool alpha=true) | Mercator::Shader | explicitprotected |
| Shaderstore typedef | Mercator::TileShader | |
| TileShader() (defined in Mercator::TileShader) | Mercator::TileShader | explicit |
| ~Shader() | Mercator::Shader | virtual |
| ~TileShader() override (defined in Mercator::TileShader) | Mercator::TileShader |